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MeshOperations

Editable mesh component deprecated at UE5 and most of geometry script functions are editor only. For this reason, we created a new plugin for runtime pivot operations. You can mail us to reach it.


  • Add Scene Component with Name
  • Add Static Mesh Component with Name
  • Add Procedural Mesh Component with Name
  • Create Procedural Mesh from Static Mesh

  • Get Class Name
  • Get Object Name of Packaged Build

  • Optimize Assembly Center
  • Optimize Assembly Height
  • Record Transforms
  • Delete Empty Roots
  • Delete Empty Parents Recursive
  • Rename Object

PLATFORM SUPPORT:

  • Plugin is for UE5 and Windows platform. We didn't try other platforms.

CONTRIBUTIONS:

  • If you know better approaches feel free to give pull requests. We will appreciate (or even pay) for your contributions.