Fix treadmarks #4656
Labels
area: graphics
Anything Related to the Game Graphics
area: unit-blueprint
related to issues in unit blueprints (*_unit.bp)
good first issue
issue that is relative easy to pick up
status: new issue
Is added to every issue to indicate that it has not been reviewed yet
Describe the bug
A lot of units don't leave a continuous line of treadmarks anymore as their speed has been adjusted at some point.
The TreadMarksInterval value in a unit's blueprint determines how often treadmarks get spawned. These need to be adjusted.
https://github.com/FAForever/fa/blob/develop/units/UEL0201/UEL0201_unit.bp#L92
To Reproduce
Watch units closely as they move on the ground
Expected behavior
The treadmarks should be spawned at a rate that produces a continuous line when the unit is travelling at full speed.
To fix
The units with problems need to be identified and then fixed. There might be a way to automate this by looking at the Treadmarksize and the speed of the unit, but visually hunting for units and then adjusting the value by eyeballing the result works as well.
It's probably a good idea to not wait to fix all of them, but to already open a pull request when you fixed a handful of units.
Screenshots
The text was updated successfully, but these errors were encountered: