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Ladder1v1: Add support for match_found
and game_launch_cancelled
commands
#1750
Comments
or not? |
I think I might rename |
In trying to understand the
I am confused about why point 6 is happening. Is that a bug and I should make an issue? Is that some side-effect of using the cli? Is that a second attempt to start the match with the other player hosting (I like I would have heard about that)? As a side note, I think the Along the same lines, what should happen if during these 10 seconds the user clicks the "Play" button again? Maybe the play button should still be invisible? |
As a first clue towards debugging the above: |
Both players should always be receiving a |
Ok, then I think the As I understand the above scenario now the server is currently sending the [edit: after looking at the |
That would mean that a guest either receives |
I’m not sure that sending game launch to both players at the same time will work. There used to be a hardcoded 5 second delay which I assume is because the host needs some time to get the lobby ready before the guest can join it. |
Are you expecting that |
I'm removing this from the TMM project as it's ladder, not TMM related and TMM handles those messages already. |
match_found
and game_launch_cancelled
commandsmatch_found
and game_launch_cancelled
commands
Fixed in #2059 |
When a player queueing for ladder has found a match the server will send a message to both players like:
which signals that the client can stop the searching animation.
(on the TMM branch the message will look like this)
If the host of the ladder game fails to connect after a timeout, the server will send a message to both players like:
which signals that the game was cancelled on the server side, and the client should stop waiting for the game to start. If this happens, the client could automatically kill the player's FA instance if it is running. In order to support future enhancements this should also happen for any joining players who's game instances have been started by the matchmaking code.
This should probably also generate an immediate notification (the ones that pop up on the corner of your screen) and could even enter the player into the queue again.
Wanna have the bug fixed quickly?
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