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CHANGELOG.md

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Changelog

2.4.17 (2024-05-11)

Miscellaneous Chores

2.4.16 (2024-05-11)

Miscellaneous Chores

2.4.15 (2024-04-17)

Miscellaneous Chores

2.4.14 (2024-04-17)

Miscellaneous Chores

2.4.13 (2023-07-10)

Miscellaneous Chores

2.4.12 (2023-07-10)

Miscellaneous Chores

2.4.11 (2023-07-08)

Miscellaneous Chores

2.4.10 (2023-07-08)

Miscellaneous Chores

2.4.9 (2023-07-05)

Miscellaneous Chores

2.4.8 (2023-07-05)

Miscellaneous Chores

2.4.7 (2023-06-14)

Miscellaneous Chores

2.4.6 (2023-05-06)

Miscellaneous Chores

2.4.5 (2023-05-06)

Miscellaneous Chores

2.4.4 (2023-05-02)

Miscellaneous Chores

2.4.3 (2023-05-02)

Miscellaneous Chores

2.4.2 (2023-04-16)

Miscellaneous Chores

2.4.1 (2023-04-16)

Miscellaneous Chores

2.4.0 (2023-04-04)

Features

  • Resources: add multiple render pipeline materials (3251021)

    The prefab now uses the Pipeline Material Applier to provide multiple material types for the main render pipelines to improve compatibility.

2.3.24 (2023-04-03)

Miscellaneous Chores

2.3.23 (2023-04-03)

Miscellaneous Chores

2.3.22 (2023-03-28)

Miscellaneous Chores

2.3.21 (2023-03-28)

Miscellaneous Chores

2.3.20 (2023-03-21)

Miscellaneous Chores

2.3.19 (2023-03-21)

Miscellaneous Chores

2.3.18 (2023-03-16)

Miscellaneous Chores

2.3.17 (2023-03-16)

Miscellaneous Chores

2.3.16 (2023-03-13)

Miscellaneous Chores

2.3.15 (2023-03-13)

Miscellaneous Chores

2.3.14 (2023-03-11)

Miscellaneous Chores

2.3.13 (2023-03-11)

Miscellaneous Chores

2.3.12 (2023-02-22)

Miscellaneous Chores

2.3.11 (2023-02-22)

Miscellaneous Chores

2.3.10 (2023-02-19)

Miscellaneous Chores

2.3.9 (2023-02-19)

Miscellaneous Chores

2.3.8 (2023-02-08)

Miscellaneous Chores

2.3.7 (2023-02-08)

Miscellaneous Chores

2.3.6 (2022-06-19)

Miscellaneous Chores

2.3.5 (2022-06-16)

Miscellaneous Chores

2.3.4 (2022-06-16)

Miscellaneous Chores

2.3.3 (2022-05-20)

Miscellaneous Chores

2.3.2 (2022-05-20)

Miscellaneous Chores

2.3.1 (2022-05-15)

Bug Fixes

  • package.json: add missing object follower dependency (ef7d8e8)

    The ObjectFollower package is a dependency of this package and was not included in the package.json which caused errors on installation if this package was not already installed.

    It has now been included as standard in the package.json file.

2.3.0 (2022-05-11)

Features

  • prefabs: add hands poser (bdd3c44)

    The new Hands Poser prefab allows linked pose components to override the linked avatar hand pose under certain circumstances.

    The main BasicsHandsPoser prefab allows for a left and right hand concept to make it easy to set up poses for different items.

    The nested prefab of the BasicHandPoser can be used independently if needed to set up absolute poses if required.

2.2.1 (2022-05-09)

Miscellaneous Chores

2.2.0 (2022-05-07)

Features

  • FingerController: add curl limits to restrict curl amount (aefb613)

    The new CurlLimits property allows the minimum and maximum level of finger curl to be applied so the input may not curl the finger all the way to the maximum or even all the way to the minimum.

    There was also a badly named setter method that still referred to Thumb in the method name, this has now been removed which is technically a change that could break things for existing users but as this package is so new let's hope it is snuck in under the radar so a new major version isn't needed.

2.1.0 (2022-05-06)

Features

  • FingerController: provide threshold to determine lerp transition (eee676e)

    Previously the lerped transition would only happen for the boolean or override value and the float value would never lerp. This has now been customised further so it is possible to lerp a float value if the current curl value and the given target curl value exceed the transition threshold.

2.0.0 (2022-05-06)

⚠️ BREAKING CHANGES ⚠️

  • structure: This commit reworks how the hand controlling is done. Instead of a global hand controller that has multiple embedded finger controllers, now it has a single Finger Controller MonoBehaviour that is independent per finger and then a HandFacade that provides a simple way of accessing the FingerController collection.

This means there doesn't need to be a bunch of repetitive methods for setting and clearing the FingerController properties as the FingerController can now be directly accessed. It also breaks down the logic into the smallest chunk its actually doing, which is simply controlling the finger. (b4d9dd9)

Features

  • structure: use individual finger controller components (b4d9dd9)

1.0.0 (2022-05-06)

Features

  • structure: create initial prefabs and documentation (7914ac8)

    The initial prefabs and relevant documentation for the Basic Hand has been added to the repo.