/
UserUnit.lua
265 lines (221 loc) · 6.05 KB
/
UserUnit.lua
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---@meta
---@class UserUnit: InternalObject
---@field ThreadUnpause? thread
---@field ThreadUnpauseCandidates? table<EntityId, boolean>
local UserUnit = {}
---@alias UserUnitCommand
--- | 'UNITCOMMAND_BuildFactory'
--- | 'UNITCOMMAND_BuildSilo'
--- | 'UNITCOMMAND_DestroySelf'
--- | 'UNITCOMMAND_KillSelf'
--- | 'UNITCOMMAND_AssistCommander'
--- | 'UNITCOMMAND_Upgrade'
--- | 'UNITCOMMAND_Land'
--- | 'UNITCOMMAND_Stop'
--- | 'UNITCOMMAND_Dive'
--- | 'UNITCOMMAND_OverCharge'
--- | 'UNITCOMMAND_Sacrifice'
--- | 'UNITCOMMAND_Capture'
--- | 'UNITCOMMAND_Dock'
--- | 'UNITCOMMAND_Repair'
--- | 'UNITCOMMAND_Reclaim'
--- | 'UNITCOMMAND_Guard'
--- | 'UNITCOMMAND_BuildMobile'
--- | 'UNITCOMMAND_BuildAssist'
--- | 'UNITCOMMAND_Teleport'
--- | 'UNITCOMMAND_Ferry'
--- | 'UNITCOMMAND_AssistMove'
--- | 'UNITCOMMAND_DetachFromTransport'
--- | 'UNITCOMMAND_TransportUnloadSpecificUnits'
--- | 'UNITCOMMAND_TransportUnloadUnits'
--- | 'UNITCOMMAND_TransportReverseLoadUnits'
--- | 'UNITCOMMAND_TransportLoadUnits'
--- | 'UNITCOMMAND_FormPatrol'
--- | 'UNITCOMMAND_Patrol'
--- | 'UNITCOMMAND_CoordinatedMove'
--- | 'UNITCOMMAND_FormMove'
--- | 'UNITCOMMAND_Move'
--- | 'UNITCOMMAND_Nuke'
--- | 'UNITCOMMAND_FormAggressiveMove'
--- | 'UNITCOMMAND_AggressiveMove'
--- | 'UNITCOMMAND_Script'
--- | 'UNITCOMMAND_Tactical'
--- | 'UNITCOMMAND_FormAttack'
--- | 'UNITCOMMAND_Retaliate'
--- | 'UNITCOMMAND_Attack'
---@alias UserUnitBlueprintCommand
--- | 'UNITCOMMAND_Upgrade'
--- | 'UNITCOMMAND_BuildFactory'
---@class UICommandInfo
---@field type 'Teleport' | 'Move' | string
---@field ID number
---@field position Vector
---@class MissileInfo
---@field nukeSiloBuildCount number
---@field nukeSiloMaxStorageCount number
---@field nukeSiloStorageCount number
---@field tacticalSiloBuildCount number
---@field tacticalSiloMaxStorageCount number
---@field tacticalSiloStorageCount number
---@class EconData
---@field energyConsumed number
---@field energyProduced number
---@field energyRequested number
---@field massConsumed number
---@field massProduced number
---@field massRequested number
---
---@param target UserUnit
---@param rangeCheck boolean
function UserUnit:CanAttackTarget(target, rangeCheck)
end
--- Returns the army index
---@return number
function UserUnit:GetArmy()
end
---Returns unit's position interpolated by current frame
---@return Vector
function UserUnit:GetInterpolatedPosition()
end
---Returns unit's fraction of being completed
---@return number
function UserUnit:GetFractionComplete()
end
---
---@return UnitBlueprint
function UserUnit:GetBlueprint()
end
--- Returns current unit build rate
---@return number
function UserUnit:GetBuildRate()
end
--- Returns a table of commands
---@return UICommandInfo[]
function UserUnit:GetCommandQueue()
end
--- Returns the unit's creator, or `nil` if none
---@return UserUnit | nil
function UserUnit:GetCreator()
end
--- Returns the current custom name, `nil` if none
---@return string | nil
function UserUnit:GetCustomName()
end
--- Returns a table of economy data
---@return EconData
function UserUnit:GetEconData()
end
---
---@return EntityId
function UserUnit:GetEntityId()
end
--- Returns the unit this unit is currently focused on, or `nil`
---@return UserUnit | nil
function UserUnit:GetFocus()
end
---
---@return {SizeX: number, SizeZ: number}
function UserUnit:GetFootPrintSize()
end
--- Returns the unit's fuel level, as a decimal between `0.0` and `1.0`
---@return number
function UserUnit:GetFuelRatio()
end
--- Returns the unit's guard target, or nil
---@return UserUnit | nil
function UserUnit:GetGuardedEntity()
end
--- Returns current health
---@return number
function UserUnit:GetHealth()
end
--- Returns max health
---@return number
function UserUnit:GetMaxHealth()
end
--- Returns a table of the missile info for this unit
---@return MissileInfo
function UserUnit:GetMissileInfo()
end
--- Returns the current world position of the unit
---@return Vector
function UserUnit:GetPosition()
end
--- Gets a table of all selection sets the unit belongs to
---@return string[]
function UserUnit:GetSelectionSets()
end
--- Returns the unit's shield level, as a decimal between `0.0` and `1.0`
---@return number
function UserUnit:GetShieldRatio()
end
--- Retrieves a statistic that is assigned to a unit by the sim call `unit:UpdateStat`. Returns the default
--- when the value does not exist
---@param name string
---@param defaultVal? number
---@return {Value: number}
function UserUnit:GetStat(name, defaultVal)
end
--- Returns the unit's ID (e.g. `"UAL0305"`)
---@return string
function UserUnit:GetUnitId()
end
--- Gets the progress of the unit's current work, as a decimal between `0.0` and `1.0`
---@return number
function UserUnit:GetWorkProgress()
end
--- Returns if a unit belongs to a given selection set
---@param selSet string
---@return boolean
function UserUnit:HasSelectionSet(selSet)
end
--- Returns if this unit already has an unload from transport queued up
---@return boolean
function UserUnit:HasUnloadCommandQueuedUp()
end
---
---@return boolean
function UserUnit:IsAutoMode()
end
---
---@return boolean
function UserUnit:IsAutoSurfaceMode()
end
--- Returns if the unit has been destroyed
---@return boolean
function UserUnit:IsDead()
end
--- Returns if the unit is idle
---@return boolean
function UserUnit:IsIdle()
end
---
---@param category CategoryName
---@return boolean
function UserUnit:IsInCategory(category)
end
--- Returns current overcharge paused status
---@return boolean
function UserUnit:IsOverchargePaused()
end
---
---@return boolean
function UserUnit:IsRepeatQueue()
end
---
---@return boolean
function UserUnit:IsStunned()
end
---@param command 'SetAutoMode' | 'SetFireState' | 'SetAutoSurfaceMode' | 'SetRepeatQueue' | 'SetPaused' | 'CustomName' | 'ToggleScriptBit' | 'PlayNoStagingPlatformsVO' | 'PlayBusyStagingPlatformsVO'
---@param value boolean | string
function UserUnit:ProcessInfo(command, value)
end
--- Removes a selection set name from a unit
---@param selSet string
function UserUnit:RemoveSelectionSet(selSet)
end
--- Sets a custom name for the unit
---@param name string
function UserUnit:SetCustomName(name)
end
return UserUnit