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This used to work but it seems something changed on Steam's side that broke this. When streaming a game from some other system to the Arm64 system then Steam will SIGABRT with the following log message.
terminate called after throwing an instance of 'std::logic_error'
what(): basic_string::_S_construct null not valid
Interestingly this doesn't affect streaming from an arm64 device to some other device. Seems to only be a decoder issue rather than an encoder issue.
Changing decoder settings to use hardware decoding doesn't change behaviour. Needs some investigation.
The text was updated successfully, but these errors were encountered:
This used to work but it seems something changed on Steam's side that broke this. When streaming a game from some other system to the Arm64 system then Steam will SIGABRT with the following log message.
Interestingly this doesn't affect streaming from an arm64 device to some other device. Seems to only be a decoder issue rather than an encoder issue.
Changing decoder settings to use hardware decoding doesn't change behaviour. Needs some investigation.
The text was updated successfully, but these errors were encountered: