/
UAB1102_unit.bp
150 lines (150 loc) · 4.43 KB
/
UAB1102_unit.bp
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UnitBlueprint{
Description = "<LOC uab1102_desc>Hydrocarbon Power Plant",
Adjacency = "HydrocarbonAdjacencyBuffs",
Audio = {
ActiveLoop = Sound { Bank = 'UAB', Cue = 'UAB1102_Active', LodCutoff = 'UnitMove_LodCutoff' },
Destroyed = Sound { Bank = 'UALDestroy', Cue = 'UAB_Destroy_Land', LodCutoff = 'UnitMove_LodCutoff' },
DoneBeingBuilt = Sound { Bank = 'UAB', Cue = 'UAB1102_Activate', LodCutoff = 'UnitMove_LodCutoff' },
UISelection = Sound { Bank = 'Interface', Cue = 'Aeon_Select_Resource', LodCutoff = 'UnitMove_LodCutoff' },
},
BuildIconSortPriority = 70,
Categories = {
"AEON",
"BUILTBYTIER1ENGINEER",
"BUILTBYTIER2COMMANDER",
"BUILTBYTIER2ENGINEER",
"BUILTBYTIER3ENGINEER",
"ECONOMIC",
"ENERGYPRODUCTION",
"HYDROCARBON",
"PRODUCTSC1",
"RECLAIMABLE",
"SELECTABLE",
"SIZE12",
"SORTECONOMY",
"STRUCTURE",
"TECH1",
"VISIBLETORECON",
},
Defense = {
AirThreatLevel = 0,
ArmorType = "Structure",
EconomyThreatLevel = 26,
Health = 1600,
MaxHealth = 1600,
RegenRate = 0,
SubThreatLevel = 0,
SurfaceThreatLevel = 0,
},
Display = {
AnimationPermOpen = "/Units/UAB1102/UAB1102_Aopen.sca",
Mesh = {
IconFadeInZoom = 130,
LODs = {
{
LODCutoff = 200,
Scrolling = true,
ShaderName = "Aeon",
},
{
LODCutoff = 300,
ShaderName = "Aeon",
AlbedoName = "uab1102_lod1_albedo.dds",
SpecularName = "uab1102_lod1_specteam.dds",
},
},
},
Tarmacs = {
{
Albedo = "Tarmacs/Tar8x_aeon_01_albedo",
DeathLifetime = 300,
FadeOut = 150,
Length = 12.8,
Normal = "Tarmacs/Tar8x_aeon_01_normals",
Orientations = { 0, 90, 180, 270 },
RemoveWhenDead = false,
Width = 12.8,
},
},
UniformScale = 0.0045,
},
Economy = {
AdjacentStructureEnergyMod = -4,
BuildCostEnergy = 800,
BuildCostMass = 160,
BuildTime = 400,
ProductionPerSecondEnergy = 100,
RebuildBonusIds = { "uab1102" },
},
Footprint = {
SizeX = 3,
SizeZ = 3,
},
General = {
CommandCaps = {
RULEUCC_Attack = false,
RULEUCC_CallTransport = false,
RULEUCC_Capture = false,
RULEUCC_Guard = false,
RULEUCC_Move = false,
RULEUCC_Nuke = false,
RULEUCC_Patrol = false,
RULEUCC_Reclaim = false,
RULEUCC_Repair = false,
RULEUCC_RetaliateToggle = false,
RULEUCC_Stop = false,
RULEUCC_Transport = false,
},
FactionName = "Aeon",
Icon = "amph",
SelectionPriority = 5,
},
LifeBarHeight = 0.075,
LifeBarOffset = 1.2,
LifeBarSize = 3,
Physics = {
BuildOnLayerCaps = {
LAYER_Air = false,
LAYER_Land = true,
LAYER_Orbit = false,
LAYER_Seabed = true,
LAYER_Sub = false,
LAYER_Water = false,
},
BuildRestriction = "RULEUBR_OnHydrocarbonDeposit",
DragCoefficient = 0.2,
FlattenSkirt = false,
MaxGroundVariation = 512,
MeshExtentsX = 3,
MeshExtentsY = 2.65,
MeshExtentsZ = 3,
MotionType = "RULEUMT_None",
SkirtOffsetX = -1.5,
SkirtOffsetZ = -1.5,
SkirtSizeX = 6,
SkirtSizeZ = 6,
},
SelectionSizeX = 1.9,
SelectionSizeZ = 1.9,
SelectionThickness = 0.36,
CollisionOffsetY = -0.25,
SizeX = 1.75,
SizeY = 2.5,
SizeZ = 1.75,
StrategicIconName = "icon_structure1_energy",
StrategicIconSortPriority = 250,
Wreckage = {
Blueprint = "/props/DefaultWreckage/DefaultWreckage_prop.bp",
EnergyMult = 0,
HealthMult = 0.9,
MassMult = 0.9,
ReclaimTimeMultiplier = 1,
WreckageLayers = {
Air = false,
Land = true,
Seabed = true,
Sub = false,
Water = false,
},
},
}