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fa/units/UEL0101/UEL0101_unit.bp
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UnitBlueprint { | |
AI = { | |
GuardScanRadius = 26, -- Weapon range so that the scout doesn't suicide when attack moved into T1 tanks that are not Aurora | |
}, | |
Audio = { | |
AmbientMove = Sound { | |
Bank = 'UEL', | |
Cue = 'UEL0101_Move_Loop', | |
LodCutoff = 'UnitMove_LodCutoff', | |
}, | |
Destroyed = Sound { | |
Bank = 'UELDestroy', | |
Cue = 'UEL_Destroy_Sml_Land', | |
LodCutoff = 'UnitMove_LodCutoff', | |
}, | |
StartMove = Sound { | |
Bank = 'UEL', | |
Cue = 'UEL0101_Move_Start', | |
LodCutoff = 'UnitMove_LodCutoff', | |
}, | |
StopMove = Sound { | |
Bank = 'UEL', | |
Cue = 'UEL0101_Move_Stop', | |
LodCutoff = 'UnitMove_LodCutoff', | |
}, | |
UISelection = Sound { | |
Bank = 'Interface', | |
Cue = 'UEF_Select_Vehicle', | |
LodCutoff = 'UnitMove_LodCutoff', | |
}, | |
}, | |
BuildIconSortPriority = 20, | |
Categories = { | |
'PRODUCTSC1', | |
'SELECTABLE', | |
'BUILTBYTIER1FACTORY', | |
'BUILTBYTIER2FACTORY', | |
'BUILTBYTIER3FACTORY', | |
'UEF', | |
'MOBILE', | |
'LAND', | |
'TECH1', | |
'SCOUT', | |
'INTELLIGENCE', | |
'DIRECTFIRE', | |
'RADAR', | |
'VISIBLETORECON', | |
'RECLAIMABLE', | |
'OVERLAYDIRECTFIRE', | |
'OVERLAYRADAR', | |
}, | |
Defense = { | |
AirThreatLevel = 0, | |
ArmorType = 'Normal', | |
EconomyThreatLevel = 0, | |
Health = 29, | |
MaxHealth = 29, | |
RegenRate = 0, | |
SubThreatLevel = 0, | |
SurfaceThreatLevel = 0.1, | |
}, | |
Description = '<LOC uel0101_desc>Land Scout', | |
Display = { | |
Abilities = { | |
'<LOC ability_radar>Radar', | |
}, | |
Mesh = { | |
IconFadeInZoom = 130, | |
LODs = { | |
{ | |
LODCutoff = 100, | |
Scrolling = true, | |
ShaderName = 'Unit', | |
}, | |
{ | |
AlbedoName = 'uel0101_lod1_albedo.dds', | |
LODCutoff = 215, | |
ShaderName = 'Unit', | |
SpecularName = 'uel0101_lod1_specteam.dds', | |
}, | |
}, | |
}, | |
MovementEffects = { | |
Land = { | |
Effects = { | |
{ | |
Bones = { | |
'Exhaust', | |
}, | |
Type = 'GroundKickup01', | |
}, | |
}, | |
Treads = { | |
ScrollTreads = true, | |
TreadMarks = { | |
{ | |
BoneName = 'UEL0101', | |
TreadMarks = 'tank_treads07_albedo', | |
TreadMarksInterval = 0.1, | |
TreadMarksSizeX = 0.3, | |
TreadMarksSizeZ = 0.42, | |
}, | |
}, | |
}, | |
}, | |
}, | |
PlaceholderMeshName = 'UXL0011', | |
SpawnRandomRotation = true, | |
UniformScale = 0.08, | |
}, | |
Economy = { | |
BuildCostEnergy = 80, | |
BuildCostMass = 12, | |
BuildTime = 60, | |
TeleportEnergyMod = 0.15, | |
TeleportMassMod = 1, | |
TeleportTimeMod = 0.01, | |
}, | |
General = { | |
Category = 'Utility', | |
Classification = 'RULEUC_MilitaryVehicle', | |
CommandCaps = { | |
RULEUCC_Attack = true, | |
RULEUCC_CallTransport = true, | |
RULEUCC_Capture = false, | |
RULEUCC_Guard = true, | |
RULEUCC_Move = true, | |
RULEUCC_Nuke = false, | |
RULEUCC_Patrol = true, | |
RULEUCC_Reclaim = false, | |
RULEUCC_Repair = false, | |
RULEUCC_RetaliateToggle = true, | |
RULEUCC_Stop = true, | |
RULEUCC_Transport = false, | |
}, | |
FactionName = 'UEF', | |
Icon = 'land', | |
TechLevel = 'RULEUTL_Basic', | |
UnitName = '<LOC uel0101_name>Snoop', | |
UnitWeight = 1, | |
}, | |
Intel = { | |
RadarRadius = 45, | |
VisionRadius = 24, | |
}, | |
Interface = { | |
HelpText = '<LOC uel0101_help>Land Scout', | |
}, | |
LifeBarHeight = 0.075, | |
LifeBarOffset = 0.25, | |
LifeBarSize = 0.5, | |
Physics = { | |
BackUpDistance = 2, | |
BankingSlope = 0, | |
BuildOnLayerCaps = { | |
LAYER_Air = false, | |
LAYER_Land = true, | |
LAYER_Orbit = false, | |
LAYER_Seabed = false, | |
LAYER_Sub = false, | |
LAYER_Water = false, | |
}, | |
DragCoefficient = 0.2, | |
MaxAcceleration = 4.5, | |
MaxBrake = 9, | |
MaxSpeed = 4.5, | |
MaxSpeedReverse = 4.5, | |
MaxSteerForce = 1000, | |
MeshExtentsX = 0.4, | |
MeshExtentsY = 0.3, | |
MeshExtentsZ = 0.8, | |
MinSpeedPercent = 0, | |
MotionType = 'RULEUMT_Land', | |
TurnRadius = 5, | |
TurnRate = 90, | |
}, | |
SelectionSizeX = 0.35, | |
SelectionSizeZ = 0.5, | |
SelectionThickness = 0.75, | |
SizeX = 0.6, --0.35, | |
SizeY = 0.7, --0.4, | |
SizeZ = 1, -- 0.65 | |
StrategicIconName = 'icon_land1_intel', | |
StrategicIconSortPriority = 135, | |
Transport = { | |
CanFireFromTransport = false, | |
}, | |
Veteran = { | |
Level1 = 2, | |
Level2 = 4, | |
Level3 = 6, | |
Level4 = 8, | |
Level5 = 10, | |
}, | |
Weapon = { | |
{ | |
AboveWaterTargetsOnly = true, | |
AimControlPrecedence = 10, | |
Audio = { | |
Fire = Sound { | |
Bank = 'UELWeapon', | |
Cue = 'UEL0101_MachineGun', | |
LodCutoff = 'Weapon_LodCutoff', | |
}, | |
}, | |
BallisticArc = 'RULEUBA_LowArc', | |
CollideFriendly = false, | |
Damage = 4, | |
DamageType = 'Normal', | |
DisplayName = 'Tom Cat Machinegun', | |
FireTargetLayerCapsTable = { | |
Land = 'Land|Water|Seabed', | |
Water = 'Land|Water|Seabed', | |
}, | |
FiringTolerance = 2, | |
Label = 'MainGun', | |
MaxRadius = 26, | |
MuzzleSalvoDelay = 0, | |
MuzzleSalvoSize = 1, | |
MuzzleVelocity = 25, | |
ProjectileId = '/projectiles/TDFMachineGun01/TDFMachineGun01_proj.bp', | |
ProjectileLifetimeUsesMultiplier = 1.15, | |
ProjectilesPerOnFire = 1, | |
RackBones = { | |
{ | |
MuzzleBones = { | |
'Turret_Muzzle', | |
}, | |
RackBone = 'Turret_Barrel', | |
}, | |
}, | |
RackRecoilDistance = 0, | |
RackReloadTimeout = 10, | |
RackSalvoChargeTime = 0, | |
RackSalvoReloadTime = 0, | |
RackSalvoSize = 1, | |
RackSlavedToTurret = false, | |
RangeCategory = 'UWRC_DirectFire', | |
RateOfFire = 0.5, | |
TargetPriorities = { | |
'MOBILE', | |
'(STRUCTURE * DEFENSE - ANTIMISSILE)', | |
'ALLUNITS', | |
}, | |
TargetRestrictDisallow = 'UNTARGETABLE', | |
TurretBoneMuzzle = 'Turret_Muzzle', | |
TurretBonePitch = 'Turret_Barrel', | |
TurretBoneYaw = 'Turret', | |
TurretDualManipulators = false, | |
TurretPitch = 10, | |
TurretPitchRange = 20, | |
TurretPitchSpeed = 85, | |
TurretYaw = 0, | |
TurretYawRange = 180, | |
TurretYawSpeed = 360, | |
Turreted = true, | |
WeaponCategory = 'Direct Fire', | |
WeaponRepackTimeout = 0, | |
WeaponUnpacks = false, | |
}, | |
}, | |
Wreckage = { | |
Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp', | |
EnergyMult = 0, | |
HealthMult = 0.9, | |
MassMult = 0.9, | |
ReclaimTimeMultiplier = 1, | |
WreckageLayers = { | |
Air = false, | |
Land = true, | |
Seabed = false, | |
Sub = false, | |
Water = false, | |
}, | |
}, | |
} |