/
UAB5101_unit.bp
133 lines (133 loc) · 3.69 KB
/
UAB5101_unit.bp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
UnitBlueprint{
Description = "<LOC uab5101_desc>Wall Section",
Audio = {
Destroyed = Sound { Bank = 'UALDestroy', Cue = 'UAB_Destroy_Huge', LodCutoff = 'UnitMove_LodCutoff' },
UISelection = Sound { Bank = 'Interface', Cue = 'Aeon_Select_Structure', LodCutoff = 'UnitMove_LodCutoff' },
},
BuildIconSortPriority = 140,
Categories = {
"AEON",
"BENIGN",
"BUILTBYCOMMANDER",
"BUILTBYTIER1ENGINEER",
"BUILTBYTIER2ENGINEER",
"BUILTBYTIER3ENGINEER",
"DEFENSE",
"DRAGBUILD",
"PRODUCTSC1",
"RECLAIMABLE",
"SELECTABLE",
"SORTDEFENSE",
"STRUCTURE",
"TECH1",
"VISIBLETORECON",
"WALL",
},
Defense = {
AirThreatLevel = 0,
ArmorType = "Structure",
EconomyThreatLevel = 0,
Health = 500,
MaxHealth = 500,
RegenRate = 0,
SubThreatLevel = 0,
SurfaceThreatLevel = 0,
ThreatLevel = 0,
},
Display = {
DamageEffects = {
{ Bone = 0, OffsetX = 0.25, OffsetY = 0.4, OffsetZ = 0.25 },
{ Bone = 0, OffsetX = -0.25, OffsetY = 0.4, OffsetZ = -0.25 },
},
Mesh = {
IconFadeInZoom = 130,
LODs = {
{
LODCutoff = 100,
ShaderName = "Aeon",
},
{
LODCutoff = 215,
ShaderName = "Aeon",
AlbedoName = "uab5101_lod1_albedo.dds",
SpecularName = "uab5101_lod1_specteam.dds",
},
},
},
UniformScale = 0.122,
},
Economy = {
BuildCostEnergy = 20,
BuildCostMass = 3,
BuildTime = 15,
RebuildBonusIds = { "uab5101" },
},
General = {
CapCost = 0.1,
CommandCaps = {
RULEUCC_Attack = false,
RULEUCC_CallTransport = false,
RULEUCC_Capture = false,
RULEUCC_Guard = false,
RULEUCC_Move = false,
RULEUCC_Nuke = false,
RULEUCC_Patrol = false,
RULEUCC_Reclaim = false,
RULEUCC_Repair = false,
RULEUCC_RetaliateToggle = false,
RULEUCC_Stop = false,
RULEUCC_Transport = false,
},
FactionName = "Aeon",
Icon = "land",
SelectionPriority = 5,
},
Intel = { VisionRadius = 0 },
LifeBarHeight = 0.075,
LifeBarOffset = 0.5,
LifeBarSize = 0.8,
Physics = {
AlwaysAlignToTerrain = true,
BuildOnLayerCaps = {
LAYER_Air = false,
LAYER_Land = true,
LAYER_Orbit = false,
LAYER_Seabed = false,
LAYER_Sub = false,
LAYER_Water = false,
},
DragCoefficient = 0.2,
MaxGroundVariation = 50,
MeshExtentsX = 1.5,
MeshExtentsY = 1,
MeshExtentsZ = 1.5,
MotionType = "RULEUMT_None",
SkirtOffsetX = 0,
SkirtOffsetZ = 0,
SkirtSizeX = 1,
SkirtSizeZ = 1,
},
SelectionSizeX = 0.6,
SelectionSizeZ = 0.6,
SelectionThickness = 0.66,
SizeX = 1,
SizeY = 0.5,
SizeZ = 1,
StrategicIconName = "icon_structure_wall",
StrategicIconSortPriority = 210,
Wreckage = {
Blueprint = "/env/Wreckage/props/Walls/UEB5101_prop.bp",
EnergyMult = 0,
HealthMult = 0.9,
MassMult = 0.9,
ReclaimTimeMultiplier = 1,
UseCustomMesh = true,
WreckageLayers = {
Air = false,
Land = true,
Seabed = false,
Sub = false,
Water = false,
},
},
}