-
Notifications
You must be signed in to change notification settings - Fork 181
/
DamageHandlerBase.cs
296 lines (256 loc) · 12 KB
/
DamageHandlerBase.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
// -----------------------------------------------------------------------
// <copyright file="DamageHandlerBase.cs" company="Exiled Team">
// Copyright (c) Exiled Team. All rights reserved.
// Licensed under the CC BY-SA 3.0 license.
// </copyright>
// -----------------------------------------------------------------------
namespace Exiled.API.Features.DamageHandlers
{
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using Enums;
using Extensions;
using PlayerRoles.PlayableScps.Scp3114;
using PlayerRoles.PlayableScps.Scp939;
using PlayerStatsSystem;
using BaseHandler = PlayerStatsSystem.DamageHandlerBase;
/// <summary>
/// A wrapper to easily manipulate the behavior of <see cref="BaseHandler"/>.
/// </summary>
public abstract class DamageHandlerBase
{
private DamageType damageType;
private CassieAnnouncement cassieAnnouncement;
/// <summary>
/// Initializes a new instance of the <see cref="DamageHandlerBase"/> class.
/// </summary>
protected DamageHandlerBase()
{
}
/// <summary>
/// Initializes a new instance of the <see cref="DamageHandlerBase"/> class.
/// </summary>
/// <param name="baseHandler">The base <see cref="BaseHandler"/>.</param>
protected DamageHandlerBase(BaseHandler baseHandler)
{
Base = baseHandler;
}
/// <summary>
/// All available <see cref="DamageHandler"/> actions.
/// </summary>
public enum Action : byte
{
/// <summary>
/// None.
/// </summary>
None,
/// <summary>
/// The result is determined by a damage action.
/// </summary>
Damage,
/// <summary>
/// The result is determined by a death action.
/// </summary>
Death,
}
/// <summary>
/// Gets or sets the base <see cref="BaseHandler"/>.
/// </summary>
public BaseHandler Base { get; protected set; }
/// <summary>
/// Gets or sets the <see cref="CassieAnnouncement"/> belonging to this <see cref="DamageHandler"/> instance.
/// </summary>
public virtual CassieAnnouncement CassieDeathAnnouncement
{
get => cassieAnnouncement ?? Base.CassieDeathAnnouncement;
protected set => cassieAnnouncement = value;
}
/// <summary>
/// Gets the text to show in the server logs.
/// </summary>
public virtual string ServerLogsText => Base.ServerLogsText;
/// <summary>
/// Gets or sets the <see cref="DamageType"/> for the damage handler.
/// </summary>
public virtual DamageType Type
{
get
{
if (damageType != DamageType.Unknown)
return damageType;
switch (Base)
{
case CustomReasonDamageHandler:
return DamageType.Custom;
case WarheadDamageHandler:
return DamageType.Warhead;
case ExplosionDamageHandler:
return DamageType.Explosion;
case Scp018DamageHandler:
return DamageType.Scp018;
case RecontainmentDamageHandler:
return DamageType.Recontainment;
case MicroHidDamageHandler:
return DamageType.MicroHid;
case DisruptorDamageHandler:
return DamageType.ParticleDisruptor;
case Scp939DamageHandler:
return DamageType.Scp939;
case JailbirdDamageHandler:
return DamageType.Jailbird;
case Scp3114DamageHandler scp3114DamageHandler:
return scp3114DamageHandler.Subtype switch
{
Scp3114DamageHandler.HandlerType.Strangulation => DamageType.Strangled,
Scp3114DamageHandler.HandlerType.SkinSteal => DamageType.Scp3114,
Scp3114DamageHandler.HandlerType.Slap => DamageType.Scp3114,
_ => DamageType.Unknown,
};
case Scp049DamageHandler scp049DamageHandler:
return scp049DamageHandler.DamageSubType switch
{
Scp049DamageHandler.AttackType.CardiacArrest => DamageType.CardiacArrest,
Scp049DamageHandler.AttackType.Instakill => DamageType.Scp049,
Scp049DamageHandler.AttackType.Scp0492 => DamageType.Scp0492,
_ => DamageType.Unknown,
};
case UniversalDamageHandler universal:
{
DeathTranslation translation = DeathTranslations.TranslationsById[universal.TranslationId];
if (DamageTypeExtensions.TranslationIdConversion.ContainsKey(translation.Id))
return DamageTypeExtensions.TranslationIdConversion[translation.Id];
Log.Warn($"{nameof(DamageHandler)}.{nameof(Type)}: No matching {nameof(DamageType)} for {nameof(UniversalDamageHandler)} with ID {translation.Id}, type will be reported as {DamageType.Unknown}. Report this to EXILED Devs.");
break;
}
}
return DamageType.Unknown;
}
protected set
{
if (!Enum.IsDefined(typeof(DamageType), value))
throw new InvalidEnumArgumentException(nameof(value), (int)value, typeof(DamageType));
damageType = value;
}
}
/// <summary>
/// Gets the <see cref="PlayerStatsSystem.DeathTranslation"/>.
/// </summary>
public virtual DeathTranslation DeathTranslation => DamageTypeExtensions.TranslationConversion.FirstOrDefault(translation => translation.Value == Type).Key;
/// <summary>
/// Implicitly converts the given <see cref="DamageHandlerBase"/> instance to a <see cref="BaseHandler"/> object.
/// </summary>
/// <param name="damageHandlerBase">The <see cref="DamageHandlerBase"/> instance.</param>
public static implicit operator BaseHandler(DamageHandlerBase damageHandlerBase) => damageHandlerBase.Base;
/// <summary>
/// Applies the damage to the specified <see cref="Player"/>.
/// </summary>
/// <param name="player">The <see cref="Player"/> to damage.</param>
/// <returns>The <see cref="Action"/> of the call to this method.</returns>
public abstract Action ApplyDamage(Player player);
/// <summary>
/// Computes and processes the damage.
/// </summary>
/// <param name="player">The <see cref="Player"/> to damage.</param>
public virtual void ProcessDamage(Player player)
{
}
/// <summary>
/// Unsafely casts the damage handler to the specified <see cref="BaseHandler"/> type.
/// </summary>
/// <typeparam name="T">The specified <see cref="BaseHandler"/> type.</typeparam>
/// <returns>A <see cref="BaseHandler"/> object.</returns>
public T As<T>()
where T : BaseHandler => Base as T;
/// <summary>
/// Unsafely casts the damage handler to the specified <see cref="DamageHandlerBase"/> type.
/// </summary>
/// <typeparam name="T">The specified <see cref="DamageHandlerBase"/> type.</typeparam>
/// <returns>A <see cref="DamageHandlerBase"/> object.</returns>
public T BaseAs<T>()
where T : DamageHandlerBase => this as T;
/// <summary>
/// Safely casts the damage handler to the specified <see cref="BaseHandler"/> type.
/// </summary>
/// <typeparam name="T">The specified <see cref="BaseHandler"/> type.</typeparam>
/// <param name="param">The casted <see cref="BaseHandler"/>.</param>
/// <returns>A <see cref="BaseHandler"/> object.</returns>
public bool Is<T>(out T param)
where T : BaseHandler
{
param = default;
if (Base is not T cast)
return false;
param = cast;
return true;
}
/// <summary>
/// Safely casts the damage handler to the specified <see cref="DamageHandlerBase"/> type.
/// </summary>
/// <typeparam name="T">The specified <see cref="DamageHandlerBase"/> type.</typeparam>
/// <param name="param">The casted <see cref="DamageHandlerBase"/>.</param>
/// <returns>A <see cref="DamageHandlerBase"/> object.</returns>
public bool BaseIs<T>(out T param)
where T : DamageHandlerBase
{
param = default;
if (this is not T cast)
return false;
param = cast;
return true;
}
/// <summary>
/// A wrapper to easily manipulate the behavior of <see cref="BaseHandler.CassieAnnouncement"/>.
/// </summary>
public class CassieAnnouncement
{
/// <summary>
/// Initializes a new instance of the <see cref="CassieAnnouncement"/> class.
/// </summary>
/// <param name="announcement">The announcement to be set.</param>
public CassieAnnouncement(string announcement)
{
Announcement = announcement;
}
/// <summary>
/// Initializes a new instance of the <see cref="CassieAnnouncement"/> class.
/// </summary>
/// <param name="announcement">The announcement to be set.</param>
/// <param name="subtitleParts">The subtitles to be set.</param>
public CassieAnnouncement(string announcement, IEnumerable<Subtitles.SubtitlePart> subtitleParts)
: this(announcement)
{
SubtitleParts = subtitleParts;
}
/// <summary>
/// Gets the default announcement.
/// </summary>
public static CassieAnnouncement Default => BaseHandler.CassieAnnouncement.Default;
/// <summary>
/// Gets or sets the announcement.
/// </summary>
public string Announcement { get; set; }
/// <summary>
/// Gets or sets a <see cref="IEnumerable{T}"/> of <see cref="Subtitles.SubtitlePart"/> which determines the result of the subtitle belonging to this <see cref="CassieAnnouncement"/> instance.
/// </summary>
public IEnumerable<Subtitles.SubtitlePart> SubtitleParts { get; set; }
/// <summary>
/// Implicitly converts the given <see cref="CassieAnnouncement"/> instance to a <see cref="BaseHandler.CassieAnnouncement"/> object.
/// </summary>
/// <param name="cassieAnnouncement">The <see cref="CassieAnnouncement"/> instance.</param>
public static implicit operator BaseHandler.CassieAnnouncement(CassieAnnouncement cassieAnnouncement) =>
new()
{
Announcement = cassieAnnouncement.Announcement,
SubtitleParts = cassieAnnouncement.SubtitleParts.ToArray(),
};
/// <summary>
/// Implicitly converts the given <see cref="BaseHandler.CassieAnnouncement"/> instance to a <see cref="CassieAnnouncement"/> object.
/// </summary>
/// <param name="cassieAnnouncement">The <see cref="CassieAnnouncement"/> instance.</param>
public static implicit operator CassieAnnouncement(BaseHandler.CassieAnnouncement cassieAnnouncement) =>
new(cassieAnnouncement.Announcement, cassieAnnouncement.SubtitleParts);
}
}
}