Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

High GPU usage when progress ring on the screen #2600

Closed
Eternal-ll opened this issue Mar 3, 2022 · 6 comments
Closed

High GPU usage when progress ring on the screen #2600

Eternal-ll opened this issue Mar 3, 2022 · 6 comments

Comments

@Eternal-ll
Copy link

I have noticed it when progress ring appears on screen

Screenshot 2022-03-03 101824

Screenshot 2022-03-03 101841

image

@Brutus5000
Copy link
Member

Is this still a gif? We had that problem before, that's why we replaced the "native" spinner with a gif.

@Marc-Spector
Copy link
Collaborator

@Marc-Spector
Copy link
Collaborator

Interesting fact:
If you run a clean project and show the progress ring, the GPU usage is only 6.3%

@Marc-Spector
Copy link
Collaborator

Experimentally, it was found out that the more elements are used, the greater the load on the GPU

@micheljung
Copy link
Member

This might also be caused/amplified by the workaround for #442. -Dprism.dirtyopts=false causes the whole UI to rerender instead of just the areas that changed.

@Marc-Spector
Copy link
Collaborator

Already fixed in #2619

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

5 participants