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ConstantsHelper.cs
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ConstantsHelper.cs
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// FFXIVAPP.Client
// ConstantsHelper.cs
//
// Copyright © 2007 - 2015 Ryan Wilson - All Rights Reserved
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of SyndicatedLife nor the names of its contributors may
// be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
using System;
using System.Globalization;
using FFXIVAPP.Client.Models;
using FFXIVAPP.Client.Properties;
using FFXIVAPP.Common.Core.Constant;
namespace FFXIVAPP.Client.Helpers
{
public static class ConstantsHelper
{
public static void UpdatePluginConstants()
{
AppContextHelper.Instance.RaiseNewConstants(new ConstantsEntity
{
AutoTranslate = Constants.AutoTranslate,
CharacterName = Constants.CharacterName,
ChatCodes = Constants.ChatCodes,
Actions = Constants.Actions,
ChatCodesXml = Constants.ChatCodesXml,
Colors = Constants.Colors,
CultureInfo = Constants.CultureInfo,
EnableHelpLabels = Constants.EnableHelpLabels,
GameLanguage = Constants.GameLanguage,
ServerName = Constants.ServerName,
Theme = Constants.Theme,
UIScale = Constants.UIScale
});
}
#region Action Helpers
public static string GetActionNameByID(int key)
{
var skillKey = key.ToString(CultureInfo.InvariantCulture);
try
{
if (Constants.Actions.ContainsKey(skillKey))
{
switch (Settings.Default.GameLanguage)
{
case "French":
return Constants.Actions[skillKey].FR;
case "Japanese":
return Constants.Actions[skillKey].JA;
case "German":
return Constants.Actions[skillKey].DE;
case "Chinese":
return Constants.Actions[skillKey].ZH;
default:
return Constants.Actions[skillKey].EN;
}
}
}
catch (Exception ex)
{
}
return "???";
}
public static ActionInfo GetActionInfoByName(string name)
{
try
{
foreach (var actionInfo in Constants.Actions)
{
var info = actionInfo.Value;
switch (Settings.Default.GameLanguage)
{
case "French":
if (String.Equals(info.FR, name, Constants.InvariantComparer))
{
return info;
}
break;
case "Japanese":
if (String.Equals(info.JA, name, Constants.InvariantComparer))
{
return info;
}
break;
case "German":
if (String.Equals(info.DE, name, Constants.InvariantComparer))
{
return info;
}
break;
case "Chinese":
if (String.Equals(info.EN, name, Constants.InvariantComparer))
{
return info;
}
break;
default:
if (String.Equals(info.EN, name, Constants.InvariantComparer))
{
return info;
}
break;
}
}
}
catch (Exception ex)
{
}
return null;
}
#endregion
}
}