/
OPE6004_unit.bp
87 lines (87 loc) · 2.34 KB
/
OPE6004_unit.bp
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UnitBlueprint {
Categories = {
'OPERATION',
'VISIBLETORECON',
'RECLAIMABLE',
},
Defense = {
ArmorType = 'Normal',
Health = 500,
MaxHealth = 500,
RegenRate = 0,
},
Description = '<LOC ope6004_desc>Black Sun Power',
Display = {
Mesh = {
IconFadeInZoom = 200,
LODs = {
{
AlbedoName = '/Env/Structures/Props/UEF_Power01_albedo.dds',
LODCutoff = 250,
MeshName = '/Env/Structures/Props/UEF_Power01_lod0.scm',
ShaderName = 'TMeshAlpha',
},
},
},
SpawnRandomRotation = false,
UniformScale = 0.1,
},
Economy = {
BuildCostEnergy = 0,
BuildCostMass = 0,
},
General = {
Classification = 'RULEUC_MiscSupport',
CommandCaps = {
RULEUCC_Attack = false,
RULEUCC_CallTransport = false,
RULEUCC_Capture = false,
RULEUCC_Guard = false,
RULEUCC_Move = false,
RULEUCC_Nuke = false,
RULEUCC_Patrol = false,
RULEUCC_Reclaim = false,
RULEUCC_Repair = false,
RULEUCC_RetaliateToggle = false,
RULEUCC_Stop = false,
RULEUCC_Transport = false,
},
FactionName = 'Cybran',
TechLevel = 'RULEUTL_Basic',
},
Interface = {
HelpText = '<LOC ope6004_help>Black Sun Power',
},
LifeBarHeight = 0.075,
Physics = {
BuildOnLayerCaps = {
LAYER_Air = false,
LAYER_Land = true,
LAYER_Orbit = false,
LAYER_Seabed = false,
LAYER_Sub = false,
LAYER_Water = false,
},
MotionType = 'RULEUMT_None',
},
SelectionThickness = 0.2,
SizeX = 1,
SizeY = 0.5,
SizeZ = 1,
StrategicIconName = 'icon_structure_generic',
StrategicIconSortPriority = 207,
Wreckage = {
Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp',
EnergyMult = 0,
HealthMult = 0.9,
MassMult = 0.9,
ReclaimTimeMultiplier = 1,
WreckageLayers = {
Air = false,
Land = true,
Seabed = false,
Sub = false,
Water = false,
},
},
}