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French.cs
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French.cs
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// FFXIVAPP.Client
// French.cs
//
// Copyright © 2007 - 2015 Ryan Wilson - All Rights Reserved
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of SyndicatedLife nor the names of its contributors may
// be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
using System.Windows;
namespace FFXIVAPP.Client.Localization
{
public abstract class French
{
private static readonly ResourceDictionary Dictionary = new ResourceDictionary();
/// <summary>
/// </summary>
/// <returns> </returns>
public static ResourceDictionary Context()
{
Dictionary.Clear();
Dictionary.Add("app_", "*PH*");
Dictionary.Add("app_AllowPluginCommandsHeader", "Autoriser les commandes de plugin");
Dictionary.Add("app_AttachProcessButtonText", "Lier le processus sélectionné");
Dictionary.Add("app_ChangeThemeHeader", "Changer le thème");
Dictionary.Add("app_CharacterInformationHeader", "Informations du personnage");
Dictionary.Add("app_CharacterSettingsTabHeader", "Paramètres du personnage");
Dictionary.Add("app_CodeHeader", "Code");
Dictionary.Add("app_CodeLabel", "Code:");
Dictionary.Add("app_ColorHeader", "Couleur");
Dictionary.Add("app_ColorLabel", "Couleur:");
Dictionary.Add("app_ColorSettingsTabHeader", "Paramètres des couleurs");
Dictionary.Add("app_ComingSoonText", "A venir!");
Dictionary.Add("app_CopyrightLabel", "Droits d'auteur");
Dictionary.Add("app_CurrentLabel", "Actuelle:");
Dictionary.Add("app_DefaultSettingsButtonText", "Paramètres par défaut");
Dictionary.Add("app_DeleteMessage", "Supprimer");
Dictionary.Add("app_DescriptionHeader", "Description");
Dictionary.Add("app_DescriptionLabel", "Description:");
Dictionary.Add("app_EnableNLogHeader", "Activer le logging avec NLog");
Dictionary.Add("app_CharacterNameLabel", "Character Name:");
Dictionary.Add("app_FirstNameLabel", "Prénom:");
Dictionary.Add("app_GameLanguageLabel", "Langage du jeu:");
Dictionary.Add("app_ImportLodestoneIDButtonText", "Importer l'ID Lodestone");
Dictionary.Add("app_InformationMessage", "Information!");
Dictionary.Add("app_LastNameLabel", "Nom:");
Dictionary.Add("app_LatestLabel", "Dernière:");
Dictionary.Add("app_LodestoneIDLabel", "ID Lodestone");
Dictionary.Add("app_MainToolTip", "Général");
Dictionary.Add("app_MainSettingsTabHeader", "Paramètres généraux");
Dictionary.Add("app_CancelButtonText", "Annuler");
Dictionary.Add("app_PluginsToolTip", "Plugins");
Dictionary.Add("app_PluginSettingsTabHeader", "Paramètres de plugin");
Dictionary.Add("app_PluginWarningText", "Ceci permettra à tous les plugins chargés d'envoyer des commandes au jeu. Activer-le si vous y faites confiance.");
Dictionary.Add("app_ProcessIDHeader", "ID du processus actuel");
Dictionary.Add("app_RefreshProcessButtonText", "Rafraîchir la liste des processus");
Dictionary.Add("app_SaveCharacterButtonText", "Sauvegarder le personnage");
Dictionary.Add("app_SaveAndClearHistoryToolTip", "Exporter l'historique du chat");
Dictionary.Add("app_SaveLogHeader", "Sauvegarder le log");
Dictionary.Add("app_ScreenShotToolTip", "Capture d'écran");
Dictionary.Add("app_ServerLabel", "Serveur:");
Dictionary.Add("app_SettingsToolTip", "Paramètres");
Dictionary.Add("app_TabSettingsTabHeader", "Paramètres des onglets");
Dictionary.Add("app_UpdateColorButtonText", "Mettre à jour la couleur");
Dictionary.Add("app_VersionInformationHeader", "Information des versions");
Dictionary.Add("app_VersionLabel", "Version:");
Dictionary.Add("app_WarningMessage", "Avertissement!");
Dictionary.Add("app_YesButtonText", "Oui");
Dictionary.Add("app_OtherOptionsTabHeader", "Autres options");
Dictionary.Add("app_AboutToolTip", "À propos");
Dictionary.Add("app_ManualUpdateButtonText", "Mise à jour manuelle");
Dictionary.Add("app_TranslationsHeader", "Traductions");
Dictionary.Add("app_DonationsContributionsHeader", "Dons et Contributions");
Dictionary.Add("app_SpecialThanksHeader", "Remerciements spéciaux");
Dictionary.Add("app_DownloadNoticeHeader", "Mise à jour possible!");
Dictionary.Add("app_DownloadNoticeMessage", "Télécharger?");
Dictionary.Add("app_IntegrationWarningText", "Activer cette option signifie qu'aucune information identifiable à titre personnel (IG ou IRL) n'est envoyée au serveur. Vous autoriserez donc la collecte de données relatives au jeu seulement.\n\nLes informations traitées sont les morts de monstres, loot, ainsi que l'emplacement des monstres, pnj et points de récolte.\n\nCeci est complètement optionnel et peut être activé ou désactivé à tout moment.");
Dictionary.Add("app_EnableHelpLabelsHeader", "Activer Aide étiquettes");
Dictionary.Add("app_OKButtonText", "OK");
Dictionary.Add("app_TopMostHeader", "Toujours au premier plan");
Dictionary.Add("app_OfficialPluginsTabHeader", "Plugins officiels");
Dictionary.Add("app_ThirdPartyPluginsTabHeader", "Third Party Plugins");
Dictionary.Add("app_IntegrationSettingsTabHeader", "Paramètres d'intégration");
Dictionary.Add("app_NoPluginsLineOneTextBlock", "Vous avez peut-être récemment activé ou désactivé tous les plugins; or simplement n'avez rien chargé du tout.");
Dictionary.Add("app_NoPluginsLineTwoTextBlock", "Confirmez vos paramètres et s'ils sont chargés, sélectionnez un icône de plugin sur le tab menu.");
Dictionary.Add("app_AlwaysReadUpdatesMessage", "Toujours lire l'historique de la mise à jour pour tous les changements.");
Dictionary.Add("app_UpdateNotesHeader", "Notes de mise-à-jour");
Dictionary.Add("app_ChangesOnRestartMessage", "Les changements seront pris en compte après avoir redémarré l'application.");
Dictionary.Add("app_AvailablePluginsTabHeader", "Plugins disponibles");
Dictionary.Add("app_PluginSourcesTabHeader", "Plugin Sources");
Dictionary.Add("app_SourceLabel", "Source:");
Dictionary.Add("app_EnabledHeader", "Activé");
Dictionary.Add("app_VersionHeader", "Version");
Dictionary.Add("app_StatusHeader", "Etat");
Dictionary.Add("app_FilesHeader", "Fichiers");
Dictionary.Add("app_SourceURIHeader", "SourceURI");
Dictionary.Add("app_AddUpdateSourceButtonText", "Ajouter ou mettre à jour la source");
Dictionary.Add("app_RefreshPluginsButtonText", "Rafraichir les plugins");
Dictionary.Add("app_UnInstallButtonText", "Désinstaller");
Dictionary.Add("app_InstallButtonText", "Installer");
Dictionary.Add("app_AddOrUpdateSourceButtonText", "Ajouter ou mettre à jour la source");
Dictionary.Add("app_NameHeader", "Nom");
Dictionary.Add("app_UpdateToolTip", "Mises à jour");
Dictionary.Add("app_pluginUpdateTitle", "Mise à jour du plugins!");
Dictionary.Add("app_pluginUpdateMessageText", "Il semble que certains plugins aient des mises à jour disponibles. Pour vous assurer de leur compatibilité, veuillez les mettre à jour à votre meilleure convenance via le tab \"Mises à jour\"");
Dictionary.Add("app_CurrentVersionHeader", "Actuelle");
Dictionary.Add("app_LatestVersionHeader", "Dernière");
Dictionary.Add("app_UILanguageChangeWarningGeneral", "Do you want to change the GameLanguage setting as well to match this applications UILanguage? If you cancel you will manually have to change GameLanguage in Settings later.");
Dictionary.Add("app_UILanguageChangeWarningChinese", " When changing to or from Chinese an application restart is also required.");
Dictionary.Add("app_UILanguageChangeWarningNoGameLanguage", "The selected UILanguage does not have a supported GameLanguage. Please choose your game language in Settings.");
return Dictionary;
}
}
}