/
exception.h
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/
exception.h
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/* Copyright (c) 2011-2014, Stefan Eilemann <eile@eyescale.ch>
*
* This library is free software; you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License version 2.1 as published
* by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this library; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef EQ_EXCEPTION_H
#define EQ_EXCEPTION_H
#include <co/exception.h> // base class
namespace eq
{
/** Exception class for Equalizer operations. */
class Exception : public co::Exception
{
public:
enum Type
{
TIMEOUT_INPUTFRAME = co::Exception::CUSTOM,
GL_ERROR,
CUSTOM = co::Exception::CUSTOM + 20 // leave some room
};
/** Construct a new Exception. */
explicit Exception(const uint32_t type)
: co::Exception(type)
{
}
/** Destruct this exception. */
virtual ~Exception() throw() {}
const char* what() const throw() override
{
switch (getType())
{
case Exception::TIMEOUT_INPUTFRAME:
return " Timeout waiting on input frame";
case Exception::GL_ERROR:
return " OpenGL Error";
default:
return co::Exception::what();
}
}
};
}
#endif // EQ_EXCEPTION_H