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AssemblyInfo.cs
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AssemblyInfo.cs
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// --------------------------------------------------------------------------------------------------------------------
// <copyright file="AssemblyInfo.cs" company="SyndicatedLife">
// Copyright(c) 2018 Ryan Wilson &lt;syndicated.life@gmail.com&gt; (http://syndicated.life/)
// Licensed under the MIT license. See LICENSE.md in the solution root for full license information.
// </copyright>
// <summary>
// AssemblyInfo.cs Implementation
// </summary>
// --------------------------------------------------------------------------------------------------------------------
using System.Reflection;
using System.Runtime.InteropServices;
using System.Windows;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("FFXIVAPP.Client")]
[assembly: AssemblyDescription("FFXIVAPP Client Host")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("SyndicatedLife")]
[assembly: AssemblyProduct("FFXIVAPP.Client")]
[assembly: AssemblyCopyright("Copyright © 2007 - 2020 Ryan Wilson")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
//In order to begin building localizable applications, set
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
//inside a <PropertyGroup>. For example, if you are using US english
//in your source files, set the <UICulture> to en-US. Then uncomment
//the NeutralResourceLanguage attribute below. Update the "en-US" in
//the line below to match the UICulture setting in the project file.
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
[assembly: ThemeInfo(
ResourceDictionaryLocation.None, // where theme specific resource dictionaries are located
// (used if a resource is not found in the page,
// or application resource dictionaries)
ResourceDictionaryLocation.SourceAssembly // where the generic resource dictionary is located
// (used if a resource is not found in the page,
// app, or any theme specific resource dictionaries)
)]
// Version information for an assembly consists of the following four values:
// Major Version
// Minor Version
// Build Number
// Revision
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("2.0.*")]
[assembly: AssemblyVersion("3.0.*")]