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strings_db.lua
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strings_db.lua
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--New Unit Descriptions introduced by IceDreamer
--Generated by //depot/rts/main/tools/Localizer.py
--SACU Presets
--Aeon
ual0301_Engineer_desc="SACU (Engineer Preset)"
ual0301_Engineer_help="Enhanced during construction with Rapid Fabricator."
ual0301_Engineer_name=""
ual0301_NanoCombat_desc="SACU (Nano Combatant Preset)"
ual0301_NanoCombat_help="Enhanced during construction with the Reacton Refractor and Nano-Repair System."
ual0301_NanoCombat_name=""
ual0301_Rambo_desc="SACU (Rambo Preset)"
ual0301_Rambo_help="Enhanced during construction with the Heavy Personal Shield and Reacton Refractor."
ual0301_Rambo_name=""
ual0301_ShieldCombat_desc="SACU (Shield Combatant Preset)"
ual0301_ShieldCombat_help="Enhanced during construction with the Personal Shield and Reacton Refractor."
ual0301_ShieldCombat_name=""
ual0301_SimpleCombat_desc="SACU (Combatant Preset)"
ual0301_SimpleCombat_help="Enhanced during construction with the Reacton Refractor."
ual0301_SimpleCombat_name=""
ual0301_RAS_desc="SACU (RAS Preset)"
ual0301_RAS_help="Enhanced during construction with a Resource Allocation System."
ual0301_RAS_name=""
--UEF
uel0301_BubbleShield_desc="SACU (Shield Preset)"
uel0301_BubbleShield_help="Enhanced during construction with the Bubble Shield Generator."
uel0301_BubbleShield_name=""
uel0301_Combat_desc="SACU (Combatant Preset)"
uel0301_Combat_help="Enhanced during construction with the Energy Accelerator and Heavy Plasma Refractor."
uel0301_Combat_name=""
uel0301_Engineer_desc="SACU (Engineer Preset)"
uel0301_Engineer_help="Enhanced during construction with the Engineering Drone."
uel0301_Engineer_name=""
uel0301_IntelJammer_desc="SACU (Intel Jammer Preset)"
uel0301_IntelJammer_help="Enhanced during construction with the Radar Jammer and Enhanced Sensor System."
uel0301_IntelJammer_name=""
uel0301_Rambo_desc="SACU (Rambo Preset)"
uel0301_Rambo_help="Enhanced during construction with the Personal Shield, Energy Accelerator and Heavy Plasma Refractor."
uel0301_Rambo_name=""
uel0301_RAS_desc="SACU (RAS Preset)"
uel0301_RAS_help="Enhanced during construction with a Resource Allocation System."
uel0301_RAS_name=""
--Cybran
url0301_AntiAir_desc="SACU (Anti-Air Preset)"
url0301_AntiAir_help="Enhanced during construction with the Nanite Missile System."
url0301_AntiAir_name=""
url0301_Cloak_desc="SACU (Cloak Preset)"
url0301_Cloak_help="Enhanced during construction with the Personal Cloaking Generator and Disintegrator Amplifier."
url0301_Cloak_name=""
url0301_Combat_desc="SACU (Combatant Preset)"
url0301_Combat_help="Enhanced during construction with the EMP Burst and Disintegrator Amplifier."
url0301_Combat_name=""
url0301_Engineer_desc="SACU (Engineer Preset)"
url0301_Engineer_help="Enhanced during construction with the Rapid Fabricator."
url0301_Engineer_name=""
url0301_Rambo_desc="SACU (Rambo Preset)"
url0301_Rambo_help="Enhanced during construction with the EMP Burst, Disintegrator Amplifier and Nano-Repair system."
url0301_Rambo_name=""
url0301_Stealth_desc="SACU (Stealth Preset)"
url0301_Stealth_help="Enhanced during construction with the Personal Stealth Generator."
url0301_Stealth_name=""
url0301_RAS_desc="SACU (RAS Preset)"
url0301_RAS_help="Enhanced during construction with a Resource Allocation System."
url0301_RAS_name=""
--Seraphim
xsl0301_AdvancedCombat_desc="SACU (Advanced Combatant Preset)"
xsl0301_AdvancedCombat_help="Enhanced during construction with the Enhanced Sensor System, Nano-Repair System and Overcharge."
xsl0301_AdvancedCombat_name=""
xsl0301_Combat_desc="SACU (Combatant Preset)"
xsl0301_Combat_help="Enhanced during construction with the Enhanced Sensor System."
xsl0301_Combat_name=""
xsl0301_Engineer_desc="SACU (Engineer Preset)"
xsl0301_Engineer_help="Enhanced during construction with the Rapid Fabricator."
xsl0301_Engineer_name=""
xsl0301_Missile_desc="SACU (Missile Preset)"
xsl0301_Missile_help="Enhanced during construction with the Tactical Missile Launcher and Rapid Fabricator."
xsl0301_Missile_name=""
xsl0301_NanoCombat_desc="SACU (Nano Combatant Preset)"
xsl0301_NanoCombat_help="Enhanced during construction with the Enhanced Sensor System and Nano-Repair System."
xsl0301_NanoCombat_name=""
xsl0301_Rambo_desc="SACU (Rambo Preset)"
xsl0301_Rambo_help="Enhanced during construction with the Personal Shield Generator, Nano-Repair System and Overcharge."
xsl0301_Rambo_name=""
A02_M01_OBJ_010_113="(%s%%/%s%%)"
Abasi="Abasi"
Aeon="Aeon"
AeonComputer="AeonComputer"
AeonWhisper="AeonWhisper"
Aeon_Officer="Aeon Officer"
Aiko="Aiko"
Alien="Alien"
Amalia="Amalia"
Ariel="Ariel"
Arnold="Arnold"
BLD_Symb_R1Name="Symbiont Holding Facility"
Berry="Berry"
BlackSunCannon="Black Sun Cannon"
BlackSunControlTower="Black Sun Control Tower"
Black_Sun_Control_Tower="Black Sun Control Tower"
Blake="Blake"
Brackman="Brackman"
CAMPMGR_0000="Operation completed"
CAMPMGR_0001="Operation failed"
CDR_Aiko="CDR Aiko"
CDR_Ariel="CDR Ariel"
CDR_Arnold="CDR Arnold"
CDR_Berry="CDR Berry"
CDR_Blake="CDR Blake"
CDR_Dostya="CDR Dostya"
CDR_Eris="CDR Eris"
CDR_Gart="CDR Gart"
CDR_Gauge="CDR Gauge"
CDR_Godwyn="CDR Godwyn"
CDR_Leopard_11="CDR Leopard 11"
CDR_Mach="CDR Mach"
CDR_Min="CDR Min"
CDR_Player="CDR {g PlayerName}"
CDR_Red_Fog="CDR Red Fog"
CDR_Rhiza="CDR Rhiza"
CONSTRUCT_0000="T1"
CONSTRUCT_0001="T2"
CONSTRUCT_0002="T3"
CONSTRUCT_0003="Exp"
CONSTRUCT_0004="Munition"
CONSTRUCT_0005="Key must not be b!"
CONSTRUCT_0006="%s is already used!"
CONSTRUCT_0007="Key must be a-z!"
CONSTRUCT_0008="Press a key to bind"
Cancelled="Cancelled"
Celene="Celene"
Choir="Choir"
Clarke="Clarke"
Coalition_HQ="Coalition HQ"
Computer="Computer"
Computer_Assist_010_010="[{i UEFComputer}]: Guarding"
Computer_Assist_010_020="[{i UEFComputer}]: Assisting"
Computer_Assist_010_030="[{i UEFComputer}]: Assisting construction"
Computer_Assist_020_010="[{i AeonComputer}]: Guarding"
Computer_Assist_020_020="[{i AeonComputer}]: Assisting"
Computer_Assist_020_030="[{i AeonComputer}]: Assisting construction"
Computer_Assist_030_010="[{i CybranComputer}]: Guarding"
Computer_Assist_030_020="[{i CybranComputer}]: Assisting"
Computer_Assist_030_030="[{i CybranComputer}]: Assisting construction"
Computer_BasicOrders_010_010="[{i UEFComputer}]: Cannot complete order"
Computer_BasicOrders_010_020="[{i UEFComputer}]: Order received"
Computer_BasicOrders_010_030="[{i UEFComputer}]: Order complete"
Computer_BasicOrders_010_040="[{i UEFComputer}]: Waiting for orders"
Computer_BasicOrders_010_050="[{i UEFComputer}]: Upgrade complete"
Computer_BasicOrders_010_060="[{i UEFComputer}]: Tech 2 upgrade complete\n"
Computer_BasicOrders_010_070="[{i UEFComputer}]: Tech 3 upgrade complete"
Computer_BasicOrders_010_080="[{i UEFComputer}]: Customization complete"
Computer_BasicOrders_010_090="[{i UEFComputer}]: System enabled"
Computer_BasicOrders_010_100="[{i UEFComputer}]: System engaged\n"
Computer_BasicOrders_010_110="[{i UEFComputer}]: System disabled"
Computer_BasicOrders_010_120="[{i UEFComputer}]: Cannot build there"
Computer_BasicOrders_010_130="[{i UEFComputer}]: Invalid order"
Computer_BasicOrders_010_140="[{i UEFComputer}]: Destination invalid"
Computer_BasicOrders_010_150="[{i UEFComputer}]: Invalid target"
Computer_BasicOrders_020_010="[{i AeonComputer}]: Cannot complete order"
Computer_BasicOrders_020_020="[{i AeonComputer}]: Order received"
Computer_BasicOrders_020_030="[{i AeonComputer}]: Order complete"
Computer_BasicOrders_020_040="[{i AeonComputer}]: Waiting for orders"
Computer_BasicOrders_020_050="[{i AeonComputer}]: Upgrade complete"
Computer_BasicOrders_020_060="[{i AeonComputer}]: Tech 2 upgrade complete\n"
Computer_BasicOrders_020_070="[{i AeonComputer}]: Tech 3 upgrade complete"
Computer_BasicOrders_020_080="[{i AeonComputer}]: Customization complete"
Computer_BasicOrders_020_090="[{i AeonComputer}]: System enabled"
Computer_BasicOrders_020_100="[{i AeonComputer}]: System engaged\n"
Computer_BasicOrders_020_110="[{i AeonComputer}]: System disabled"
Computer_BasicOrders_020_120="[{i AeonComputer}]: Cannot build there"
Computer_BasicOrders_020_130="[{i AeonComputer}]: Invalid order"
Computer_BasicOrders_020_140="[{i AeonComputer}]: Destination invalid"
Computer_BasicOrders_020_150="[{i AeonComputer}]: Invalid target"
Computer_BasicOrders_030_010="[{i CybranComputer}]: Cannot complete order"
Computer_BasicOrders_030_020="[{i CybranComputer}]: Order received"
Computer_BasicOrders_030_030="[{i CybranComputer}]: Order complete"
Computer_BasicOrders_030_040="[{i CybranComputer}]: Waiting for orders"
Computer_BasicOrders_030_050="[{i CybranComputer}]: Upgrade complete"
Computer_BasicOrders_030_060="[{i CybranComputer}]: Tech 2 upgrade complete\n"
Computer_BasicOrders_030_070="[{i CybranComputer}]: Tech 3 upgrade complete"
Computer_BasicOrders_030_080="[{i CybranComputer}]: Customization complete"
Computer_BasicOrders_030_090="[{i CybranComputer}]: System enabled"
Computer_BasicOrders_030_100="[{i CybranComputer}]: System engaged\n"
Computer_BasicOrders_030_110="[{i CybranComputer}]: System disabled"
Computer_BasicOrders_030_120="[{i CybranComputer}]: Cannot build there"
Computer_BasicOrders_030_130="[{i CybranComputer}]: Invalid order"
Computer_BasicOrders_030_140="[{i CybranComputer}]: Destination invalid"
Computer_BasicOrders_030_150="[{i CybranComputer}]: Invalid target"
Computer_Changed_010_010="[{i UEFComputer}]: Objective updated"
Computer_Changed_010_020="[{i UEFComputer}]: Primary objective updated"
Computer_Changed_010_030="[{i UEFComputer}]: \nSecondary objective updated\n"
Computer_Changed_010_040="[{i UEFComputer}]: Mission updated"
Computer_Changed_020_010="[{i AeonComputer}]: Objective updated"
Computer_Changed_020_020="[{i AeonComputer}]: Primary objective updated"
Computer_Changed_020_030="[{i AeonComputer}]: \nSecondary objective updated\n"
Computer_Changed_020_040="[{i AeonComputer}]: Mission updated"
Computer_Changed_030_010="[{i CybranComputer}]: Objective updated"
Computer_Changed_030_020="[{i CybranComputer}]: Primary objective updated"
Computer_Changed_030_030="[{i CybranComputer}]: \nSecondary objective updated\n"
Computer_Changed_030_040="[{i CybranComputer}]: Mission updated"
Computer_Combat_010_010="[{i UEFComputer}]: Attack confirmed"
Computer_Combat_010_020="[{i UEFComputer}]: Target set"
Computer_Combat_010_030="[{i UEFComputer}]: Target locked"
Computer_Combat_010_040="[{i UEFComputer}]: Target acquired"
Computer_Combat_010_050="[{i UEFComputer}]: Target engaged"
Computer_Combat_010_060="[{i UEFComputer}]: Target destroyed"
Computer_Combat_010_070="[{i UEFComputer}]: Targets destroyed"
Computer_Combat_010_080="[{i UEFComputer}]: Forces under attack"
Computer_Combat_010_090="[{i UEFComputer}]: Units under attack"
Computer_Combat_010_100="[{i UEFComputer}]: Installation under attack"
Computer_Combat_010_110="[{i UEFComputer}]: You are under attack"
Computer_Combat_010_120="[{i UEFComputer}]: Non-believers attacking!"
Computer_Combat_010_130="[{i UEFComputer}]: Enemy forces engaged"
Computer_Combat_010_140="[{i UEFComputer}]: Allied units under attack"
Computer_Combat_010_150="[{i UEFComputer}]: Enemy threat neutralized"
Computer_Combat_010_160="[{i UEFComputer}]: Enemy forces defeated"
Computer_Combat_010_170="[{i UEFComputer}]: Aircraft under attack"
Computer_Combat_010_180="[{i UEFComputer}]: Base under attack"
Computer_Combat_010_190="[{i UEFComputer}]: Factory under attack"
Computer_Combat_010_200="[{i UEFComputer}]: Ships under attack"
Computer_Combat_010_210="[{i UEFComputer}]: Ship under attack"
Computer_Combat_010_220="[{i UEFComputer}]: Sub under attack"
Computer_Combat_010_230="[{i UEFComputer}]: Subs under attack"
Computer_Combat_010_240="[{i UEFComputer}]: Ground units under attack"
Computer_Combat_010_250="[{i UEFComputer}]: Ground unit under attack"
Computer_Combat_010_260="[{i UEFComputer}]: Mass Extractors under attack"
Computer_Combat_010_270="[{i UEFComputer}]: Power Generators under attack"
Computer_Combat_020_010="[{i AeonComputer}]: Attack confirmed"
Computer_Combat_020_020="[{i AeonComputer}]: Target set"
Computer_Combat_020_030="[{i AeonComputer}]: Target locked"
Computer_Combat_020_040="[{i AeonComputer}]: Target acquired"
Computer_Combat_020_050="[{i AeonComputer}]: Target engaged"
Computer_Combat_020_060="[{i AeonComputer}]: Target destroyed"
Computer_Combat_020_070="[{i AeonComputer}]: Targets destroyed"
Computer_Combat_020_080="[{i AeonComputer}]: Forces under attack"
Computer_Combat_020_090="[{i AeonComputer}]: Units under attack"
Computer_Combat_020_100="[{i AeonComputer}]: Installation under attack"
Computer_Combat_020_110="[{i AeonComputer}]: You are under attack"
Computer_Combat_020_120="[{i AeonComputer}]: Non-believers attacking!"
Computer_Combat_020_130="[{i AeonComputer}]: Enemy forces engaged"
Computer_Combat_020_140="[{i AeonComputer}]: Allied units under attack"
Computer_Combat_020_150="[{i AeonComputer}]: Enemy threat neutralized"
Computer_Combat_020_160="[{i AeonComputer}]: Enemy forces defeated"
Computer_Combat_020_170="[{i AeonComputer}]: Aircraft under attack"
Computer_Combat_020_180="[{i AeonComputer}]: Base under attack"
Computer_Combat_020_190="[{i AeonComputer}]: Factory under attack"
Computer_Combat_020_200="[{i AeonComputer}]: Ships under attack"
Computer_Combat_020_210="[{i AeonComputer}]: Ship under attack"
Computer_Combat_020_220="[{i AeonComputer}]: Sub under attack"
Computer_Combat_020_230="[{i AeonComputer}]: Subs under attack"
Computer_Combat_020_240="[{i AeonComputer}]: Ground units under attack"
Computer_Combat_020_250="[{i AeonComputer}]: Ground unit under attack"
Computer_Combat_020_260="[{i AeonComputer}]: Mass Extractors under attack"
Computer_Combat_020_270="[{i AeonComputer}]: Power Generators under attack"
Computer_Combat_030_010="[{i CybranComputer}]: Attack confirmed"
Computer_Combat_030_020="[{i CybranComputer}]: Target set"
Computer_Combat_030_030="[{i CybranComputer}]: Target locked"
Computer_Combat_030_040="[{i CybranComputer}]: Target acquired"
Computer_Combat_030_050="[{i CybranComputer}]: Target engaged"
Computer_Combat_030_060="[{i CybranComputer}]: Target destroyed"
Computer_Combat_030_070="[{i CybranComputer}]: Targets destroyed"
Computer_Combat_030_080="[{i CybranComputer}]: Forces under attack"
Computer_Combat_030_090="[{i CybranComputer}]: Units under attack"
Computer_Combat_030_100="[{i CybranComputer}]: Installation under attack"
Computer_Combat_030_110="[{i CybranComputer}]: You are under attack"
Computer_Combat_030_120="[{i CybranComputer}]: Non-believers attacking!"
Computer_Combat_030_130="[{i CybranComputer}]: Enemy forces engaged"
Computer_Combat_030_140="[{i CybranComputer}]: Allied units under attack"
Computer_Combat_030_150="[{i CybranComputer}]: Enemy threat neutralized"
Computer_Combat_030_160="[{i CybranComputer}]: Enemy forces defeated"
Computer_Combat_030_170="[{i CybranComputer}]: Aircraft under attack"
Computer_Combat_030_180="[{i CybranComputer}]: Base under attack"
Computer_Combat_030_190="[{i CybranComputer}]: Factory under attack"
Computer_Combat_030_200="[{i CybranComputer}]: Ships under attack"
Computer_Combat_030_210="[{i CybranComputer}]: Ship under attack"
Computer_Combat_030_220="[{i CybranComputer}]: Sub under attack"
Computer_Combat_030_230="[{i CybranComputer}]: Subs under attack"
Computer_Combat_030_240="[{i CybranComputer}]: Ground units under attack"
Computer_Combat_030_250="[{i CybranComputer}]: Ground unit under attack"
Computer_Combat_030_260="[{i CybranComputer}]: Mass Extractors under attack"
Computer_Combat_030_270="[{i CybranComputer}]: Power Generators under attack"
Computer_CommandCap_010_010="[{i UEFComputer}]: Command cap exceeded"
Computer_CommandCap_010_020="[{i UEFComputer}]: Command cap reached\n"
Computer_CommandCap_010_030="[{i UEFComputer}]: Command limit reached"
Computer_CommandCap_010_040="[{i UEFComputer}]: Command cap increased"
Computer_CommandCap_010_050="[{i UEFComputer}]: Command limit increased"
Computer_CommandCap_010_060="[{i UEFComputer}]: Unit cap exceeded"
Computer_CommandCap_010_070="[{i UEFComputer}]: Unit cap reached"
Computer_CommandCap_010_080="[{i UEFComputer}]: Unit limit reached"
Computer_CommandCap_010_090="[{i UEFComputer}]: Unit cap increased"
Computer_CommandCap_010_100="[{i UEFComputer}]: Unit limit increased"
Computer_CommandCap_010_110="[{i UEFComputer}]: Command cap decreased"
Computer_CommandCap_010_120="[{i UEFComputer}]: Command limit decreased"
Computer_CommandCap_020_010="[{i AeonComputer}]: Command cap exceeded"
Computer_CommandCap_020_020="[{i AeonComputer}]: Command cap reached\n"
Computer_CommandCap_020_030="[{i AeonComputer}]: Command limit reached"
Computer_CommandCap_020_040="[{i AeonComputer}]: Command cap increased"
Computer_CommandCap_020_050="[{i AeonComputer}]: Command limit increased"
Computer_CommandCap_020_060="[{i AeonComputer}]: Unit cap exceeded"
Computer_CommandCap_020_070="[{i AeonComputer}]: Unit cap reached"
Computer_CommandCap_020_080="[{i AeonComputer}]: Unit limit reached"
Computer_CommandCap_020_090="[{i AeonComputer}]: Unit cap increased"
Computer_CommandCap_020_100="[{i AeonComputer}]: Unit limit increased"
Computer_CommandCap_020_110="[{i AeonComputer}]: Command cap decreased"
Computer_CommandCap_020_120="[{i AeonComputer}]: Command limit decreased"
Computer_CommandCap_030_010="[{i CybranComputer}]: Command cap exceeded"
Computer_CommandCap_030_020="[{i CybranComputer}]: Command cap reached\n"
Computer_CommandCap_030_030="[{i CybranComputer}]: Command limit reached"
Computer_CommandCap_030_040="[{i CybranComputer}]: Command cap increased"
Computer_CommandCap_030_050="[{i CybranComputer}]: Command limit increased"
Computer_CommandCap_030_060="[{i CybranComputer}]: Unit cap exceeded"
Computer_CommandCap_030_070="[{i CybranComputer}]: Unit cap reached"
Computer_CommandCap_030_080="[{i CybranComputer}]: Unit limit reached"
Computer_CommandCap_030_090="[{i CybranComputer}]: Unit cap increased"
Computer_CommandCap_030_100="[{i CybranComputer}]: Unit limit increased"
Computer_CommandCap_030_110="[{i CybranComputer}]: Command cap decreased"
Computer_CommandCap_030_120="[{i CybranComputer}]: Command limit decreased"
Computer_CommandControl_010_010="[{i UEFComputer}]: Coordinated attack set\n\n"
Computer_CommandControl_010_020="[{i UEFComputer}]: Coordinated attack"
Computer_CommandControl_010_030="[{i UEFComputer}]: Coordinated order set"
Computer_CommandControl_010_040="[{i UEFComputer}]: Coordinated"
Computer_CommandControl_010_050="[{i UEFComputer}]: Waypoint adjusted"
Computer_CommandControl_010_060="[{i UEFComputer}]: Building site adjusted"
Computer_CommandControl_020_010="[{i AeonComputer}]: Coordinated attack set\n\n"
Computer_CommandControl_020_020="[{i AeonComputer}]: Coordinated attack"
Computer_CommandControl_020_030="[{i AeonComputer}]: Coordinated order set"
Computer_CommandControl_020_040="[{i AeonComputer}]: Coordinated"
Computer_CommandControl_020_050="[{i AeonComputer}]: Waypoint adjusted"
Computer_CommandControl_020_060="[{i AeonComputer}]: Building site adjusted"
Computer_CommandControl_030_010="[{i CybranComputer}]: Coordinated attack set\n\n"
Computer_CommandControl_030_020="[{i CybranComputer}]: Coordinated attack"
Computer_CommandControl_030_030="[{i CybranComputer}]: Coordinated order set"
Computer_CommandControl_030_040="[{i CybranComputer}]: Coordinated"
Computer_CommandControl_030_050="[{i CybranComputer}]: Waypoint adjusted"
Computer_CommandControl_030_060="[{i CybranComputer}]: Building site adjusted"
Computer_Commanders_010_010="[{i UEFComputer}]: Commander under attack"
Computer_Commanders_010_020="[{i UEFComputer}]: Commander destroyed"
Computer_Commanders_010_030="[{i UEFComputer}]: Allied Commander destroyed"
Computer_Commanders_010_040="[{i UEFComputer}]: Enemy Commander destroyed"
Computer_Commanders_010_050="[{i UEFComputer}]: Support Commander under attack"
Computer_Commanders_010_060="[{i UEFComputer}]: \nSupport Commander destroyed\n"
Computer_Commanders_010_070="[{i UEFComputer}]: Allied Support Commander destroyed"
Computer_Commanders_010_080="[{i UEFComputer}]: Enemy Support Commander destroyed"
Computer_Commanders_010_090="[{i UEFComputer}]: ACU integrity at 50%!"
Computer_Commanders_010_100="[{i UEFComputer}]: ACU integrity at 75%!"
Computer_Commanders_010_110="[{i UEFComputer}]: ACU integrity at 25%!"
Computer_Commanders_010_120="[{i UEFComputer}]: ACU integrity at 15%!"
Computer_Commanders_010_130="[{i UEFComputer}]: ACU integrity at 10%!"
Computer_Commanders_010_140="[{i UEFComputer}]: ACU integrity at 5%!"
Computer_Commanders_010_150="[{i UEFComputer}]: ACU self-destruct imminent!"
Computer_Commanders_020_010="[{i AeonComputer}]: Commander under attack"
Computer_Commanders_020_020="[{i AeonComputer}]: Commander destroyed"
Computer_Commanders_020_030="[{i AeonComputer}]: Allied Commander destroyed"
Computer_Commanders_020_040="[{i AeonComputer}]: Enemy Commander destroyed"
Computer_Commanders_020_050="[{i AeonComputer}]: Support Commander under attack"
Computer_Commanders_020_060="[{i AeonComputer}]: \nSupport Commander destroyed\n"
Computer_Commanders_020_070="[{i AeonComputer}]: Allied Support Commander destroyed"
Computer_Commanders_020_080="[{i AeonComputer}]: Enemy Support Commander destroyed"
Computer_Commanders_020_090="[{i AeonComputer}]: ACU integrity at 50%!"
Computer_Commanders_020_100="[{i AeonComputer}]: ACU integrity at 75%!"
Computer_Commanders_020_110="[{i AeonComputer}]: ACU integrity at 25%!"
Computer_Commanders_020_120="[{i AeonComputer}]: ACU integrity at 15%!"
Computer_Commanders_020_130="[{i AeonComputer}]: ACU integrity at 10%!"
Computer_Commanders_020_140="[{i AeonComputer}]: ACU integrity at 5%!"
Computer_Commanders_020_150="[{i AeonComputer}]: ACU self-destruct imminent!"
Computer_Commanders_030_010="[{i CybranComputer}]: Commander under attack"
Computer_Commanders_030_020="[{i CybranComputer}]: Commander destroyed"
Computer_Commanders_030_030="[{i CybranComputer}]: Allied Commander destroyed"
Computer_Commanders_030_040="[{i CybranComputer}]: Enemy Commander destroyed"
Computer_Commanders_030_050="[{i CybranComputer}]: Support Commander under attack"
Computer_Commanders_030_060="[{i CybranComputer}]: \nSupport Commander destroyed\n"
Computer_Commanders_030_070="[{i CybranComputer}]: Allied Support Commander destroyed"
Computer_Commanders_030_080="[{i CybranComputer}]: Enemy Support Commander destroyed"
Computer_Commanders_030_090="[{i CybranComputer}]: ACU integrity at 50%!"
Computer_Commanders_030_100="[{i CybranComputer}]: ACU integrity at 75%!"
Computer_Commanders_030_110="[{i CybranComputer}]: ACU integrity at 25%!"
Computer_Commanders_030_120="[{i CybranComputer}]: ACU integrity at 15%!"
Computer_Commanders_030_130="[{i CybranComputer}]: ACU integrity at 10%!"
Computer_Commanders_030_140="[{i CybranComputer}]: ACU integrity at 5%!"
Computer_Commanders_030_150="[{i CybranComputer}]: ACU self-destruct imminent!"
Computer_Completed_010_010="[{i UEFComputer}]: Objective completed"
Computer_Completed_010_020="[{i UEFComputer}]: Primary objective complete"
Computer_Completed_010_030="[{i UEFComputer}]: Secondary objective complete"
Computer_Completed_010_040="[{i UEFComputer}]: Hidden objective complete"
Computer_Completed_010_050="[{i UEFComputer}]: Bonus objective complete"
Computer_Completed_010_060="[{i UEFComputer}]: Operation complete"
Computer_Completed_010_070="[{i UEFComputer}]: Mission complete"
Computer_Completed_020_010="[{i AeonComputer}]: Objective completed"
Computer_Completed_020_020="[{i AeonComputer}]: Primary objective complete"
Computer_Completed_020_030="[{i AeonComputer}]: Secondary objective complete"
Computer_Completed_020_040="[{i AeonComputer}]: Hidden objective complete"
Computer_Completed_020_050="[{i AeonComputer}]: Bonus objective complete"
Computer_Completed_020_060="[{i AeonComputer}]: Operation complete"
Computer_Completed_020_070="[{i AeonComputer}]: Mission complete"
Computer_Completed_030_010="[{i CybranComputer}]: Objective completed"
Computer_Completed_030_020="[{i CybranComputer}]: Primary objective complete"
Computer_Completed_030_030="[{i CybranComputer}]: Secondary objective complete"
Computer_Completed_030_040="[{i CybranComputer}]: Hidden objective complete"
Computer_Completed_030_050="[{i CybranComputer}]: Bonus objective complete"
Computer_Completed_030_060="[{i CybranComputer}]: Operation complete"
Computer_Completed_030_070="[{i CybranComputer}]: Mission complete"
Computer_Construction_010_010="[{i UEFComputer}]: Building"
Computer_Construction_010_020="[{i UEFComputer}]: Construction complete"
Computer_Construction_010_030="[{i UEFComputer}]: Construction paused"
Computer_Construction_010_040="[{i UEFComputer}]: Construction resumed"
Computer_Construction_010_050="[{i UEFComputer}]: Construction initiated"
Computer_Construction_010_060="[{i UEFComputer}]: Construction failed"
Computer_Construction_010_070="[{i UEFComputer}]: Construction area destroyed"
Computer_Construction_010_080="[{i UEFComputer}]: Construction destroyed"
Computer_Construction_020_010="[{i AeonComputer}]: Building"
Computer_Construction_020_020="[{i AeonComputer}]: Construction complete"
Computer_Construction_020_030="[{i AeonComputer}]: Construction paused"
Computer_Construction_020_040="[{i AeonComputer}]: Construction resumed"
Computer_Construction_020_050="[{i AeonComputer}]: Construction initiated"
Computer_Construction_020_060="[{i AeonComputer}]: Construction failed"
Computer_Construction_020_070="[{i AeonComputer}]: Construction area destroyed"
Computer_Construction_020_080="[{i AeonComputer}]: Construction destroyed"
Computer_Construction_030_010="[{i CybranComputer}]: Building"
Computer_Construction_030_020="[{i CybranComputer}]: Construction complete"
Computer_Construction_030_030="[{i CybranComputer}]: Construction paused"
Computer_Construction_030_040="[{i CybranComputer}]: Construction resumed"
Computer_Construction_030_050="[{i CybranComputer}]: Construction initiated"
Computer_Construction_030_060="[{i CybranComputer}]: Construction failed"
Computer_Construction_030_070="[{i CybranComputer}]: Construction area destroyed"
Computer_Construction_030_080="[{i CybranComputer}]: Construction destroyed"
Computer_Engineering_010_010="[{i UEFComputer}]: Repairing"
Computer_Engineering_010_020="[{i UEFComputer}]: Repairs complete"
Computer_Engineering_010_030="[{i UEFComputer}]: Reclaiming"
Computer_Engineering_010_040="[{i UEFComputer}]: Reclamation complete"
Computer_Engineering_010_050="[{i UEFComputer}]: Capturing"
Computer_Engineering_010_060="[{i UEFComputer}]: Capture complete"
Computer_Engineering_020_010="[{i AeonComputer}]: Repairing"
Computer_Engineering_020_020="[{i AeonComputer}]: Repairs complete"
Computer_Engineering_020_030="[{i AeonComputer}]: Reclaiming"
Computer_Engineering_020_040="[{i AeonComputer}]: Reclamation complete"
Computer_Engineering_020_050="[{i AeonComputer}]: Capturing"
Computer_Engineering_020_060="[{i AeonComputer}]: Capture complete"
Computer_Engineering_030_010="[{i CybranComputer}]: Repairing"
Computer_Engineering_030_020="[{i CybranComputer}]: Repairs complete"
Computer_Engineering_030_030="[{i CybranComputer}]: Reclaiming"
Computer_Engineering_030_040="[{i CybranComputer}]: Reclamation complete"
Computer_Engineering_030_050="[{i CybranComputer}]: Capturing"
Computer_Engineering_030_060="[{i CybranComputer}]: Capture complete"
Computer_Experimental_010_010="[{i UEFComputer}]: Experimental unit operational"
Computer_Experimental_010_020="[{i UEFComputer}]: Experimental unit under attack"
Computer_Experimental_010_030="[{i UEFComputer}]: \nExperimental unit destroyed"
Computer_Experimental_010_040="[{i UEFComputer}]: Experimental unit detected"
Computer_Experimental_010_050="[{i UEFComputer}]: \nAllied experimental unit destroyed\n"
Computer_Experimental_010_060="[{i UEFComputer}]: Enemy experimental unit destroyed"
Computer_Experimental_010_070="[{i UEFComputer}]: Experimental unit under construction"
Computer_Experimental_010_080="[{i UEFComputer}]: Experimental unit nearly complete"
Computer_Experimental_010_090="[{i UEFComputer}]: Enemy experimental unit under construction"
Computer_Experimental_010_100="[{i UEFComputer}]: Allied experimental unit under construction"
Computer_Experimental_020_010="[{i AeonComputer}]: Experimental unit operational"
Computer_Experimental_020_020="[{i AeonComputer}]: Experimental unit under attack"
Computer_Experimental_020_030="[{i AeonComputer}]: \nExperimental unit destroyed"
Computer_Experimental_020_040="[{i AeonComputer}]: Experimental unit detected"
Computer_Experimental_020_050="[{i AeonComputer}]: \nAllied experimental unit destroyed\n"
Computer_Experimental_020_060="[{i AeonComputer}]: Enemy experimental unit destroyed"
Computer_Experimental_020_070="[{i AeonComputer}]: Experimental unit under construction"
Computer_Experimental_020_080="[{i AeonComputer}]: Experimental unit nearly complete"
Computer_Experimental_020_090="[{i AeonComputer}]: Enemy experimental unit under construction"
Computer_Experimental_020_100="[{i AeonComputer}]: Allied experimental unit under construction"
Computer_Experimental_030_010="[{i CybranComputer}]: Experimental unit operational"
Computer_Experimental_030_020="[{i CybranComputer}]: Experimental unit under attack"
Computer_Experimental_030_030="[{i CybranComputer}]: \nExperimental unit destroyed"
Computer_Experimental_030_040="[{i CybranComputer}]: Experimental unit detected"
Computer_Experimental_030_050="[{i CybranComputer}]: \nAllied experimental unit destroyed\n"
Computer_Experimental_030_060="[{i CybranComputer}]: Enemy experimental unit destroyed"
Computer_Experimental_030_070="[{i CybranComputer}]: Experimental unit under construction"
Computer_Experimental_030_080="[{i CybranComputer}]: Experimental unit nearly complete"
Computer_Experimental_030_090="[{i CybranComputer}]: Enemy experimental unit under construction"
Computer_Experimental_030_100="[{i CybranComputer}]: Allied experimental unit under construction"
Computer_Failed_010_010="[{i UEFComputer}]: Objective failed"
Computer_Failed_010_020="[{i UEFComputer}]: Primary objective failed"
Computer_Failed_010_030="[{i UEFComputer}]: Secondary objective failed"
Computer_Failed_010_040="[{i UEFComputer}]: Operation failed"
Computer_Failed_010_050="[{i UEFComputer}]: Mission failed"
Computer_Failed_010_060="[{i UEFComputer}]: You suck, sir"
Computer_Failed_010_070="[{i UEFComputer}]: That was pathetic"
Computer_Failed_020_010="[{i AeonComputer}]: Objective failed"
Computer_Failed_020_020="[{i AeonComputer}]: Primary objective failed"
Computer_Failed_020_030="[{i AeonComputer}]: Secondary objective failed"
Computer_Failed_020_040="[{i AeonComputer}]: Operation failed"
Computer_Failed_020_050="[{i AeonComputer}]: Mission failed"
Computer_Failed_020_060="[{i AeonComputer}]: You suck, sir"
Computer_Failed_020_070="[{i AeonComputer}]: That was pathetic"
Computer_Failed_030_010="[{i CybranComputer}]: Objective failed"
Computer_Failed_030_020="[{i CybranComputer}]: Primary objective failed"
Computer_Failed_030_030="[{i CybranComputer}]: Secondary objective failed"
Computer_Failed_030_040="[{i CybranComputer}]: Operation failed"
Computer_Failed_030_050="[{i CybranComputer}]: Mission failed"
Computer_Failed_030_060="[{i CybranComputer}]: You suck, sir"
Computer_Failed_030_070="[{i CybranComputer}]: That was pathetic"
Computer_Intel_010_010="[{i UEFComputer}]: Enemy detected"
Computer_Intel_010_020="[{i UEFComputer}]: Enemy forces detected"
Computer_Intel_010_030="[{i UEFComputer}]: Enemy units detected"
Computer_Intel_010_040="[{i UEFComputer}]: Enemy installations detected"
Computer_Intel_010_050="[{i UEFComputer}]: Commander Detected"
Computer_Intel_010_060="[{i UEFComputer}]: Experimental Unit Detected"
Computer_Intel_020_010="[{i AeonComputer}]: Enemy detected"
Computer_Intel_020_020="[{i AeonComputer}]: Enemy forces detected"
Computer_Intel_020_030="[{i AeonComputer}]: Enemy units detected"
Computer_Intel_020_040="[{i AeonComputer}]: Enemy installations detected"
Computer_Intel_020_050="[{i AeonComputer}]: Commander Detected"
Computer_Intel_020_060="[{i AeonComputer}]: Experimental Unit Detected"
Computer_Intel_030_010="[{i CybranComputer}]: Enemy detected"
Computer_Intel_030_020="[{i CybranComputer}]: Enemy forces detected"
Computer_Intel_030_030="[{i CybranComputer}]: Enemy units detected"
Computer_Intel_030_040="[{i CybranComputer}]: Enemy installations detected"
Computer_Intel_030_050="[{i CybranComputer}]: Commander Detected"
Computer_Intel_030_060="[{i CybranComputer}]: Experimental Unit Detected"
Computer_MapExpansion_010_010="[{i UEFComputer}]: Operation area expanded"
Computer_MapExpansion_010_020="[{i UEFComputer}]: Operational area expanded"
Computer_MapExpansion_020_010="[{i AeonComputer}]: Operation area expanded"
Computer_MapExpansion_020_020="[{i AeonComputer}]: Operational area expanded"
Computer_MapExpansion_030_010="[{i CybranComputer}]: Operation area expanded"
Computer_MapExpansion_030_020="[{i CybranComputer}]: Operational area expanded"
Computer_MissileLaunch_010_010="[{i UEFComputer}]: Missile armed"
Computer_MissileLaunch_010_020="[{i UEFComputer}]: Tactical missile armed"
Computer_MissileLaunch_010_030="[{i UEFComputer}]: Tactical missile ready for launch"
Computer_MissileLaunch_010_040="[{i UEFComputer}]: Tactical missile under construction"
Computer_MissileLaunch_010_050="[{i UEFComputer}]: Nuclear weapon under construction"
Computer_MissileLaunch_010_060="[{i UEFComputer}]: Nuke ready for launch"
Computer_MissileLaunch_010_070="[{i UEFComputer}]: Nuclear weapon armed"
Computer_MissileLaunch_010_080="[{i UEFComputer}]: Strategic weapon armed"
Computer_MissileLaunch_010_090="[{i UEFComputer}]: Strategic missile armed"
Computer_MissileLaunch_010_100="[{i UEFComputer}]: Nuclear launch initiated"
Computer_MissileLaunch_010_110="[{i UEFComputer}]: Strategic launch initiated"
Computer_MissileLaunch_010_120="[{i UEFComputer}]: Launching nuke"
Computer_MissileLaunch_010_130="[{i UEFComputer}]: Launching missile"
Computer_MissileLaunch_010_140="[{i UEFComputer}]: Launching strategic missile"
Computer_MissileLaunch_010_150="[{i UEFComputer}]: Incoming strategic weapon detected"
Computer_MissileLaunch_010_160="[{i UEFComputer}]: Strategic launch detected"
Computer_MissileLaunch_010_170="[{i UEFComputer}]: Strategic threat detected"
Computer_MissileLaunch_010_180="[{i UEFComputer}]: Nuke intercepted"
Computer_MissileLaunch_010_190="[{i UEFComputer}]: Incoming nuke destroyed"
Computer_MissileLaunch_010_200="[{i UEFComputer}]: Incoming missile destroyed"
Computer_MissileLaunch_010_210="[{i UEFComputer}]: Strategic missile destroyed"
Computer_MissileLaunch_010_220="[{i UEFComputer}]: Strategic threat neutralized"
Computer_MissileLaunch_010_230="[{i UEFComputer}]: Enemy nuke inbound"
Computer_MissileLaunch_010_240="[{i UEFComputer}]: Enemy missile inbound"
Computer_MissileLaunch_020_010="[{i AeonComputer}]: Missile armed"
Computer_MissileLaunch_020_020="[{i AeonComputer}]: Tactical missile armed"
Computer_MissileLaunch_020_030="[{i AeonComputer}]: Tactical missile ready for launch"
Computer_MissileLaunch_020_040="[{i AeonComputer}]: Tactical missile under construction"
Computer_MissileLaunch_020_050="[{i AeonComputer}]: Nuclear weapon under construction"
Computer_MissileLaunch_020_060="[{i AeonComputer}]: Nuke ready for launch"
Computer_MissileLaunch_020_070="[{i AeonComputer}]: Nuclear weapon armed"
Computer_MissileLaunch_020_080="[{i AeonComputer}]: Strategic weapon armed"
Computer_MissileLaunch_020_090="[{i AeonComputer}]: Strategic missile armed"
Computer_MissileLaunch_020_100="[{i AeonComputer}]: Nuclear launch initiated"
Computer_MissileLaunch_020_110="[{i AeonComputer}]: Strategic launch initiated"
Computer_MissileLaunch_020_120="[{i AeonComputer}]: Launching nuke"
Computer_MissileLaunch_020_130="[{i AeonComputer}]: Launching missile"
Computer_MissileLaunch_020_140="[{i AeonComputer}]: Launching strategic missile"
Computer_MissileLaunch_020_150="[{i AeonComputer}]: Incoming strategic weapon detected"
Computer_MissileLaunch_020_160="[{i AeonComputer}]: Strategic launch detected"
Computer_MissileLaunch_020_170="[{i AeonComputer}]: Strategic threat detected"
Computer_MissileLaunch_020_180="[{i AeonComputer}]: Nuke intercepted"
Computer_MissileLaunch_020_190="[{i AeonComputer}]: Incoming nuke destroyed"
Computer_MissileLaunch_020_200="[{i AeonComputer}]: Incoming missile destroyed"
Computer_MissileLaunch_020_210="[{i AeonComputer}]: Strategic missile destroyed"
Computer_MissileLaunch_020_220="[{i AeonComputer}]: Strategic threat neutralized"
Computer_MissileLaunch_020_230="[{i AeonComputer}]: Enemy nuke inbound"
Computer_MissileLaunch_020_240="[{i AeonComputer}]: Enemy missile inbound"
Computer_MissileLaunch_030_010="[{i CybranComputer}]: Missile armed"
Computer_MissileLaunch_030_020="[{i CybranComputer}]: Tactical missile armed"
Computer_MissileLaunch_030_030="[{i CybranComputer}]: Tactical missile ready for launch"
Computer_MissileLaunch_030_040="[{i CybranComputer}]: Tactical missile under construction"
Computer_MissileLaunch_030_050="[{i CybranComputer}]: Nuclear weapon under construction"
Computer_MissileLaunch_030_060="[{i CybranComputer}]: Nuke ready for launch"
Computer_MissileLaunch_030_070="[{i CybranComputer}]: Nuclear weapon armed"
Computer_MissileLaunch_030_080="[{i CybranComputer}]: Strategic weapon armed"
Computer_MissileLaunch_030_090="[{i CybranComputer}]: Strategic missile armed"
Computer_MissileLaunch_030_100="[{i CybranComputer}]: Nuclear launch initiated"
Computer_MissileLaunch_030_110="[{i CybranComputer}]: Strategic launch initiated"
Computer_MissileLaunch_030_120="[{i CybranComputer}]: Launching nuke"
Computer_MissileLaunch_030_130="[{i CybranComputer}]: Launching missile"
Computer_MissileLaunch_030_140="[{i CybranComputer}]: Launching strategic missile"
Computer_MissileLaunch_030_150="[{i CybranComputer}]: Incoming strategic weapon detected"
Computer_MissileLaunch_030_160="[{i CybranComputer}]: Strategic launch detected"
Computer_MissileLaunch_030_170="[{i CybranComputer}]: Strategic threat detected"
Computer_MissileLaunch_030_180="[{i CybranComputer}]: Nuke intercepted"
Computer_MissileLaunch_030_190="[{i CybranComputer}]: Incoming nuke destroyed"
Computer_MissileLaunch_030_200="[{i CybranComputer}]: Incoming missile destroyed"
Computer_MissileLaunch_030_210="[{i CybranComputer}]: Strategic missile destroyed"
Computer_MissileLaunch_030_220="[{i CybranComputer}]: Strategic threat neutralized"
Computer_MissileLaunch_030_230="[{i CybranComputer}]: Enemy nuke inbound"
Computer_MissileLaunch_030_240="[{i CybranComputer}]: Enemy missile inbound"
Computer_Move_010_010="[{i UEFComputer}]: Destination set"
Computer_Move_010_020="[{i UEFComputer}]: Destination locked in"
Computer_Move_010_030="[{i UEFComputer}]: Waypoint set\n"
Computer_Move_010_040="[{i UEFComputer}]: Waypoint locked in"
Computer_Move_010_050="[{i UEFComputer}]: Units enroute, sir."
Computer_Move_010_060="[{i UEFComputer}]: Units carrying out your orders, sir."
Computer_Move_010_070="[{i UEFComputer}]: Unit selected"
Computer_Move_010_080="[{i UEFComputer}]: Units selected"
Computer_Move_010_090="[{i UEFComputer}]: Engineer selected"
Computer_Move_010_100="[{i UEFComputer}]: Building selected"
Computer_Move_010_110="[{i UEFComputer}]: Structure selected"
Computer_Move_010_120="[{i UEFComputer}]: Engineers selected"
Computer_Move_010_130="[{i UEFComputer}]: Buildings selected"
Computer_Move_010_140="[{i UEFComputer}]: Structures selected"
Computer_Move_020_010="[{i AeonComputer}]: Destination set"
Computer_Move_020_020="[{i AeonComputer}]: Destination locked in"
Computer_Move_020_030="[{i AeonComputer}]: Waypoint set\n"
Computer_Move_020_040="[{i AeonComputer}]: Waypoint locked in"
Computer_Move_020_050="[{i AeonComputer}]: Units enroute, sir."
Computer_Move_020_060="[{i AeonComputer}]: Units carrying out your orders, sir."
Computer_Move_020_070="[{i AeonComputer}]: Unit selected"
Computer_Move_020_080="[{i AeonComputer}]: Units selected"
Computer_Move_020_090="[{i AeonComputer}]: Engineer selected"
Computer_Move_020_100="[{i AeonComputer}]: Building selected"
Computer_Move_020_110="[{i AeonComputer}]: Structure selected"
Computer_Move_020_120="[{i AeonComputer}]: Engineers selected"
Computer_Move_020_130="[{i AeonComputer}]: Buildings selected"
Computer_Move_020_140="[{i AeonComputer}]: Structures selected"
Computer_Move_030_010="[{i CybranComputer}]: Destination set"
Computer_Move_030_020="[{i CybranComputer}]: Destination locked in"
Computer_Move_030_030="[{i CybranComputer}]: Waypoint set\n"
Computer_Move_030_040="[{i CybranComputer}]: Waypoint locked in"
Computer_Move_030_050="[{i CybranComputer}]: Units enroute, sir."
Computer_Move_030_060="[{i CybranComputer}]: Units carrying out your orders, sir."
Computer_Move_030_070="[{i CybranComputer}]: Unit selected"
Computer_Move_030_080="[{i CybranComputer}]: Units selected"
Computer_Move_030_090="[{i CybranComputer}]: Engineer selected"
Computer_Move_030_100="[{i CybranComputer}]: Building selected"
Computer_Move_030_110="[{i CybranComputer}]: Structure selected"
Computer_Move_030_120="[{i CybranComputer}]: Engineers selected"
Computer_Move_030_130="[{i CybranComputer}]: Buildings selected"
Computer_Move_030_140="[{i CybranComputer}]: Structures selected"
Computer_NewObjectives_010_010="[{i UEFComputer}]: New objective"
Computer_NewObjectives_010_020="[{i UEFComputer}]: New primary objective"
Computer_NewObjectives_010_030="[{i UEFComputer}]: New secondary objective"
Computer_NewObjectives_020_010="[{i AeonComputer}]: New objective"
Computer_NewObjectives_020_020="[{i AeonComputer}]: New primary objective"
Computer_NewObjectives_020_030="[{i AeonComputer}]: New secondary objective"
Computer_NewObjectives_030_010="[{i CybranComputer}]: New objective"
Computer_NewObjectives_030_020="[{i CybranComputer}]: New primary objective"
Computer_NewObjectives_030_030="[{i CybranComputer}]: New secondary objective"
Computer_Patrol_010_010="[{i UEFComputer}]: Patrol route set"
Computer_Patrol_010_020="[{i UEFComputer}]: Patrol set"
Computer_Patrol_010_030="[{i UEFComputer}]: Patrol point set"
Computer_Patrol_010_040="[{i UEFComputer}]: Patrol waypoint set"
Computer_Patrol_010_050="[{i UEFComputer}]: Unable to set patrol waypoint"
Computer_Patrol_010_060="[{i UEFComputer}]: Patrol order created"
Computer_Patrol_010_070="[{i UEFComputer}]: Patrol started"
Computer_Patrol_010_080="[{i UEFComputer}]: Unable to reach patrol location"
Computer_Patrol_010_090="[{i UEFComputer}]: Patrol stopped"
Computer_Patrol_010_100="[{i UEFComputer}]: Patrol aborted"
Computer_Patrol_020_010="[{i AeonComputer}]: Patrol route set"
Computer_Patrol_020_020="[{i AeonComputer}]: Patrol set"
Computer_Patrol_020_030="[{i AeonComputer}]: Patrol point set"
Computer_Patrol_020_040="[{i AeonComputer}]: Patrol waypoint set"
Computer_Patrol_020_050="[{i AeonComputer}]: Unable to set patrol waypoint"
Computer_Patrol_020_060="[{i AeonComputer}]: Patrol order created"
Computer_Patrol_020_070="[{i AeonComputer}]: Patrol started"
Computer_Patrol_020_080="[{i AeonComputer}]: Unable to reach patrol location"
Computer_Patrol_020_090="[{i AeonComputer}]: Patrol stopped"
Computer_Patrol_020_100="[{i AeonComputer}]: Patrol aborted"
Computer_Patrol_030_010="[{i CybranComputer}]: Patrol route set"
Computer_Patrol_030_020="[{i CybranComputer}]: Patrol set"
Computer_Patrol_030_030="[{i CybranComputer}]: Patrol point set"
Computer_Patrol_030_040="[{i CybranComputer}]: Patrol waypoint set"
Computer_Patrol_030_050="[{i CybranComputer}]: Unable to set patrol waypoint"
Computer_Patrol_030_060="[{i CybranComputer}]: Patrol order created"
Computer_Patrol_030_070="[{i CybranComputer}]: Patrol started"
Computer_Patrol_030_080="[{i CybranComputer}]: Unable to reach patrol location"
Computer_Patrol_030_090="[{i CybranComputer}]: Patrol stopped"
Computer_Patrol_030_100="[{i CybranComputer}]: Patrol aborted"
Computer_Resources_010_010="[{i UEFComputer}]: Mass levels dangerous\n\n"
Computer_Resources_010_020="[{i UEFComputer}]: Energy levels dangerous"
Computer_Resources_010_030="[{i UEFComputer}]: Mass levels critical"
Computer_Resources_010_040="[{i UEFComputer}]: Energy levels critical"
Computer_Resources_010_050="[{i UEFComputer}]: Mass depleted"
Computer_Resources_010_060="[{i UEFComputer}]: Energy depleted"
Computer_Resources_010_070="[{i UEFComputer}]: Mass storage empty"
Computer_Resources_010_080="[{i UEFComputer}]: Power storage empty"
Computer_Resources_010_090="[{i UEFComputer}]: Power storage empty"
Computer_Resources_010_100="[{i UEFComputer}]: Additional Energy storage required"
Computer_Resources_010_110="[{i UEFComputer}]: Additional Mass storage required"
Computer_Resources_020_010="[{i AeonComputer}]: Mass levels dangerous\n\n"
Computer_Resources_020_020="[{i AeonComputer}]: Energy levels dangerous"
Computer_Resources_020_030="[{i AeonComputer}]: Mass levels critical"
Computer_Resources_020_040="[{i AeonComputer}]: Energy levels critical"
Computer_Resources_020_050="[{i AeonComputer}]: Mass depleted"
Computer_Resources_020_060="[{i AeonComputer}]: Energy depleted"
Computer_Resources_020_070="[{i AeonComputer}]: Mass storage empty"
Computer_Resources_020_080="[{i AeonComputer}]: Power storage empty"
Computer_Resources_020_090="[{i AeonComputer}]: Power storage empty"
Computer_Resources_020_100="[{i AeonComputer}]: Additional Energy storage required"
Computer_Resources_020_110="[{i AeonComputer}]: Additional Mass storage required"
Computer_Resources_030_010="[{i CybranComputer}]: Mass levels dangerous\n\n"
Computer_Resources_030_020="[{i CybranComputer}]: Energy levels dangerous"
Computer_Resources_030_030="[{i CybranComputer}]: Mass levels critical"
Computer_Resources_030_040="[{i CybranComputer}]: Energy levels critical"
Computer_Resources_030_050="[{i CybranComputer}]: Mass depleted"
Computer_Resources_030_060="[{i CybranComputer}]: Energy depleted"
Computer_Resources_030_070="[{i CybranComputer}]: Mass storage empty"
Computer_Resources_030_080="[{i CybranComputer}]: Power storage empty"
Computer_Resources_030_090="[{i CybranComputer}]: Power storage empty"
Computer_Resources_030_100="[{i CybranComputer}]: Additional Energy storage required"
Computer_Resources_030_110="[{i CybranComputer}]: Additional Mass storage required"
Computer_Stop_010_010="[{i UEFComputer}]: Standing down"
Computer_Stop_010_020="[{i UEFComputer}]: Orders canceled"
Computer_Stop_010_030="[{i UEFComputer}]: Build queue cleared"
Computer_Stop_010_040="[{i UEFComputer}]: Queue cleared"
Computer_Stop_010_050="[{i UEFComputer}]: Standing by"
Computer_Stop_010_060="[{i UEFComputer}]: Stopped"
Computer_Stop_010_070="[{i UEFComputer}]: Construction aborted"
Computer_Stop_010_080="[{i UEFComputer}]: Order aborted"
Computer_Stop_010_090="[{i UEFComputer}]: \nConstructions aborted\n"
Computer_Stop_020_010="[{i AeonComputer}]: Standing down"
Computer_Stop_020_020="[{i AeonComputer}]: Orders canceled"
Computer_Stop_020_030="[{i AeonComputer}]: Build queue cleared"
Computer_Stop_020_040="[{i AeonComputer}]: Queue cleared"
Computer_Stop_020_050="[{i AeonComputer}]: Standing by"
Computer_Stop_020_060="[{i AeonComputer}]: Stopped"
Computer_Stop_020_070="[{i AeonComputer}]: Construction aborted"
Computer_Stop_020_080="[{i AeonComputer}]: Order aborted"
Computer_Stop_020_090="[{i AeonComputer}]: \nConstructions aborted\n"
Computer_Stop_030_010="[{i CybranComputer}]: Standing down"
Computer_Stop_030_020="[{i CybranComputer}]: Orders canceled"
Computer_Stop_030_030="[{i CybranComputer}]: Build queue cleared"
Computer_Stop_030_040="[{i CybranComputer}]: Queue cleared"
Computer_Stop_030_050="[{i CybranComputer}]: Standing by"
Computer_Stop_030_060="[{i CybranComputer}]: Stopped"
Computer_Stop_030_070="[{i CybranComputer}]: Construction aborted"
Computer_Stop_030_080="[{i CybranComputer}]: Order aborted"
Computer_Stop_030_090="[{i CybranComputer}]: \nConstructions aborted\n"
Computer_Transports_010_010="[{i UEFComputer}]: Ferry route set"
Computer_Transports_010_020="[{i UEFComputer}]: Ferry set"
Computer_Transports_010_030="[{i UEFComputer}]: Ferry point set"
Computer_Transports_010_040="[{i UEFComputer}]: Ferry waypoint set"
Computer_Transports_010_050="[{i UEFComputer}]: Transport destroyed"
Computer_Transports_010_060="[{i UEFComputer}]: Invalid transport route"
Computer_Transports_010_070="[{i UEFComputer}]: Invalid ferry route"
Computer_Transports_020_010="[{i AeonComputer}]: Ferry route set"
Computer_Transports_020_020="[{i AeonComputer}]: Ferry set"
Computer_Transports_020_030="[{i AeonComputer}]: Ferry point set"
Computer_Transports_020_040="[{i AeonComputer}]: Ferry waypoint set"
Computer_Transports_020_050="[{i AeonComputer}]: Transport destroyed"
Computer_Transports_020_060="[{i AeonComputer}]: Invalid transport route"
Computer_Transports_020_070="[{i AeonComputer}]: Invalid ferry route"
Computer_Transports_030_010="[{i CybranComputer}]: Ferry route set"
Computer_Transports_030_020="[{i CybranComputer}]: Ferry set"
Computer_Transports_030_030="[{i CybranComputer}]: Ferry point set"
Computer_Transports_030_040="[{i CybranComputer}]: Ferry waypoint set"
Computer_Transports_030_050="[{i CybranComputer}]: Transport destroyed"
Computer_Transports_030_060="[{i CybranComputer}]: Invalid transport route"
Computer_Transports_030_070="[{i CybranComputer}]: Invalid ferry route"
Computer_UnitRevalation_010_010="[{i UEFComputer}]: Unit schematics downloaded"
Computer_UnitRevalation_010_020="[{i UEFComputer}]: Unit schematic downloaded"
Computer_UnitRevalation_010_030="[{i UEFComputer}]: Schematics downloaded"
Computer_UnitRevalation_010_040="[{i UEFComputer}]: Schematic downloaded"
Computer_UnitRevalation_010_050="[{i UEFComputer}]: Download complete"
Computer_UnitRevalation_020_010="[{i AeonComputer}]: Unit schematics downloaded"
Computer_UnitRevalation_020_020="[{i AeonComputer}]: Unit schematic downloaded"
Computer_UnitRevalation_020_030="[{i AeonComputer}]: Schematics downloaded"
Computer_UnitRevalation_020_040="[{i AeonComputer}]: Schematic downloaded"
Computer_UnitRevalation_020_050="[{i AeonComputer}]: Download complete"
Computer_UnitRevalation_030_010="[{i CybranComputer}]: Unit schematics downloaded"
Computer_UnitRevalation_030_020="[{i CybranComputer}]: Unit schematic downloaded"
Computer_UnitRevalation_030_030="[{i CybranComputer}]: Schematics downloaded"
Computer_UnitRevalation_030_040="[{i CybranComputer}]: Schematic downloaded"
Computer_UnitRevalation_030_050="[{i CybranComputer}]: Download complete"
CybranComputer="CybranComputer"
Cybran_Officer="Cybran Officer"
DIRCON_0001="IP Address/Hostname"
DIRCON_0003="Invalid port number: %s. Must be an integer between 1 and 65535"
DIRCON_0004="Invalid/unknown IP address"
Date="Date"
Director="Director"
Dostya="Dostya"
E01_M01_OBJ_010_121="Build Three Mass Extractors"
E01_M01_OBJ_010_122="Select your CDR and click the Mass Extractor icon. You can only build Mass Extractors on Mass Deposits; your CDR has highlighted the correct locations."
E5_RF1Name="Black Sun Research Facility Alpha"
E5_RF2Name="Black Sun Research Facility Beta"
E5_RF3Name="Black Sun Research Facility Delta"
EULA_BODY="THQ Inc. Software License Agreement\n\n\n1. READ THE FOLLOWING TERMS AND CONDITIONS CAREFULLY BEFORE INSTALLING THIS SOFTWARE ON YOUR PERSONAL COMPUTER. THIS SOFTWARE LICENSE AGREEMENT IS A LEGAL AGREEMENT BETWEEN YOU (AN INDIVIDUAL OR A SINGLE ENTITY \"YOU\") ON THE ONE HAND, AND THQ INC. AND ITS SUBSIDIARIES AND AFFILIATES (COLLECTIVELY REFERRED TO AS \"THQ\") ON THE OTHER HAND, FOR THE SOFTWARE PRODUCT ENTITLED \"SUPREME COMMANDER: FORGED ALLIANCE,\" WHICH INCLUDES COMPUTER SOFTWARE AND ANY ASSOCIATED MEDIA, PRINTED MATERIALS, AND/OR \"ONLINE\" OR ELECTRONIC DOCUMENTATION (TOGETHER CALLED THE \"SOFTWARE\"). BY INSTALLING, COPYING, OR OTHERWISE USING THE SOFTWARE (OR, IN THE EVENT YOU HAVE PURCHASED THE SOFTWARE AS CONTAINED ON A CD-ROM, BY OPENING THE PACKAGING MATERIALS THEREOF), YOU ACKNOWLEDGE THAT YOU HAVE READ THIS SOFTWARE LICENSE AGREEMENT AND AGREE TO BE BOUND BY ITS TERMS. THE SOFTWARE IS LICENSED, NOT SOLD, TO YOU FOR USE ONLY UNDER THE TERMS OF THIS AGREEMENT. IF YOU DO NOT AGREE TO THE TERMS OF THIS SOFTWARE LICENSE AGREEMENT, DO NOT INSTALL OR USE THE SOFTWARE AND DELETE ALL COPIES IN YOUR POSSESSION.\n\n2. THQ grants you a non-exclusive, non-transferable license to use one copy of the Software in the country in which you acquired the Software for your own personal, non-commercial use, but retains all property rights in the Software and all copies thereof. All other rights are expressly reserved by THQ. You may: (i) use the Software on any supported computer configuration, provided the Software is used on only one (1) such computer; and (ii) permanently transfer the Software and its documentation to another user provided you retain no copies and the recipient agrees to the terms of this Agreement. You may not transfer, distribute, rent, sub-license, or lease the Software or documentation, except as provided herein; or alter, modify, or adapt the Product or documentation, or any portions thereof.\n\n3. You acknowledge that the Software in source code form remains a confidential trade secret of THQ. You agree not to modify or attempt to reverse engineer, decompile, or disassemble the Software, except and only to the extent that such activity is expressly permitted by applicable law notwithstanding this limitation.\n\n4. OWNERSHIP: All right, title and interest and intellectual property rights in and to the Software (including but not limited to any titles, computer code, themes, objects, characters, character names, stories, dialog, catch phrases, locations, concepts, artwork, images, photographs, animations, video, sounds, audio-visual effects, music, musical compositions, text and \"applets,\" incorporated into the Software), the accompanying printed materials, and any copies of the Software, are owned by THQ or its licensors. This Agreement grants you no rights to use such content other than as part of the Software. All rights not expressly granted under this Agreement are reserved by THQ.\n\n5. This Agreement is effective upon your installation of the Software and shall continue until revoked by THQ or until you breach any term hereof; upon termination you agree to destroy and/or delete all copies of the Software in your possession.\n\n6. You shall not modify the Software or merge the Software into another computer Program (except to the extent the Software is made to operate within a computer operating system and in connection with other computer program) or create derivative works based upon the Software.\n\n7. The Software may not be downloaded or otherwise exported or re-exported into (or to a national or resident of) any country to which the U.S. has embargoed goods or to anyone on the U.S. Treasury Department list of Specially Designated Nationals or the U.S. Commerce Department's Table of Deny Orders. If you do not meet these criteria or are not sure, do not install the software and destroy any copies in your possession. If you live in such a country, no license is granted hereunder.\n\n8. You are responsible for assessing your own computer and the results to be obtained therefrom. YOU EXPRESSLY AGREE THAT USE OF THE SOFTWARE IS AT YOUR SOLE RISK. THE SOFTWARE IS PROVIDED ON AN \"AS IS,\" \"AS AVAILABLE\" BASIS, UNLESS SUCH WARRANTIES ARE LEGALLY INCAPABLE OF EXCLUSION. THQ AND ITS LICENSORS DISCLAIM ALL WARRANTIES AND CONDITIONS, WHETHER ORAL OR WRITTEN, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED WARRANTIES OR CONDITIONS OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, NON-INFRINGEMENT OF THIRD PARTY RIGHTS, AND THOSE ARISING FROM A COURSE OF DEALING OR USAGE OF TRADE, REGARDING THE SOFTWARE. THQ AND ITS LICENSORS ASSUME NO RESPONSIBILITY FOR ANY DAMAGES SUFFERED BY YOU, INCLUDING, BUT NOT LIMITED TO, LOSS OF DATA, ITEMS OR OTHER MATERIALS FROM ERRORS OR OTHER MALFUNCTIONS CAUSED BY THQ, ITS LICENSORS, LICENSEE AND/OR SUBCONTRACTORS, OR BY YOUR OR ANY OTHER PARTICIPANT'S OWN ERRORS AND/OR OMISSIONS. THQ and its licensors make no warranty with respect to any related software or hardware used or provided by THQ in connection with the Software except as expressly set forth above.\n\n9. LIMITED CD-ROM WARRANTY: Notwithstanding anything to the contrary contained herein, and solely with respect to Software distributed on CD-ROM, THQ warrants to the original consumer purchaser of this Software on CD-ROM that the recording medium on which the Software is recorded will be free from defects in material and workmanship for 90 days from the date of purchase. If the recording medium is found defective within 90 days of original purchase, THQ agrees to replace, free of charge, any product discovered to be defective within such period upon its receipt of the product, postage paid, with proof of the date of purchase, as long as the Software is still being manufactured by THQ. In the event that the Software is no longer available, THQ retains the right to substitute a similar Software of equal or greater value. This warranty is limited to the recording medium containing the Software as originally provided by THQ and is not applicable to normal wear and tear. This warranty shall not be applicable and shall be void if the defect has arisen through abuse, mistreatment, or neglect. Any implied warranties prescribed by statute are expressly limited to the 90-day period described above. To receive warranty service in the United States: Notify the THQ Customer Service Department of the problem requiring warranty service by calling (818) 880-0456 or on the web at http://www.thq.com. If the THQ service technician is unable to solve the problem by phone or on the web via e-mail, the technician will authorize you to return the Product, at your risk of damage, freight and insurance prepaid by you, together with your dated sales slip or similar proof-of-purchase within the ninety (90) day warranty period to: THQ Inc., Customer Service Department, 29903 Agoura Road, Agoura Hills, CA 91301. To receive warranty service in the United Kingdom: Notify the THQ (UK) Limited. Customer Service Department of the problem requiring warranty service by calling +44 (0) 870 608 0047 (national/international call rates apply) or on the web at http://www.thq.co.uk and click on Help. If the THQ (UK) Limited., service technician is unable to solve the problem by phone or on the web via e-mail, the technician will authorize you to return the Product, at your risk of damage, freight and insurance prepaid by you, together with your dated sales slip or similar proof-of-purchase within the ninety (90) day warranty period to: THQ (UK) Limited., Customer Service Department, Duke’s Court, Duke Street, Woking, Surrey GU21 5BH UK. THQ is not responsible for unauthorized returns of the Software and reserves the right to send such unauthorized returns back to customers. This warranty shall not be applicable and shall be void if: (a) the defect in the Software has arisen through abuse, unreasonable use, mistreatment or neglect; (b) the Software is used with computer software and hardware not meeting the minimum systems requirements for the Software; (c) the Software is used for commercial purposes (including rental); (d) the Software is modified or tampered with; or (e) the Software's serial number has been altered, defaced or removed. THQ will replace defective media at no charge subject to the conditions set forth above. This is your sole and exclusive remedy for any breach of warranty.\n\n10. LIMITATION OF LIABILITY. YOU ACKNOWLEDGE AND AGREE THAT THQ AND ITS LICENSORS SHALL NOT ASSUME OR HAVE ANY LIABILITY FOR ANY ACTION BY THQ OR ITS CONTENT PROVIDERS, OTHER PARTICIPANTS OR OTHER LICENSORS WITH RESPECT TO CONDUCT, COMMUNICATION OR CONTENT OF THE SOFTWARE. THQ AND ITS LICENSORS SHALL NOT BE LIABLE FOR ANY INDIRECT, INCIDENTAL, SPECIAL, PUNITIVE, EXEMPLARY, OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE, OR MALFUNCTION OF THE SOFTWARE, INCLUDING DAMAGES TO PROPERTY, LOSS OF GOODWILL, COMPUTER FAILURE OR MALFUNCTION AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURIES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. EXCEPT AS EXPRESSLY PROVIDED HEREIN, THQ'S AND ITS LICENSORS’ ENTIRE LIABILITY TO YOU AND YOUR EXCLUSIVE REMEDY FOR ANY BREACH OF THIS AGREEMENT IS LIMITED SOLELY TO THE TOTAL AMOUNT PAID BY YOU FOR THE SOFTWARE, IF ANY. BECAUSE SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF LIABILITY FOR CERTAIN DAMAGES, IN SUCH STATES THQ'S AND ITS LICENSORS’ LIABILITY IS LIMITED TO THE EXTENT PERMITTED BY LAW.\n\n11. INJUNCTION. Because THQ would be irreparably damaged if the terms of this License Agreement were not specifically enforced, you agree that THQ shall be entitled, without bond, other security or proof of damages, to appropriate equitable remedies with respect to breaches of this Agreement, in addition to such other remedies as THQ may otherwise have under applicable laws.\n\n12. INDEMNITY. At THQ's request, you agree to defend, indemnify and hold harmless THQ, its subsidiaries, affiliates, contractors, officers, directors, employees, agents, licensors, licensees, distributors, developers, content providers, and other users of the Software, from all damages, losses, liabilities, claims and expenses, including attorneys' fees, arising directly or indirectly from your acts and omissions to act in using the Software pursuant to the terms of this License Agreement or any breach of this License Agreement by you. THQ reserves the right, at its own expense, to assume the exclusive defense and control of any matter otherwise subject to indemnification by you hereunder, and in such event, you shall have no further obligation to provide indemnification for such matter.\n\n13. U.S. GOVERNMENT RESTRICTED RIGHTS. The Software and documentation have been developed entirely at private expense and are provided as \"Commercial Computer Software\" or \"restricted computer software.\" Use, duplication or disclosure by the U.S. Government or a U.S. Government subcontractor is subject to the restrictions set forth in subparagraph (c)(1)(ii) of the Rights in Technical Data and Computer Software clauses in DFARS 252.227-7013 or as set forth in subparagraph (c)(1) and (2) of the Commercial Computer Software Restricted Rights clauses at FAR 52.227-19, as applicable. The Contractor / Manufacturer is THQ Inc., 29903 Agoura Road, Agoura Hills, CA 91301.\n\n14. TERMINATION. Without prejudice to any other rights of THQ, this License Agreement and your right to use the Software may automatically terminate without notice from THQ if you fail to comply with any provision of this Agreement or any terms and conditions associated with the Software. In such event, you must destroy all copies of this Software and all of its component parts.\n\n15. GENERAL PROVISIONS. You may not use, copy, modify, sublicense, rent, sell, assign or transfer the rights or obligations granted to you in this Agreement, except as expressly provided in this Agreement. Any assignment in violation of this Agreement is void, except that you may transfer your Software to another person provided that person accepts the terms of this License Agreement. If any provision of this Agreement is held to be unenforceable for any reason, such provision shall be reformed only to the extent necessary to make it enforceable, and such decision shall not affect the enforceability of: (i) such provision under other circumstances, or (ii) the remaining provisions hereof under all circumstances. THQ's failure to enforce at any time any of the provisions of this Agreement shall in no way be construed to be a present or future waiver of such provisions, nor in any way affect the right of any party to enforce each and every such provision thereafter. The express waiver by THQ of any provision, condition or requirement of this Agreement shall not constitute a waiver of any future obligation to comply with such provision, condition or requirement. Notwithstanding anything else in this Agreement, no default, delay or failure to perform on the part of THQ shall be considered a breach of this Agreement if such default, delay or failure to perform is shown to be due to causes beyond the reasonable control of THQ. This Agreement shall be governed by the laws of the State of California and the United States without regard to its conflicts of laws rules and you consent to the exclusive jurisdiction of the state and federal courts in Los Angeles County, California. The United Nations Convention on Contracts for the International Sale of Goods shall not apply to this Agreement. This Agreement represents the complete agreement concerning this License Agreement between you and THQ.\n\n\n© 2007 Gas Powered Games Corp. All rights reserved. Gas Powered Games, GPGnet and Supreme Commander: Forged Alliance are the exclusive trademarks of Gas Powered Games Corp. NVIDIA, the NVIDIA Logo, GeForce and the “The Way It’s Meant to be Played” Logo are registered trademarks and/or trademarks of NVIDIA Corporation in the United States and other countries. All rights reserved. THQ and the THQ logo are trademarks and/or registered trademarks of THQ Inc. All rights reserved. All other trademarks, logos and copyrights are property of their respective owners."
EULA_TITLE="End User License Agreement"
EXITDLG_0000="Are you sure you'd like to quit?"
EXITDLG_0001="Are you sure you'd like to quit?"
EXITDLG_0002="Are you sure you'd like to restart?"
EXITDLG_0003="Are you sure you'd like to exit?"
EXITDLG_0004="Launching GPGNet will close Forged Alliance."
EXITDLG_0005="Launch GPGNet"
EXITDLG_0006="This appears to be your first time playing Supreme Commander: Forged Alliance. Would you like to play the tutorial before you begin?"
EXITDLG_0007="The game is not finished !\nYou can't have access to scores now.\nYou will be able to see them from the replay."
EXITDLG_0008="Close the game and rehost with same settings?"
EarthCom="EarthCom"
Elliott="Elliott"
Engine0001="Connecting to game host..."
Engine0002="%s disconnected."
Engine0003="Lost connection to %s."
Engine0004="Connection to %s established."
Engine0005="Connecting to %s..."
Engine0006="%s: adjusting game speed to %+d"
Engine0007="Double left-click for coordinated attack"
Engine0008="Double right-click for coordinated attack"
Engine0009="Left-click to convert moves into patrol"
Engine0010="Right-click to convert moves into patrol"
Engine0011="Coordinated Attack!"
Engine0012="Patrol Initiated to location!"
Engine0013="Unable to start"
Engine0014="Forged Alliance is already running."
Engine0015="Please verify system meets minimum specifications."
Engine0016="You have been ejected due to connectivity issues."
Engine0017="%s has been ejected due to connectivity issues."
Engine0018="Please verify video hardware meets minimum specifications."
Engine0019="Please ensure system has current video drivers."
Engine0020="My Games"
Engine0021="You must have a unit selected to name it."
Engine0022="Naming a unit requires you only have one unit selected."
Engine0023="Unit has no custom name."
Engine0024="You must have a unit selected to rename."
Engine0025="You may only name one unit at a time, please limit your selection to one unit."
Engine0026="Error writing data during serialization. Possibly out of disk space."
Engine0027="EOF reached during serialization."
Engine0028="Error reading file stream during serialization."
Engine0029="Inadequate monitor resolution (minimum is 1024x768.)"
Engine0030="LastGame"
Engine0031="Local"
Engine0032="Connected to %s via the FAF proxy."
Eris="Eris"
Experimental_Aeon_010_010="[{i Choir}]: The Galactic Colossus uses an energy generator located in its \"eye\" to deliver its deadly payload. When the Colossus is destroyed, its chest opens and an unstable ball of energy is released. It will annihilate anything it touches."
Experimental_Aeon_010_020="[{i Choir}]: May the Galactic Colossus eliminate your enemies."
Experimental_Aeon_020_010="[{i Choir}]: A massive battleship, the Tempest is armed with an Oblivion Cannon that hits targets from a great distance. It is supported by an internal Naval Factory, so the Tempest can create naval units as needed."
Experimental_Aeon_020_020="[{i Choir}]: The Tempest is now in your hands."
Experimental_Aeon_030_010="[{i Choir}]: A massive flying saucer, CZAR unleashes a blistering energy beam that obliterates anything it touches. The CZAR is also able to store air units."
Experimental_Aeon_030_020="[{i Choir}]: The CZAR is ready for launch. For the glory of the Aeon!"
Experimental_Cybran_010_010="[{i QAI}]: With its heavy Microwave Laser Generator, the 'Monkeylord' Spiderbot can destroy countless units within seconds. Because of its size, it also crushes any units caught underfoot."
Experimental_Cybran_010_020="[{i Ops}]: Monkeylord ready for battle."
Experimental_Cybran_010_030="[{i Ops}]: Spiderbot is ready to attack."
Experimental_Cybran_020_010="[{i QAI}]: The Reaver is a flying heavy weapons platform. Armed with a Heavy Iridium Rocket Racks and Heavy Electron Bolters, it attacks ground units with crippling force."
Experimental_Cybran_020_020="[{i Ops}]: Your Reaver is ready for field testing, Commander."
Experimental_Cybran_030_010="[{i QAI}]: Because of its mobility, the Scathis can unleash a barrage of artillery against nearly any target. Its range is excellent, and its firing speed has been greatly enhanced."
Experimental_Cybran_030_020="[{i Ops}]: Scathis now online."
Experimental_UEF_010_010="[{i EarthCom}]: The Fatboy is a land-based battleship. Tri-barreled cannons positioned along its perimeter can unleash a devastating artillery barrage, and the rear construction bay offers excellent reinforcement capabilities."
Experimental_UEF_010_020="[{i EarthCom}]: The Fatboy has completed construction."
Experimental_UEF_020_010="[{i EarthCom}]: The Atlantis Aircraft Carrier is the premier air projection component in the EarthCom navy. It stores air units and comes standard with light anti-air support and torpedo tubes."
Experimental_UEF_020_020="[{i EarthCom}]: The Atlantis is ready for deployment."
Experimental_UEF_030_010="[{i EarthCom}]: The Mavor's firing chamber has been modified to fire tactical nuclear shells extremely long distances. Its range is unsurpassed by any known weapon."
Experimental_UEF_030_020="[{i EarthCom}]: The Mavor is now operational."
FMV_VO_Opening_010_005="Capella, two years later."
FMV_VO_Opening_010_010="Multiple hostiles closing in on this location. Get that ship out of here."
FMV_VO_Opening_010_020="Engines coming online. Just need a couple more minutes."
FMV_VO_Opening_010_025="Primary thrusters engaged. Launch trajectory plotted."
FMV_VO_Opening_010_030="Bandits onscreen. ETA to intercept, four minutes. That's your window."
FMV_VO_Opening_010_040="Roger."
FMV_VO_Opening_010_050="Taking heavy fire. Where the hell is my support?"
FMV_VO_Opening_010_060="Targeting enemy forces."
FMV_VO_Opening_010_070="It's about damn time. Establish a defensive line to our north."
FMV_VO_Opening_010_110="Initiate recall; the ship is on its own from here."
FMV_VO_Opening_010_120="Recalling in 5, 4, 3, 2, 1."
FMV_VO_Opening_010_130="The ship's been hit! It's going down!"
FMV_VO_Opening_010_140="Recall, Clarke! Recall!"
Fletcher="Fletcher"
GAL0000="Unable to create Direct3D."
GAL0001="Unable to enumerate video adapters."
GAL0002="Requested display count exceeds those available."
GAL0003="Primary display adapter index must be 0 in dual-head."
GAL0004="Enabled use of NVPerfHUD."
GAL0005="Unable to retrieve video capabilities."
GAL0006="Minimum Vertex and Pixel Shader version 2.0 required."
GAL0007="Hardware based instancing required."
GAL0008="Compressed texture support is missing or disabled."
GAL0009="Direct3D created."
GAMECREATE_0000="Please choose a valid game name"
GAMECREATE_0002="Auto"
GAMECREATE_0003="Auto Port"
GAMECREATE_0004="Please choose a name that does not contain only whitespace characters"
GAMERESULT_0000="Victory!"
GAMERESULT_0001="You have been defeated!"
GAMERESULT_0002="It's a draw."
GAMERESULT_0003="Replay Finished."
GAMESEL_0000="LAN/IP Connect"
GAMESEL_0002="Server List"
GAMESEL_0003="Please fill in your nickname"
GAMESEL_0012="Attempting to Join"
GAMSEL_0000="player"
GAMSEL_0001="players"
Gari="Gari"
Gart="Gart"
Gauge="Gauge"
Godwyn="Godwyn"
Graham="Graham"
HELPTEXT_0000="Archiva Videographa"
HQ="HQ"
HW1234="Hello World"
Hall="Hall"
Hex5="Hex5"
Jericho="Jericho"
Johnson="Johnson"
Kael="Kael"
LEGAL_TEXT="© 2007 Gas Powered Games Corp. All rights reserved. Gas Powered Games,GPGnet and Supreme Commander: Forged Alliance are the exclusive trademarks of Gas Powered Games Corp. NVIDIA, the NVIDIA Logo, GeForce and the “The Way It’s Meant to be Played” Logo are registered trademarks and/or trademarks of NVIDIA Corporation in the United States and other countries. All rights reserved. THQ and the THQ logo are trademarks and/or registered trademarks of THQ Inc. All rights reserved. All other trademarks, logos and copyrights are property of their respective owners."
LOAD_0000="IN TRANSIT"
Leopard11="Leopard11"
Loudspeaker="Loudspeaker"
Loyalist_Prison_Building="Loyalist Prison Building"
MAINMENU_0007="Version: "
MAPSEL_0000="No description available."
MAPSEL_0001="Map Select Screen Group"
MAPSEL_0002="Map Select Screen Group"
MAPSEL_0009="Max. Players"
MAPSEL_0010="All"
MAPSEL_0011="2"
MAPSEL_0012="3"
MAPSEL_0013="4"
MAPSEL_0014="5"
MAPSEL_0015="6"
MAPSEL_0016="7"
MAPSEL_0017="8"
MAPSEL_0024="Map Size"
MAPSEL_0025="All"
MAPSEL_0026="5km"
MAPSEL_0027="10km"
MAPSEL_0028="20km"
MAPSEL_0029="40km"
MAPSEL_0030="81km"
MAPSEL_0031="Max Players"
MP_Taunt_0033="MP Taunt 0033"
Maahes="Maahes"
Mach="Mach"
Martian="Martian"
Marxon="Marxon"
Mathea="Mathea"
Min="Min"
NICKNAME="Nickname"
Nakamura="Nakamura"
Narrator="Narrator"
Nassor="Nassor"
OPNAME_X01="Operation: Black Day"
OPNAME_X02="Operation: Dawn"
OPNAME_X03="Operation: Red Flag"
OPNAME_X04="Operation: Meltdown"
OPNAME_X05="Operation: Mind Games"
OPNAME_X06="Operation: Overlord"
OPNAME_X1T="Operation: Taking Command"
OPNAME_XGG="Global Strings"
OPTIONS_0001="Zoom Wheel Sensitivity"
OPTIONS_0002="Help Prompts"
OPTIONS_0003="Dual Monitor Screen Edge"
OPTIONS_0005="Display Tooltips"
OPTIONS_0006="Language"
OPTIONS_0007="Language selection"
OPTIONS_0008="Select original or custom languages. Also changes voices if available. (needs game restart)"
OPTIONS_0009="Show Loading Tips"
OPTIONS_0011="Toggles whether or not tips are displayed on the loading screen"
OPTIONS_001="Fidelity Presets"
OPTIONS_0010="Primary Adapter"
OPTIONS_0015="Anti-Aliasing"
OPTIONS_0017="Background Image"
OPTIONS_0018="Fidelity"
OPTIONS_0019="Texture Detail"
OPTIONS_002="Level Of Detail"
OPTIONS_0024="Shadow Fidelity"
OPTIONS_0026="FX Volume"
OPTIONS_0027="Music Volume"
OPTIONS_0028="Master Volume"
OPTIONS_0029="Off"
OPTIONS_0035="Sets the Zoom Speed when using the Mouse Wheel"
OPTIONS_0036="Toggles display of In-game Help and Tutorial Prompts"
OPTIONS_0037="Toggles the Edge between 2 Monitors as blocking Mouse Movement or allowing a Cursor Transition"
OPTIONS_0039="Toggles whether or not Tooltips are displayed"
OPTIONS_0045="Sets the Resolution or Display Mode for the Primary Monitor (1024x768 = fastest)"
OPTIONS_0048="Toggles display of the Image under the World Map (off = fastest)"
OPTIONS_0049="Sets Rendering Fidelity for Objects, Terrain, and Water (low = fastest)"
OPTIONS_0050="Toggles Full Scene Anti-Aliasing (off = fastest)"
OPTIONS_0051="Sets the number of Mip Levels that are not Rendered (low = fastest)"
OPTIONS_0056="Sets Rendering Fidelity for Shadows (off = fastest)"
OPTIONS_0059="Sets the Volume of the Game Sound Effects"
OPTIONS_0060="Sets the Volume of the Game Music"
OPTIONS_0061="Sets the Games overall Volume Level"
OPTIONS_0062="UI Animation"
OPTIONS_0063="Toggles whether or not Interface Animations are shown"
OPTIONS_0064="Interface Volume"
OPTIONS_0065="Sets the Volume of all Interface Sounds"
OPTIONS_0066="VO Volume"
OPTIONS_0067="Sets the Volume of all Voice and Movie Sounds"
OPTIONS_0070="Windowed"
OPTIONS_0073="Credits"
OPTIONS_0074="View the Game Credits"
OPTIONS_0076="Economy Warnings"
OPTIONS_0077="Shows automatic alerts when the economy is performing poorly"
OPTIONS_0078="Tooltip Delay"
OPTIONS_0079="Sets the Delay before Tooltips are displayed"
OPTIONS_0080="Reset Help Prompts"
OPTIONS_0081="Sets all In-game Help Prompts as unread"
OPTIONS_0083="Show Help Now"
OPTIONS_0084="View Help Prompts"
OPTIONS_0086="EULA"
OPTIONS_0087="View the End-User License Agreement"