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iomap.h
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iomap.h
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//////////////////////////////////////////////////////////////////////
// OpenTibia - an opensource roleplaying game
//////////////////////////////////////////////////////////////////////
// Base class for the Map Loader/Saver
//////////////////////////////////////////////////////////////////////
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//////////////////////////////////////////////////////////////////////
#ifndef __IOMAP_H
#define __IOMAP_H
#include "definitions.h"
#include "map.h"
#include "iomapserialize.h"
#include "spawn.h"
#include "house.h"
#include <string>
class IOMap{
public:
IOMap() {}
virtual ~IOMap() {}
/** Get a textual description of what source is used
* \return Name of the source
*/
virtual const char* getSourceDescription() = 0;
/** Load the map from a file/database
* \param map pointer to the Map class
* \param identifier is the mapfile/database to open
* \return Returns true if the map was loaded successfully
*/
virtual bool loadMap(Map* map, const std::string& identifier) = 0;
/** Load the spawns
* \param map pointer to the Map class
* \return Returns true if the spawns were loaded successfully
*/
bool loadSpawns(Map* map)
{
if(map->spawnfile.empty()){
return true;
}
return Spawns::getInstance()->loadFromXml(map->spawnfile);
}
/** Load the houses (not house tile-data)
* \param map pointer to the Map class
* \return Returns true if the houses were loaded successfully
*/
bool loadHouses(Map* map)
{
if(!map->housefile.empty()){
return Houses::getInstance().loadHousesXML(map->housefile);
}
return true;
}
const std::string& getLastErrorString() const
{
return errorString;
}
void setLastErrorString(const std::string& _errorString)
{
errorString = _errorString;
}
protected:
std::string errorString;
};
#endif