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UnitsManager shows incorrect mass production for some units in tooltips #1202
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It's probably this, no?
Why is this here again? UnitsAnalyzer.lua line 369 |
I'm working on it but I dont think this code is the root cause of this issue. This code ensure that stats don't throw error when a value is nil. |
It also ensures that values ranging 0-1 are returned 0, even if == 1. Should it not be return value => 1 ? |
yes, that should be => 1 |
@aeoncleanse please push PR #1206 because it has a hotfix for this issue |
It's done. A close comment with a hash means the fix is merged :) |
Reported by @PerfectWay on forum thread:
http://forums.faforever.com/viewtopic.php?f=45&t=11336&sid=41029a21b41b033930ec7cf76e9ac216&p=125309#p125309
I noticed a few issues related to the economic characteristics of the units:
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