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The reason why the replay list slows down the client is because it's adding one element per replay to a vertical pane instead of using the more efficient list view (which only renders elements that are visible).
This consumes a lot of memory and once the heap gets full, there's a lot of GC activity that causes high CPU load as well.
The reason why the replay list slows down the client is because it's adding one element per replay to a vertical pane instead of using the more efficient list view (which only renders elements that are visible).
This consumes a lot of memory and once the heap gets full, there's a lot of GC activity that causes high CPU load as well.
https://www.youtube.com/watch?v=-QQvybRgSUc
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