/
XSC0001_unit.bp
138 lines (138 loc) · 3.68 KB
/
XSC0001_unit.bp
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UnitBlueprint {
Audio = {
DeathExplosion = Sound {
Bank = 'XSL_Destroy',
Cue = 'XSB_Destroy_Lrg_PreDestroy',
LodCutoff = 'UnitMove_LodCutoff',
},
Destroyed = Sound {
Bank = 'XSL_Destroy',
Cue = 'XSB_Destroy_Huge',
LodCutoff = 'UnitMove_LodCutoff',
},
UISelection = Sound {
Bank = 'SeraphimSelect',
Cue = 'Seraphim_Select_Structure',
LodCutoff = 'UnitMove_LodCutoff',
},
},
Categories = {
'SERAPHIM',
'STRUCTURE',
'CIVILIAN',
'SELECTABLE',
'LAND',
'VISIBLETORECON',
'RECLAIMABLE',
},
CollisionOffsetX = 0,
CollisionOffsetY = 0,
CollisionOffsetZ = 0,
Defense = {
ArmorType = 'Normal',
Health = 1000,
MaxHealth = 1000,
RegenRate = 0,
},
Description = '<LOC xsc0001_desc>Seraphim Test Unit',
Display = {
Mesh = {
IconFadeInZoom = 130,
LODs = {
{
AlbedoName = 'XSC0001_Albedo.dds',
LODCutoff = 120,
Scrolling = true,
ShaderName = 'Seraphim',
SpecularName = 'XSC0001_SpecTeam.dds',
},
},
},
PlaceholderMeshName = 'UAC1101',
SpawnRandomRotation = true,
UniformScale = 0.05,
},
Economy = {
BuildCostEnergy = 50,
BuildCostMass = 5,
BuildTime = 50,
},
Footprint = {
SizeX = 3,
SizeZ = 3,
},
General = {
Category = 'Defense',
Classification = 'RULEUC_MilitaryVehicle',
CommandCaps = {
RULEUCC_Attack = true,
RULEUCC_CallTransport = false,
RULEUCC_Capture = false,
RULEUCC_Guard = false,
RULEUCC_Move = true,
RULEUCC_Nuke = false,
RULEUCC_Patrol = false,
RULEUCC_Reclaim = false,
RULEUCC_Repair = false,
RULEUCC_RetaliateToggle = false,
RULEUCC_Stop = false,
RULEUCC_Transport = false,
},
FactionName = 'Seraphim',
TechLevel = 'RULEUTL_Basic',
UnitName = '<LOC xsc0001>Seraphim Test Unit',
UnitWeight = 1,
},
Interface = {
HelpText = '<LOC xsc0001_help>Seraphim Test Unit',
},
LifeBarHeight = 0.075,
LifeBarOffset = 1.1,
LifeBarSize = 3,
Physics = {
BankingSlope = 0,
BuildOnLayerCaps = {
LAYER_Air = false,
LAYER_Land = true,
LAYER_Orbit = false,
LAYER_Seabed = false,
LAYER_Sub = false,
LAYER_Water = false,
},
DragCoefficient = 0.2,
MaxAcceleration = 4.5,
MaxBrake = 4.5,
MaxSpeed = 4.5,
MaxSpeedReverse = 2.5,
MaxSteerForce = 1000,
MeshExtentsX = 1,
MeshExtentsY = 1,
MeshExtentsZ = 1,
MinSpeedPercent = 0,
MotionType = 'RULEUMT_Land',
TurnRadius = 0,
TurnRate = 80,
},
SelectionSizeX = 0.65,
SelectionSizeZ = 0.65,
SelectionThickness = 0.6,
SizeX = 2.6,
SizeY = 0.5,
SizeZ = 2.3,
StrategicIconName = 'icon_structure_generic',
StrategicIconSortPriority = 207,
Wreckage = {
Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp',
EnergyMult = 0,
HealthMult = 0.9,
MassMult = 0.9,
ReclaimTimeMultiplier = 1,
WreckageLayers = {
Air = false,
Land = true,
Seabed = false,
Sub = false,
Water = true,
},
},
}