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UnitBlueprint {
AI = {
GuardScanRadius = 26, -- Weapon range so that the scout doesn't suicide when attack moved into T1 tanks that are not Aurora
},
Audio = {
AmbientMove = Sound {
Bank = 'UEL',
Cue = 'UEL0101_Move_Loop',
LodCutoff = 'UnitMove_LodCutoff',
},
Destroyed = Sound {
Bank = 'UELDestroy',
Cue = 'UEL_Destroy_Sml_Land',
LodCutoff = 'UnitMove_LodCutoff',
},
StartMove = Sound {
Bank = 'UEL',
Cue = 'UEL0101_Move_Start',
LodCutoff = 'UnitMove_LodCutoff',
},
StopMove = Sound {
Bank = 'UEL',
Cue = 'UEL0101_Move_Stop',
LodCutoff = 'UnitMove_LodCutoff',
},
UISelection = Sound {
Bank = 'Interface',
Cue = 'UEF_Select_Vehicle',
LodCutoff = 'UnitMove_LodCutoff',
},
},
BuildIconSortPriority = 20,
Categories = {
'PRODUCTSC1',
'SELECTABLE',
'BUILTBYTIER1FACTORY',
'BUILTBYTIER2FACTORY',
'BUILTBYTIER3FACTORY',
'UEF',
'MOBILE',
'LAND',
'TECH1',
'SCOUT',
'INTELLIGENCE',
'DIRECTFIRE',
'RADAR',
'VISIBLETORECON',
'RECLAIMABLE',
'OVERLAYDIRECTFIRE',
'OVERLAYRADAR',
},
Defense = {
AirThreatLevel = 0,
ArmorType = 'Normal',
EconomyThreatLevel = 0,
Health = 29,
MaxHealth = 29,
RegenRate = 0,
SubThreatLevel = 0,
SurfaceThreatLevel = 0.1,
},
Description = '<LOC uel0101_desc>Land Scout',
Display = {
Abilities = {
'<LOC ability_radar>Radar',
},
Mesh = {
IconFadeInZoom = 130,
LODs = {
{
LODCutoff = 100,
Scrolling = true,
ShaderName = 'Unit',
},
{
AlbedoName = 'uel0101_lod1_albedo.dds',
LODCutoff = 215,
ShaderName = 'Unit',
SpecularName = 'uel0101_lod1_specteam.dds',
},
},
},
MovementEffects = {
Land = {
Effects = {
{
Bones = {
'Exhaust',
},
Type = 'GroundKickup01',
},
},
Treads = {
ScrollTreads = true,
TreadMarks = {
{
BoneName = 'UEL0101',
TreadMarks = 'tank_treads07_albedo',
TreadMarksInterval = 0.1,
TreadMarksSizeX = 0.3,
TreadMarksSizeZ = 0.42,
},
},
},
},
},
PlaceholderMeshName = 'UXL0011',
SpawnRandomRotation = true,
UniformScale = 0.08,
},
Economy = {
BuildCostEnergy = 80,
BuildCostMass = 12,
BuildTime = 60,
TeleportEnergyMod = 0.15,
TeleportMassMod = 1,
TeleportTimeMod = 0.01,
},
General = {
Category = 'Utility',
Classification = 'RULEUC_MilitaryVehicle',
CommandCaps = {
RULEUCC_Attack = true,
RULEUCC_CallTransport = true,
RULEUCC_Capture = false,
RULEUCC_Guard = true,
RULEUCC_Move = true,
RULEUCC_Nuke = false,
RULEUCC_Patrol = true,
RULEUCC_Reclaim = false,
RULEUCC_Repair = false,
RULEUCC_RetaliateToggle = true,
RULEUCC_Stop = true,
RULEUCC_Transport = false,
},
FactionName = 'UEF',
Icon = 'land',
TechLevel = 'RULEUTL_Basic',
UnitName = '<LOC uel0101_name>Snoop',
UnitWeight = 1,
},
Intel = {
RadarRadius = 45,
VisionRadius = 24,
},
Interface = {
HelpText = '<LOC uel0101_help>Land Scout',
},
LifeBarHeight = 0.075,
LifeBarOffset = 0.25,
LifeBarSize = 0.5,
Physics = {
BackUpDistance = 2,
BankingSlope = 0,
BuildOnLayerCaps = {
LAYER_Air = false,
LAYER_Land = true,
LAYER_Orbit = false,
LAYER_Seabed = false,
LAYER_Sub = false,
LAYER_Water = false,
},
DragCoefficient = 0.2,
MaxAcceleration = 4.5,
MaxBrake = 9,
MaxSpeed = 4.5,
MaxSpeedReverse = 4.5,
MaxSteerForce = 1000,
MeshExtentsX = 0.4,
MeshExtentsY = 0.3,
MeshExtentsZ = 0.8,
MinSpeedPercent = 0,
MotionType = 'RULEUMT_Land',
TurnRadius = 5,
TurnRate = 90,
},
SelectionSizeX = 0.35,
SelectionSizeZ = 0.5,
SelectionThickness = 0.75,
SizeX = 0.6, --0.35,
SizeY = 0.7, --0.4,
SizeZ = 1, -- 0.65
StrategicIconName = 'icon_land1_intel',
StrategicIconSortPriority = 135,
Transport = {
CanFireFromTransport = false,
},
Veteran = {
Level1 = 2,
Level2 = 4,
Level3 = 6,
Level4 = 8,
Level5 = 10,
},
Weapon = {
{
AboveWaterTargetsOnly = true,
AimControlPrecedence = 10,
Audio = {
Fire = Sound {
Bank = 'UELWeapon',
Cue = 'UEL0101_MachineGun',
LodCutoff = 'Weapon_LodCutoff',
},
},
BallisticArc = 'RULEUBA_LowArc',
CollideFriendly = false,
Damage = 4,
DamageType = 'Normal',
DisplayName = 'Tom Cat Machinegun',
FireTargetLayerCapsTable = {
Land = 'Land|Water|Seabed',
Water = 'Land|Water|Seabed',
},
FiringTolerance = 2,
Label = 'MainGun',
MaxRadius = 26,
MuzzleSalvoDelay = 0,
MuzzleSalvoSize = 1,
MuzzleVelocity = 25,
ProjectileId = '/projectiles/TDFMachineGun01/TDFMachineGun01_proj.bp',
ProjectileLifetimeUsesMultiplier = 1.15,
ProjectilesPerOnFire = 1,
RackBones = {
{
MuzzleBones = {
'Turret_Muzzle',
},
RackBone = 'Turret_Barrel',
},
},
RackRecoilDistance = 0,
RackReloadTimeout = 10,
RackSalvoChargeTime = 0,
RackSalvoReloadTime = 0,
RackSalvoSize = 1,
RackSlavedToTurret = false,
RangeCategory = 'UWRC_DirectFire',
RateOfFire = 0.5,
TargetPriorities = {
'MOBILE',
'(STRUCTURE * DEFENSE - ANTIMISSILE)',
'ALLUNITS',
},
TargetRestrictDisallow = 'UNTARGETABLE',
TurretBoneMuzzle = 'Turret_Muzzle',
TurretBonePitch = 'Turret_Barrel',
TurretBoneYaw = 'Turret',
TurretDualManipulators = false,
TurretPitch = 10,
TurretPitchRange = 20,
TurretPitchSpeed = 85,
TurretYaw = 0,
TurretYawRange = 180,
TurretYawSpeed = 360,
Turreted = true,
WeaponCategory = 'Direct Fire',
WeaponRepackTimeout = 0,
WeaponUnpacks = false,
},
},
Wreckage = {
Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp',
EnergyMult = 0,
HealthMult = 0.9,
MassMult = 0.9,
ReclaimTimeMultiplier = 1,
WreckageLayers = {
Air = false,
Land = true,
Seabed = false,
Sub = false,
Water = false,
},
},
}