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When rightclicking a player in the replay detail window (nice work btw!) there are some options that only make sense when the player is online. However, in an arbitrary replay we can't guarantee that.
In particular I mean:
Private message
Add friend
Add foe
A message to an offline player will get swallowed by the void, because IRC doesn't save messages, but the client doesn't communicate that. I guess because the chat window was built with the assumption in mind that you could only ever open it for players that are online.
The friend/foe system will throw exceptions, because the client tries to find that player in the list of online players.
The text was updated successfully, but these errors were encountered:
When rightclicking a player in the replay detail window (nice work btw!) there are some options that only make sense when the player is online. However, in an arbitrary replay we can't guarantee that.
In particular I mean:
A message to an offline player will get swallowed by the void, because IRC doesn't save messages, but the client doesn't communicate that. I guess because the chat window was built with the assumption in mind that you could only ever open it for players that are online.
The friend/foe system will throw exceptions, because the client tries to find that player in the list of online players.
The text was updated successfully, but these errors were encountered: