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assassin.xml
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assassin.xml
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<?xml version="1.0" encoding="UTF-8"?>
<monster name="assassin" nameDescription="an assassin" race="blood" experience="105" speed="224" manacost="450">
<health now="175" max="175"/>
<look type="129" head="95" body="95" legs="95" feet="95" corpse="3128"/>
<targetchange interval="1000" chance="5"/>
<targetstrategies nearest="70" health="20" damage="10" random="0"/>
<flags>
<flag attackable="1"/>
<flag hostile="1"/>
<flag summonable="0"/>
<flag convinceable="1"/>
<flag illusionable="1"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="80"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" skill="45" attack="45"/>
<attack name="physical" checkshield="1" chance="13" range="7" min="-28" max="-38">
<attribute key="shootEffect" value="throwingstar"/>
</attack>
<attack name="drunk" chance="9" range="6" duration="3000">
<attribute key="shootEffect" value="poison"/>
<attribute key="areaEffect" value="poison"/>
</attack>
</attacks>
<defenses armor="17" defense="40">
<defense name="invisible" chance="9" duration="2000">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
<defense name="haste_assassin" chance="9"/>
</defenses>
<elements>
</elements>
<immunities>
<immunity invisible="1"/>
</immunities>
<voices interval="1000" chance="5">
<voice sentence="Die!"/>
<voice sentence="Feel the hand of death!"/>
<voice sentence="You are on my deathlist!"/>
</voices>
<loot>
<item id="2148" chance="15000" countmax="10"/><!-- 10 15% gold -->
<item id="2148" chance="80000" countmax="40"/><!-- 40 80% gold -->
<item id="2145" chance="200"/><!-- 0.2% small diamond -->
<item id="2457" chance="3000"/><!-- 3% steel helmet -->
<item id="3969" chance="200"/><!-- 0.2% horseman helmet -->
<item id="3968" chance="500"/><!-- 0.5% leopard armor -->
<item id="1987" chance="100000"><!-- bag -->
<inside>
<item id="2050" chance="30000"/><!-- 30% torch -->
<item id="2050" chance="30000"/><!-- 30% torch -->
<item id="2403" chance="10000"/><!-- 10% knife -->
<item id="2404" chance="4000"/><!-- 4% combat knife -->
<item id="2510" chance="2000"/><!-- 2% plate shield -->
<item id="2513" chance="1500"/><!-- 1.5% battle shield -->
<item id="2509" chance="1000"/><!-- 1% steel shield -->
</inside>
</item>
</loot>
</monster>