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Enforce Player Rating vs Lobby Rating Bug #2341

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AK0785 opened this issue Sep 6, 2021 · 2 comments
Closed

Enforce Player Rating vs Lobby Rating Bug #2341

AK0785 opened this issue Sep 6, 2021 · 2 comments
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@AK0785
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AK0785 commented Sep 6, 2021

Describe the bug
When a player joins a lobby their rating is rounded up to the nearest hundred. For example a 680 rated player on the ladder, is displayed as 700 in the lobby. A 650 rated player on the ladder is shown as 600 in the lobby.

Enforce Player Rating takes account of the players global rating which is different from what is shown in the lobby. Furthermore it is not clear that Enforce Player Rating will force the game to remain invisible for all players that are rated below the minimum rating.

To Reproduce
Steps to reproduce the behaviour:

  • Create a game
  • Get a player rated at 680 to join the game
  • The lobby will report the player as having a rating of 700
  • Create a game and set the minimum rating to 700 and select enforce rating
  • The 680 player will not be able to see the game in Play > Custom Games

Expected behavior
A clear and concise description of what you expected to happen.

  • Display a GUI warning to the host when they hover over the 'Enforce Min Rating' checkbox:
  • "Only players rated within this range can join this game".

OS
Windows

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@AK0785 AK0785 added the bug label Sep 6, 2021
@Sheikah45
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I don't think that adding an additional tooltip that many people won't notice will make it any more clear than it already is.
The enforce rating works as intended currently and you can see people's exact rating by bringing up the player info window in the chat tab.

Ultimately there isn't any bug to fix here.

@Askaholic
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A tooltip can't hurt though either. I do find that I expect a lot of things in the client to have explanatory tooltips, but they don't.

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