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Releases: FG-Unofficial-Developers-Guild/FG-PFRPG-Advanced-Effects

v1.10 - (N)PC Tags

19 Mar 12:48
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No to War in Ukraine!

What's Changed

  • (N)PC ability tags are now parsed thanks to improvements from @MostTornBrain.
  • One further March 2022 ruleset compatibility update.
  • Behind-the-scenes code cleanup and some optimization.

Full Changelog: v1.9...v1.10

v1.9 - 2022 ruleset updates

19 Feb 00:13
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v1.8 - Action-Only improvements

17 Feb 23:01
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If you work at Whole Foods and want a union, contact Whole Worker

  • Integrates with Ammunition Manager to allow ammunition effects to be included with attack and damage
  • Improves backend code for Action Only effects (which are only triggered when attacking with a particular item)

Full Changelog: v1.7-hotfix.3...v1.8

v1.7-hotfix.3 - compatibility fixes

04 Jan 17:25
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If you work at Whole Foods and want a union, contact Whole Worker

See previous release:
https://github.com/bmos/FG-PFRPG-Advanced-Effects/releases/tag/v1.6

v1.6 - conditionals fix and many back-end changes

13 Oct 00:19
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If you work at Whole Foods and want a union, contact Whole Worker

  • Many code changes, hopefully will improve speed and reliability.
  • Potential fix for reported issues with conditionals (as required by bane weapons).

See previous release:
https://github.com/bmos/FG-PFRPG-Advanced-Effects/releases/tag/v1.5-hotfix.1

v1.5-hotfix.1 - fix attacks via drag

28 Aug 16:57
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If you work at Whole Foods and want a union, contact Whole Worker

  • Code improvements from SoxMax.
  • When attacking via drag/drop, "ActionOnly" effects will be included where appropriate. Thanks to SoxMax for this fix.
  • HOTFIX Aug 28: fix rSource nil script error when applying lighting effects from effects window

See previous release:
https://github.com/bmos/FG-PFRPG-Advanced-Effects/releases/tag/v1.4

v1.4-hotfix.1 - Compatibility improvements and ActionOnly fixes

19 May 13:55
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Spread the word: 59% support of waiving all patent protections to produce generic versions of life-saving medicines for critical diseases

  • Compatibility improvements/code cleanup.
  • Checking the "Action Only" box on an effect will limit that effect to attack/damage actions performed with that weapon.
  • Fix for extension showing up as available for use with other rulesets.
  • Should now function correctly with Kelrugem's FullOverlay Package without breaking IFTAG and other things in that extension. This is a temporary fix until Kel can incorporate compatibility as described here:
  • Added clearly-marked 'snippets' which should allow other extension to be made easily compatible with this extension (while continuing to work normally when this extension isn't loaded).
  • HOTFIX (May 20): Please redownload to fix conditionals (IF: (CUSTOM) and so forth).
  • HOTFIX (May 24): A few typos fixed. Thanks to Zygmunt Molotch for noticing this.
  • HOTFIX (Aug 24): Player visibility of effects added to items should now be correct for items that were always identified. Thanks to SoxMax for this fix.

See previous release:
https://github.com/bmos/FG-PFRPG-Advanced-Effects/releases/tag/v1.3

v1.3 - Code improvement and add NPC correctly

02 Apr 19:05
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Spread the word: 59% support of waiving all patent protections to produce generic versions of life-saving medicines for critical diseases

  • Fix ruleset-specific NPC parsing because of a typo (things like Evasion, etc should be added automatically again).
  • Better compatibility with Upgrade NPC Actions and other extensions.
  • Significant reduction in code quantity.

See previous release:
https://github.com/bmos/FG-PFRPG-Advanced-Effects/releases/tag/v1.2

v1.2 - Ruleset compatbility update, fix effect visibility, code improvement

22 Mar 19:11
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  • Fix item effects always being GM-only (as per CelestianGC@8c7437d)
  • Replace unnecessary functions with calls to ActorManager
  • Remove unused handlers for less resource usage / more speed
  • Remove text from string referencing 5E-only feature.