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user folder/encoding issue #1201
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What about a setting with
and the user can toggle between the two. and we make the programdata one the default so nobody has any issues |
i forgot to add one more drawback to the freely selected folder: |
Well but the toggle option seems good like that nothing can go wrong. Both dirs are ok |
To me, storing maps and mod in game folder looks like the best idea. Mainly because people, for some reason tend to creat small C drive partition, and fill it with ragbage and then having trouble with free space. |
No that is not possible... game is only gonna be able to find maps/ mods in certain folders... |
The game Supreme Commander - Forged Alliance looks up this directory to find maps/mods (outside of the ones in the game install directory):
C:\Users\%username%\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\mods
C:\Users\%username%\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\maps
The Client stores mods/maps from the vault in those 2 directories respectively.
If a user has uncommon chars in the windows username (e.g.
Фёдор
) then the game will not be able to pick up maps/mods from that folder which results in people being unable to play with such mods/mapsThe legacy client deals with this by storing maps/mods in
C:\ProgramData\FAForever\user\My Games\Gas Powered Games\Supreme Commander Forged Alliance\maps\
andC:\ProgramData\FAForever\user\My Games\Gas Powered Games\Supreme Commander Forged Alliance\mods\
I suggest we do the same unless someone has a better idea.
Possible alternatives include:
attached a client and game log where the windows username was
Фёдор
and i stored maps/mods in the user directory with downlords faf clientthe client was able to see the map/mod but the game itself couldn't use them despite looking up the user folder for them
downlords-faf-client.log
game.log
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