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In FAForever/server#831 we stopped freezing the list of players when the game launches. The client basically just dumps the game_info message contents to the fafreplay header at the end of the game which now only includes the players who stayed connected until the end of the game.
The client will probably have to do its own freezing of the player list when the game starts and use it when creating the fafreplay header at the end of the game. Either that or it should display the player list by parsing the scfareplay header instead as that will still contain the correct player list. In that case there is probably no point to dumping the player list into the fafreplay header at all.
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The text was updated successfully, but these errors were encountered:
In FAForever/server#831 we stopped freezing the list of players when the game launches. The client basically just dumps the game_info message contents to the fafreplay header at the end of the game which now only includes the players who stayed connected until the end of the game.
The client will probably have to do its own freezing of the player list when the game starts and use it when creating the fafreplay header at the end of the game. Either that or it should display the player list by parsing the scfareplay header instead as that will still contain the correct player list. In that case there is probably no point to dumping the player list into the fafreplay header at all.
Wanna have the bug fixed quickly?
Visit Issue hunt...
The text was updated successfully, but these errors were encountered: