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Attempt to make the Add Transitioned event in Camera Color Overlay do something.
Expected behavior
The method you put in that event should fire after rendering has completed and the screen has been blacked out.
Current behavior
The method does not fire. It is depending on Camera.onPostRender to fire, which no longer fires once the screen has been rendered in URP. Unity doesn't give any errors or indicators that it no longer does anything, it just silently fails, now.
I think it needs a similar fix to the one that was put into momentprocessor.cs in the OnPreRender event to make that one work.
The text was updated successfully, but these errors were encountered:
Environment
Steps to reproduce
Attempt to make the Add Transitioned event in Camera Color Overlay do something.
Expected behavior
The method you put in that event should fire after rendering has completed and the screen has been blacked out.
Current behavior
The method does not fire. It is depending on Camera.onPostRender to fire, which no longer fires once the screen has been rendered in URP. Unity doesn't give any errors or indicators that it no longer does anything, it just silently fails, now.
I think it needs a similar fix to the one that was put into momentprocessor.cs in the OnPreRender event to make that one work.
The text was updated successfully, but these errors were encountered: