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VR text input / Keyboard #899
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This forms part of what the Kickstarter campaign was offering |
Might be worth looking at the integration of https://github.com/NormalVR/CutieKeys |
@burnedikt My WIP PR actually mentions the possibility of an alternative mesh based key layout renderer implementation with either collider based or physics enabled keys. CutieKeys would mostly just be the latter, a mesh key layout renderer, where each key has physics. After that it doesn't matter how the buttons are pressed as long as it goes through the physics system. So it's up to you what kind of object you want to rig up to hit the keys with. ...speaking of that, you could probably make a giant keyboard where you physically punch keys with your whole hand. Absolutely terrible for practical use, but it could be a fun experiment, or an interesting way of implementing input for a 3 letter initial based local high score in a boxing game. |
Very interesting project: https://github.com/rjth/Punchkeyboard |
What news? |
@Vytek No news, all my free time at the moment is being taken up by Breath of the Wild ;) |
just use the one from MRTK -> they have a good extensible keyboard |
how do you use the one from MRTK in VRTK? |
@tanjunior Just use the MRTK keyboard - it uses default unity UI buttons - so all you need is just to setup VRTK + Unity UI - there is a package for it - https://github.com/studentutu/Tilia.UnityUI |
Text input in VR is currently problematic.
Steam VR has a builtin keyboard that can also be used in-game and comes built in with intuitive Steam Controller style dual-touchpad input, however there are caveats:
You can also manually make your own in-game keyboard with a UI canvas, but that comes with caveats as well:
The Proposal
A set of components for virtual keyboard implementation in VRTK:
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