Releases: FG-Unofficial-Developers-Guild/FG-PFRPG-Advanced-Effects
v1.10 - (N)PC Tags
What's Changed
- (N)PC ability tags are now parsed thanks to improvements from @MostTornBrain.
- One further March 2022 ruleset compatibility update.
- Behind-the-scenes code cleanup and some optimization.
Full Changelog: v1.9...v1.10
v1.9 - 2022 ruleset updates
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- Support 2022-02 ruleset updates
Full Changelog: v1.8...v1.9
v1.8 - Action-Only improvements
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- Integrates with Ammunition Manager to allow ammunition effects to be included with attack and damage
- Improves backend code for Action Only effects (which are only triggered when attacking with a particular item)
Full Changelog: v1.7-hotfix.3...v1.8
v1.7-hotfix.3 - compatibility fixes
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- Effects will be deleted from the combat tracker if the effect is removed from the item list. Thanks to @SoxMax for the fix.
- Fix for player edits of advanced effects lists by @SoxMax in #8
- HOTFIX Jan 11: Compatibility fix after update to @Kelrugem's full overlay package
- HOTFIX Jan 21: Better integration with @Kelrugem's full overlay package (moved compatibility to that extension)
- HOTFIX Feb 10: Support @Kelrugem's StrainInjury packages
See previous release:
https://github.com/bmos/FG-PFRPG-Advanced-Effects/releases/tag/v1.6
v1.6 - conditionals fix and many back-end changes
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- Many code changes, hopefully will improve speed and reliability.
- Potential fix for reported issues with conditionals (as required by bane weapons).
See previous release:
https://github.com/bmos/FG-PFRPG-Advanced-Effects/releases/tag/v1.5-hotfix.1
v1.5-hotfix.1 - fix attacks via drag
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- Code improvements from SoxMax.
- When attacking via drag/drop, "ActionOnly" effects will be included where appropriate. Thanks to SoxMax for this fix.
- HOTFIX Aug 28: fix rSource nil script error when applying lighting effects from effects window
See previous release:
https://github.com/bmos/FG-PFRPG-Advanced-Effects/releases/tag/v1.4
v1.4-hotfix.1 - Compatibility improvements and ActionOnly fixes
- Compatibility improvements/code cleanup.
- Checking the "Action Only" box on an effect will limit that effect to attack/damage actions performed with that weapon.
- Fix for extension showing up as available for use with other rulesets.
- Should now function correctly with Kelrugem's FullOverlay Package without breaking IFTAG and other things in that extension. This is a temporary fix until Kel can incorporate compatibility as described here:
- Added clearly-marked 'snippets' which should allow other extension to be made easily compatible with this extension (while continuing to work normally when this extension isn't loaded).
- HOTFIX (May 20): Please redownload to fix conditionals (IF: (CUSTOM) and so forth).
- HOTFIX (May 24): A few typos fixed. Thanks to Zygmunt Molotch for noticing this.
- HOTFIX (Aug 24): Player visibility of effects added to items should now be correct for items that were always identified. Thanks to SoxMax for this fix.
See previous release:
https://github.com/bmos/FG-PFRPG-Advanced-Effects/releases/tag/v1.3
v1.3 - Code improvement and add NPC correctly
- Fix ruleset-specific NPC parsing because of a typo (things like Evasion, etc should be added automatically again).
- Better compatibility with Upgrade NPC Actions and other extensions.
- Significant reduction in code quantity.
See previous release:
https://github.com/bmos/FG-PFRPG-Advanced-Effects/releases/tag/v1.2
v1.2 - Ruleset compatbility update, fix effect visibility, code improvement
- Fix item effects always being GM-only (as per CelestianGC@8c7437d)
- Replace unnecessary functions with calls to ActorManager
- Remove unused handlers for less resource usage / more speed
- Remove text from string referencing 5E-only feature.