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PatchWidescreen.c
596 lines (556 loc) · 18.3 KB
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PatchWidescreen.c
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/*
PatchWidescreen.c for Nintendont (Kernel)
Copyright (C) 2014 FIX94
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation version 2.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "debug.h"
#include "common.h"
#include "string.h"
#include "PatchWidescreen.h"
#include "asm/CalcWidescreen.h"
#include "asm/CalcWidescreenDiv.h"
#include "asm/CalcGXWidescreen.h"
extern void PatchB(u32 dst, u32 src);
extern u32 PatchCopy(const u8 *PatchPtr, const u32 PatchSize);
void PatchWideMulti(u32 BufferPos, u32 dstReg)
{
u32 wide = PatchCopy(CalcWidescreen, CalcWidescreen_size);
/* Copy original instruction and jump */
write32(wide, read32(BufferPos));
PatchB(wide, BufferPos);
/* Modify destination register */
write32(wide+0x28, (read32(wide+0x28) & 0xFC1FF83F) | (dstReg << 6) | (dstReg << 21));
/* Jump back to original code */
PatchB(BufferPos+4, wide+CalcWidescreen_size-4);
}
void PatchWideDiv(u32 BufferPos, u32 dstReg)
{
u32 wide = PatchCopy(CalcWidescreenDiv, CalcWidescreenDiv_size);
/* Copy original instruction and jump */
write32(wide, read32(BufferPos));
PatchB(wide, BufferPos);
/* Modify destination register */
write32(wide+0x28, (read32(wide+0x28) & 0xFC1FF83F) | (dstReg << 6) | (dstReg << 21));
/* Jump back to original code */
PatchB(BufferPos+4, wide+CalcWidescreenDiv_size-4);
}
void PatchGXWideMulti(u32 BufferPos, u32 dstReg)
{
u32 wide = PatchCopy(CalcGXWidescreen, CalcGXWidescreen_size);
/* Copy original instruction and jump */
write32(wide+CalcGXWidescreen_size-8, read32(BufferPos));
PatchB(wide, BufferPos);
/* Jump back to original code */
PatchB(BufferPos+4, wide+CalcGXWidescreen_size-4);
}
//Credits to Ralf from gc-forever for the original Ocarina Codes
#define FLT_ASPECT_0_913 0x3f69d89c
#define FLT_ASPECT_1_218 0x3f9be5bd
#define FLT_ASPECT_1_200 0x3f99999a
#define FLT_ASPECT_1_600 0x3fcccccd
#define FLT_ASPECT_1_266 0x3fa22222
#define FLT_ASPECT_1_688 0x3fd82d83
#define FLT_ASPECT_1_333 0x3faaaaab
#define FLT_ASPECT_1_777 0x3fe38e39
#define FLT_ASPECT_1_357 0x3fadb6db
#define FLT_ASPECT_1_809 0x3fe79e7a
#define FLT_ASPECT_1_428 0x3fb6db6e
#define FLT_ASPECT_1_905 0x3ff3cf3d
bool PatchWidescreen(u32 FirstVal, u32 Buffer)
{
if(FirstVal == FLT_ASPECT_0_913 && read32(Buffer+4) == 0x2e736200)
{
write32(Buffer, FLT_ASPECT_1_218);
dbgprintf("PatchWidescreen:[Aspect Ratio 1.218] applied (0x%08X)\r\n", Buffer );
return true;
}
else if(FirstVal == FLT_ASPECT_1_200 && (read32(Buffer+4) == 0x43F00000 ||
(read32(Buffer+4) == 0 && read32(Buffer+8) == 0x43F00000)))
{ //All Mario Party games share this value
write32(Buffer, FLT_ASPECT_1_600);
dbgprintf("PatchWidescreen:[Aspect Ratio 1.600] applied (0x%08X)\r\n", Buffer );
return true;
}
else if(FirstVal == FLT_ASPECT_1_266 && read32(Buffer+4) == 0x44180000)
{
write32(Buffer, FLT_ASPECT_1_688);
dbgprintf("PatchWidescreen:[Aspect Ratio 1.688] applied (0x%08X)\r\n", Buffer );
return true;
}
else if(FirstVal == FLT_ASPECT_1_333 && (read32(Buffer+4) == 0x481c4000 ||
read32(Buffer+4) == 0x3f800000 || read32(Buffer+4) == 0xbf800000))
{
write32(Buffer, FLT_ASPECT_1_777);
dbgprintf("PatchWidescreen:[Aspect Ratio 1.777] applied (0x%08X)\r\n", Buffer );
return true;
}
else if(FirstVal == FLT_ASPECT_1_357 && read32(Buffer+4) == 0x481c4000)
{
write32(Buffer, FLT_ASPECT_1_809);
dbgprintf("PatchWidescreen:[Aspect Ratio 1.809] applied (0x%08X)\r\n", Buffer );
return true;
}
else if(FirstVal == FLT_ASPECT_1_428 && read32(Buffer+4) == 0x3e99999a)
{
write32(Buffer, FLT_ASPECT_1_905);
dbgprintf("PatchWidescreen:[Aspect Ratio 1.905] applied (0x%08X)\r\n", Buffer );
return true;
}
return false;
}
extern vu32 TRIGame;
extern u32 IsN64Emu;
extern u32 DOLSize;
/**
* Apply a static widescreen patch.
* @param TitleID Game ID, rshifted by 8.
* @param Region Region byte from Game ID.
* @return True if a patch was applied; false if not.
*/
bool PatchStaticWidescreen(u32 TitleID, u32 Region)
{
switch (TRIGame)
{
case TRI_GP1:
dbgprintf("PatchWidescreen:[Mario Kart GP1] applied\r\n");
PatchWideMulti(0x28C800, 1);
return true;
case TRI_GP2:
if(read32(0x2C80D4) == 0xC03F0034)
{
dbgprintf("PatchWidescreen:[Mario Kart GP2 US] applied\r\n");
PatchWideMulti(0x2C80D4, 1);
return true;
}
else if(read32(0x2C86EC) == 0xC03F0034)
{
dbgprintf("PatchWidescreen:[Mario Kart GP2 JP] applied\r\n");
PatchWideMulti(0x2C86EC, 1);
return true;
}
return false;
case TRI_VS4:
if (read32(0x5E418) == 0xEC020024)
{
dbgprintf("PatchWidescreen:[Virtua Striker 4v06 Exp] applied\r\n");
PatchWideMulti(0x5E418, 0); //clipping
PatchWideMulti(0x7FA58, 0); //widescreen
return true;
}
break;
case TRI_AX:
dbgprintf("PatchWidescreen:[F-Zero AX] applied\r\n");
if(read32(0x445774) == FLT_ASPECT_1_333)
write32(0x445774, read32(0x445770));
else if(read32(0x445C34) == FLT_ASPECT_1_333)
write32(0x445C34, read32(0x445C30));
else if(read32(0x4461B4) == FLT_ASPECT_1_333)
write32(0x4461B4, read32(0x4461B0));
return true;
default:
break;
}
u32 Buffer, PatchedWide = 0;
if(IsN64Emu)
{
// Special patches for N64 emulators, e.g. Ocarina of Time.
for(Buffer = 0x90000; Buffer < 0x9F000; Buffer+=4)
{
if(read32(Buffer) == 0xC3A1005C && read32(Buffer+4) == 0x80030010 && read32(Buffer+8) == 0xFC80E890)
{
PatchWideMulti(Buffer, 29); //guPerspective
PatchedWide++;
}
if(read32(Buffer) == 0xC3810014 && read32(Buffer+4) == 0x80030010 && read32(Buffer+8) == 0xFC80E090)
{
PatchWideMulti(Buffer, 28); //guPerspectiveF
PatchedWide++;
}
}
if(PatchedWide)
{
dbgprintf("PatchWidescreen:[N64 Emu] applied (%i times)\r\n", PatchedWide);
return true;
}
}
// Check that the title ID begins with 'G'.
if (((TitleID >> 16) & 0xFF) != 'G')
{
// Title ID doesn't begin with 'G'.
// No static widescreen patches available for this game.
return false;
}
// Check the game ID portion of the title ID. (middle 2 characters)
switch (TitleID & 0xFFFF)
{
case 0x4D34: // Mario Kart Double Dash
dbgprintf("PatchWidescreen:[Mario Kart Double Dash] applied\r\n");
if(Region == REGION_ID_USA || Region == REGION_ID_JAP)
{
PatchWideMulti(0x1D65A4, 3);
PatchWideMulti(0x1D65FC, 2);
}
else if(Region == REGION_ID_EUR)
{
PatchWideMulti(0x1D6558, 3);
PatchWideMulti(0x1D65B0, 2);
}
return true;
case 0x4145: // Doubutsu no Mori e+
case 0x4146: // Animal Crossing
for(Buffer = 0x5E460; Buffer < 0x61EC0; Buffer+=4)
{ //Every language has its own function location making 7 different locations
if(read32(Buffer) == 0xFF801090 && read32(Buffer+4) == 0x7C9F2378)
{
dbgprintf("PatchWidescreen:[Animal Crossing] applied (0x%08X)\r\n", Buffer);
PatchWideMulti(Buffer, 28);
return true;
}
}
return false;
case 0x414C: // Super Smash Bros. Melee
for(Buffer = 0x368500; Buffer < 0x36A500; Buffer+=4)
{
if(read32(Buffer) == 0x281E0000 && read32(Buffer+4) == 0xC03F0034)
{
dbgprintf("PatchWidescreen:[Super Smash Bros. Melee] applied (0x%08X)\r\n", Buffer+4);
PatchWideMulti(Buffer+4, 1);
return true;
}
}
return false;
case 0x5445: // 1080 Avalanche
for(Buffer = 0x64000; Buffer < 0x66000; Buffer+=4)
{
if(read32(Buffer) == 0xEC000828 && (read32(Buffer+4) == 0xD00302A0 || read32(Buffer+4) == 0xD01C02A0))
{
dbgprintf("PatchWidescreen:[1080 Avalanche] applied (0x%08X)\r\n", Buffer);
PatchWideMulti(Buffer, 0);
PatchedWide = 1; //patching 2 areas
}
}
return PatchedWide;
case 0x5049: // Pikmin
for(Buffer = 0x59000; Buffer < 0x5B000; Buffer+=4)
{
if(read32(Buffer) == 0x80BF030C)
{
dbgprintf("PatchWidescreen:[Pikmin] applied (0x%08X)\r\n", Buffer);
write32(Buffer, 0x38A003AC);
return true;
}
}
return false;
case 0x5056: // Pikmin 2
for(Buffer = 0x424000; Buffer < 0x426000; Buffer+=4)
{
if(read32(Buffer) == 0xEC011824 && read32(Buffer+12) == 0xC0040000)
{
dbgprintf("PatchWidescreen:[Pikmin 2] applied (0x%08X)\r\n", Buffer);
PatchWideMulti(Buffer, 0);
return true;
}
}
return false;
case 0x4D38: // Metroid Prime
case 0x324D: // Metroid Prime 2
for(Buffer = 0x2B0000; Buffer < 0x3B0000; Buffer+=4)
{
if(read32(Buffer) == 0xFFA01090 && read32(Buffer+8) == 0xFFC01890 && read32(Buffer+12) == 0xEC250072)
{
PatchWideMulti(Buffer, 29); //perspective
PatchedWide++;
}
if(read32(Buffer) == 0xFF401090 && read32(Buffer+4) == 0xEF210032 && read32(Buffer+12) == 0xFFC01890)
{
PatchWideMulti(Buffer, 26); //width near plane
PatchWideMulti(Buffer+12, 30); //width far plane
PatchedWide++;
}
}
dbgprintf("PatchWidescreen:[Metroid Prime] applied (%i times)\r\n", PatchedWide);
return PatchedWide;
case 0x4832: // Need for Speed Hot Pursuit 2
dbgprintf("PatchWidescreen:[Need for Speed Hot Pursuit 2] applied\r\n");
if(Region == REGION_ID_USA)
{
write32(0x14382C, 0xC0429AE8);
write32(0x143D58, 0xC0029AE8);
}
else if(Region == REGION_ID_EUR)
{
write32(0x1439AC, 0xC0429AE8);
write32(0x143ED8, 0xC0029AE8);
}
return true;
case 0x4C4D: // Luigi's Mansion
dbgprintf("PatchWidescreen:[Luigis Mansion] applied\r\n");
if(Region == REGION_ID_USA)
PatchWideMulti(0x206A4, 0);
else if(Region == REGION_ID_EUR)
PatchWideMulti(0x2143C, 0);
else if(Region == REGION_ID_JAP)
PatchWideMulti(0x20300, 0);
return true;
case 0x4342: // Crash Bandicoot
dbgprintf("PatchWidescreen:[Crash Bandicoot] clipping applied\r\n");
if(Region == REGION_ID_USA)
write32(0xAC768, 0xD01E0040);
else if(Region == REGION_ID_EUR)
write32(0xAC9A4, 0xD01E0040);
else if(Region == REGION_ID_JAP)
write32(0xADF1C, 0xD01E0040);
return false; //aspect ratio gets patched later
case 0x3258: // Sonic Gems Collection
if(Region == REGION_ID_USA)
{
if(read32(0x48A2A4) == FLT_ASPECT_1_200)
{
dbgprintf("PatchWidescreen:[Sonic R] applied\r\n");
//aspect ratio
write32(0x48A2A4,FLT_ASPECT_1_600);
//free space for new wide values
write32(0x69124,0x7C69586E);
write32(0x6912C,0x7E631A14);
//general clipping left half
write32(0x69134,0x3800FF96);
//general clipping right half
write32(0x69138,0x3A4002E9);
//stage clipping multiplier
PatchWideMulti(0x87CAC, 13);
return true;
}
}
else if(Region == REGION_ID_EUR)
{
if(read32(0x48A364) == FLT_ASPECT_1_200)
{
dbgprintf("PatchWidescreen:[Sonic R] applied\r\n");
//aspect ratio
write32(0x48A364,FLT_ASPECT_1_600);
//free space for new wide values
write32(0x69128,0x7C69586E);
write32(0x69130,0x7E631A14);
//general clipping left half
write32(0x69138,0x3800FF96);
//general clipping right half
write32(0x6913C,0x3A4002E9);
//stage clipping multiplier
PatchWideMulti(0x87CB4, 13);
return true;
}
}
else if(Region == REGION_ID_JAP)
{
if(read32(0x48A104) == FLT_ASPECT_1_200)
{
dbgprintf("PatchWidescreen:[Sonic R] applied\r\n");
//aspect ratio
write32(0x48A104,FLT_ASPECT_1_600);
//free space for new wide values
write32(0x69124,0x7C69586E);
write32(0x6912C,0x7E631A14);
//general clipping left half
write32(0x69134,0x3800FF96);
//general clipping right half
write32(0x69138,0x3A4002E9);
//stage clipping multiplier
PatchWideMulti(0x87BA0, 13);
return true;
}
}
return false;
case 0x4E46: // NFL Blitz 2002
if(Region == REGION_ID_USA)
{
dbgprintf("PatchWidescreen:[NFL Blitz 2002] applied\r\n");
write32(0x199B3C,0xC0040000);
PatchWideMulti(0x199B3C,0);
write32(0x199B44,0xD01F0068);
return true;
}
return false;
case 0x4F33: // NFL Blitz 2003
if(Region == REGION_ID_USA)
{
dbgprintf("PatchWidescreen:[NFL Blitz 2003] applied\r\n");
write32(0x2037A8,0xC01D0000);
PatchWideMulti(0x2037A8,0);
write32(0x2037B0,0xD01F0068);
return true;
}
return false;
case 0x4656: // NFL Blitz Pro
if(Region == REGION_ID_USA)
{
dbgprintf("PatchWidescreen:[NFL Blitz Pro] applied\r\n");
write32(0x274114,0xC0040000);
PatchWideMulti(0x274114,0);
write32(0x27412C,0xD0030068);
return true;
}
return false;
case 0x4541: // Skies of Arcadia Legends
dbgprintf("PatchWidescreen:[Skies of Arcadia Legends] applied\r\n");
if(Region == REGION_ID_USA) {
PatchWideMulti(0x1DCE00,2); //picture effects
PatchWideDiv(0x299334,6); //widescreen, clipping
} else if(Region == REGION_ID_EUR) {
PatchWideMulti(0x1DEADC,2); //picture effects
PatchWideDiv(0x29BC5C,6); //widescreen, clipping
} else if(Region == REGION_ID_JAP) {
PatchWideMulti(0x1DCCDC,1); //picture effects
PatchWideDiv(0x298DE4,6); //widescreen, clipping
}
return true;
case 0x3953: // Sonic Heroes
// Reference: https://wiki.dolphin-emu.org/index.php?title=Sonic_Heroes#16:9_Aspect_Ratio_Fix
if (Region == REGION_ID_USA)
{
if (DOLSize == 2740672-28)
{
// US final version.
write32(0x42D2D4, 0x3F521DAA);
write32(0x42DB20, 0x3F521DAA);
write32(0x42D2E0, 0x3ED21DAA);
return true;
}
else if (DOLSize == 2557472-28 && read32(0x257CF8) == 0x2E666F6E)
{
// Sonic Heroes 10/08/2003 prototype.
// NOTE: The prototype uses an uncompressed font
// file, "sega.fon", while the final version uses
// a compressed font file, "sega.prs".
write32(0x35F67C, 0x3F521DAA);
write32(0x35FE68, 0x3F521DAA);
write32(0x35F688, 0x3ED21DAA);
return true;
}
// NOTE: There's at least one other known prototype,
// dated 11/18/2003, so if the DOL size doesn't match
// any known version, ignore it.
return false;
}
else if (Region == REGION_ID_EUR)
{
// TODO: Not implemented.
return false;
}
else if (Region == REGION_ID_JAP)
{
// NOTE: These addresses were found by calculating the
// difference between .data7 in the US executable
// compared to JP. May not be 100% accurate.
write32(0x42D3B4, 0x3F521DAA);
write32(0x42DC00, 0x3F521DAA);
write32(0x42D3C0, 0x3ED21DAA);
}
return true;
case 0x4B44: // Doshin the Giant
if (Region == REGION_ID_EUR)
{
write32(0x17AABC, 0x3FE38E39);
write32(0x17B0B8, 0xBF2AAAAB);
write32(0x17B0BC, 0x3F2AAAAB);
write32(0x17BBFC, 0xBF2AAAAB);
write32(0x17BC00, 0x3F2AAAAB);
return true;
}
return false;
case 0x494E: // Batman Begins
case 0x3857: // Battalion Wars
case 0x4351: // Buffy the Vampire Slayer: Chaos Bleeds
case 0x424F: // Burnout
case 0x4234: // Burnout 2: Point of Impact
case 0x5143: // Call of Duty 2: Big Red One
case 0x4452: // Dead to Rights
case 0x4449: // Die Hard: Vendetta
case 0x4558: // Disney Extreme Skate Adventure
case 0x4447: // Dragon's Lair 3D: Return to the Lair
case 0x4439: // Drome Racers
case 0x4544: // Eternal Darkness: Sanity's Requiem
case 0x465A: // F-Zero GX
case 0x4641: // FIFA Soccer 2003
case 0x4636: // FIFA Soccer 06
case 0x3446: // FIFA Soccer 07
case 0x4659: // FIFA Street 2
case 0x3646: // 2006 FIFA World Cup
case 0x4559: // Fight Night Round 2
case 0x4644: // Freedom Fighters
case 0x4655: // Future Tactics: The Uprising
case 0x4954: // Geist
case 0x4F59: // GoldenEye: Rogue Agent
case 0x554D: // Gun
case 0x4E4A: // I-Ninja
case 0x4941: // Ice Age 2: The Meltdown
case 0x4855: // The Incredible Hulk: Ultimate Destruction
case 0x4F37: // James Bond 007: NightFire
case 0x4A44: // Judge Dredd: Dredd vs. Death
case 0x4C37: // LEGO Star Wars II: The Original Trilogy
case 0x4D44: // Madden NFL 2002
case 0x5158: // Madden NFL 2004
case 0x4E51: // Madden NFL 2005
case 0x374D: // Madden NFL 07
case 0x5138: // Madden NFL 08
case 0x4E43: // NASCAR Thunder 2003
case 0x4E32: // NASCAR: Dirt to Daytona
case 0x4B33: // NBA 2K3
case 0x4E47: // NCAA Football 2003
case 0x4355: // NCAA Football 2005
case 0x5735: // Need for Speed: Carbon
case 0x5547: // Need for Speed: Underground 2
case 0x4F57: // Need for Speed: Most Wanted
case 0x4633: // NFL 2K3
case 0x4E4E: // NFL Street
case 0x3839: // Pac-Man World Rally
case 0x574B: // Peter Jackson's King Kong: The Official Game of the Movie
case 0x524A: // R: Racing Evolution: Life in the Fast Lane
case 0x5248: // Rayman 3: Hoodlum Havoc
case 0x5253: // SoulCalibur II
case 0x5850: // Sphinx and the Cursed Mummy
case 0x5338: // Spyro: Enter the Dragonfly
case 0x5842: // SSX 3
case 0x584F: // SSX On Tour
case 0x5354: // SSX Tricky
case 0x5341: // Star Fox Adventures
case 0x5358: // Star Wars: The Clone Wars
case 0x3451: // Super Mario Strikers
case 0x4D32: // Super Monkey Ball 2
case 0x334C: // Super Monkey Ball Adventure
case 0x5355: // Superman: Shadow of Apokolips
case 0x4A46: // The Adventures of Jimmy Neutron Boy Genius: Jet Fusion
case 0x3653: // The Legend of Spyro: A New Beginning
case 0x5051: // The Powerpuff Girls: Relish Rampage
case 0x3346: // TimeSplitters: Future Perfect
case 0x5434: // Tony Hawk's Pro Skater 4
case 0x5444: // Tony Hawk's Underground
case 0x3254: // Tony Hawk's Underground 2
case 0x4839: // Tony Hawk's American Wasteland
case 0x4535: // TMNT: Mutant Melee
case 0x574C: // Wallace & Gromit in Project Zoo
// These games all have a built-in 16:9 option.
// Return 'true' so Nintendont doesn't attempt
// to apply any dynamic patches.
// Reference: https://en.wikipedia.org/wiki/List_of_GameCube_games_with_alternate_display_modes
case 0x425A: // Resident Evil Zero
case 0x4249: // Resident Evil Remake
case 0x4841: // Resident Evil 2
case 0x4C45: // Resident Evil 3: Nemesis
// These four Resident Evil games utilize preredered backgrounds in 4:3
// This causes the 3D objects/models to have an odd side effect
// with the background images.
return true;
default:
// No static widescreen patches for this game.
return false;
}
}