/
Patch.c
3654 lines (3475 loc) · 125 KB
/
Patch.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
/*
Nintendont (Kernel) - Playing Gamecubes in Wii mode on a Wii U
Copyright (C) 2013 crediar
Copyright (C) 2014 - 2016 FIX94
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation version 2.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "Patch.h"
#include "string.h"
#include "dol.h"
#include "elf.h"
#include "PatchCodes.h"
#include "PatchWidescreen.h"
#include "PatchTimers.h"
#include "TRI.h"
#include "Config.h"
#include "global.h"
#include "patches.c"
#include "DI.h"
#include "ISO.h"
#include "SI.h"
#include "EXI.h"
#include "codehandler.h"
#include "codehandleronly.h"
#include "ff_utf8.h"
//#define DEBUG_DSP // Very slow!! Replace with raw dumps?
u32 GAME_ID = 0;
u16 GAME_ID6 = 0;
u32 TITLE_ID = 0;
#define PATCH_OFFSET_START (0x3000 - (sizeof(u32) * 3))
#define PATCH_OFFSET_ENTRY PATCH_OFFSET_START - FakeEntryLoad_size
static u32 POffset = PATCH_OFFSET_ENTRY;
vu32 useipl = 0, useipltri = 0;
vu32 DisableSIPatch = 0, DisableEXIPatch = 0;
extern vu32 TRIGame;
#define PRS_DOL 0x131C0000
#define PRS_EXTRACT 0x131C0020
#define PATCH_STATE_NONE 0
#define PATCH_STATE_LOAD 1
#define PATCH_STATE_PATCH 2
#define PATCH_STATE_DONE 4
#define PSO_STATE_NONE 0
#define PSO_STATE_LOAD 1
#define PSO_STATE_PSR 2
#define PSO_STATE_NOENTRY 4
#define PSO_STATE_SWITCH 8
#define SONICRIDERS_BASE_NTSCU 0x4FBD00
#define SONICRIDERS_BASE_NTSCJ 0x4FBD00
#define SONICRIDERS_BASE_PAL 0x4FBDC0
#define SONICRIDERS_HOOK_NTSCU 0x555214
#define SONICRIDERS_HOOK_NTSCJ 0x5551A8
#define SONICRIDERS_HOOK_PAL 0x5554E8
u32 PatchState = PATCH_STATE_NONE;
u32 PSOHack = PSO_STATE_NONE;
u32 ELFLoading = 0;
u32 DOLSize = 0;
u32 DOLMinOff = 0;
u32 DOLMaxOff = 0;
vu32 TRI_BackupAvailable = 0;
vu32 GameEntry = 0, FirstLine = 0;
u32 AppLoaderSize = 0;
u32 MAT2patched = 0;
u32 NeedRelPatches = 0;
static char cheatPath[255];
extern u32 prs_decompress(void* source,void* dest);
extern u32 prs_decompress_size(void* source);
static FuncPattern curFunc;
#ifndef DEBUG_PATCH
#define dbgprintf(...)
#else
extern int dbgprintf( const char *fmt, ...);
#endif
extern u32 UseReadLimit;
extern u32 RealDiscCMD;
u32 IsN64Emu = 0;
// SHA-1 hashes of known DSP modules.
static const unsigned char DSPHashes[][20] =
{
// 0: Dolphin = 0x86840740 = Zelda:WW
{0xC9, 0x7D, 0x1E, 0xD0, 0x71, 0x90, 0x47, 0x3F, 0x6A, 0x66, 0x42, 0xB2, 0x7E, 0x4A, 0xDB, 0xCD, 0xB6, 0xF8, 0x8E, 0xC3},
// 1: Dolphin = 0x56d36052 = Super Mario Sunshine
{0x21, 0xD0, 0xC0, 0xEE, 0x25, 0x3D, 0x8C, 0x9E, 0x02, 0x58, 0x66, 0x7F, 0x3C, 0x1B, 0x11, 0xBC, 0x90, 0x1F, 0x33, 0xE2},
// 2: Dolphin = 0x4e8a8b21 = Sonic Mega Collection
{0xBA, 0xDC, 0x60, 0x15, 0x33, 0x33, 0x28, 0xED, 0xB1, 0x0E, 0x72, 0xF2, 0x5B, 0x5A, 0xFB, 0xF3, 0xEF, 0x90, 0x30, 0x90},
// 3: Dolphin = 0xe2136399 = Mario Party 5
{0xBC, 0x17, 0x36, 0x81, 0x7A, 0x14, 0xB2, 0x1C, 0xCB, 0xF7, 0x3A, 0xD6, 0x8F, 0xDA, 0x57, 0xF8, 0x43, 0x78, 0x1A, 0xAE},
// 4: Dolphin = 0x07f88145 = Zelda:OOT
{0xD9, 0x39, 0x63, 0xE3, 0x91, 0xD1, 0xA8, 0x5E, 0x4D, 0x5F, 0xD9, 0xC2, 0x9A, 0xF9, 0x3A, 0xA9, 0xAF, 0x8D, 0x4E, 0xF2},
// 5: Dolphin = 0x2fcdf1ec = Mario Kart DD
{0xD8, 0x12, 0xAC, 0x09, 0xDC, 0x24, 0x50, 0x6B, 0x0D, 0x73, 0x3B, 0xF5, 0x39, 0x45, 0x1A, 0x23, 0x85, 0xF3, 0xC8, 0x79},
// 6: Dolphin = 0x3daf59b9 = Star Fox Assault
{0x37, 0x44, 0xC3, 0x82, 0xC8, 0x98, 0x42, 0xD4, 0x9D, 0x68, 0x83, 0x1C, 0x2B, 0x06, 0x7E, 0xC7, 0xE8, 0x64, 0x32, 0x44},
// 7: 0-Length DSP - Error
{0xDA, 0x39, 0xA3, 0xEE, 0x5E, 0x6B, 0x4B, 0x0D, 0x32, 0x55, 0xBF, 0xEF, 0x95, 0x60, 0x18, 0x90, 0xAF, 0xD8, 0x07, 0x09},
// 8: Dolphin = 0x6ca33a6d = Donkey Kong Jungle Beat, Zelda:TP
{0x8E, 0x5C, 0xCA, 0xEA, 0xA9, 0x84, 0x87, 0x02, 0xFB, 0x5C, 0x19, 0xD4, 0x18, 0x6E, 0xA7, 0x7B, 0xE5, 0xB8, 0x71, 0x78},
// 9: Dolphin = 0x3ad3b7ac = Paper Mario The Thousand Year Door
{0xBC, 0x1E, 0x0A, 0x75, 0x09, 0xA6, 0x3E, 0x7C, 0xE6, 0x30, 0x44, 0xBE, 0xCC, 0x8D, 0x67, 0x1F, 0xA7, 0xC7, 0x44, 0xE5},
// 10: Dolphin = 0x4be6a5cb = Animal Crossing, Pikmin 1 (USA)
{0x14, 0x93, 0x40, 0x30, 0x0D, 0x93, 0x24, 0xE3, 0xD3, 0xFE, 0x86, 0xA5, 0x68, 0x2F, 0x4C, 0x13, 0x38, 0x61, 0x31, 0x6C},
// 11: Dolphin = 0x42f64ac4 = Luigi's Mansion
{0x09, 0xF1, 0x6B, 0x48, 0x57, 0x15, 0xEB, 0x3F, 0x67, 0x3E, 0x19, 0xEF, 0x7A, 0xCF, 0xE3, 0x60, 0x7D, 0x2E, 0x4F, 0x02},
// 12: Dolphin = 0x267fd05a = Pikmin 1 (PAL)
{0x80, 0x01, 0x60, 0xDF, 0x89, 0x01, 0x9E, 0xE3, 0xE8, 0xF7, 0x47, 0x2C, 0xE0, 0x1F, 0xF6, 0x80, 0xE9, 0x85, 0xB0, 0x24},
// 13: Dolphin = 0x6ba3b3ea = IPL NTSC 1.2 [NOTE: Listed as PAL IPL in Dolphin.]
{0xB4, 0xCB, 0xC0, 0x0F, 0x51, 0x2C, 0xFE, 0xE5, 0xA4, 0xBA, 0x2A, 0x59, 0x60, 0x8A, 0xEB, 0x8C, 0x86, 0xC4, 0x61, 0x45},
// 14: Dolphin = 0x24b22038 = IPL NTSC 1.0
{0xA5, 0x13, 0x45, 0x90, 0x18, 0x30, 0x00, 0xB1, 0x34, 0x44, 0xAE, 0xDB, 0x61, 0xC5, 0x12, 0x0A, 0x72, 0x66, 0x07, 0xAA},
// 15: Dolphin = 0x3389a79e = Metroid Prime Trilogy Wii (Needed?)
{0x9F, 0x3C, 0x9F, 0x9E, 0x05, 0xC7, 0xD5, 0x0B, 0x38, 0x49, 0x2F, 0x2C, 0x68, 0x75, 0x30, 0xFD, 0xE8, 0x6F, 0x9B, 0xCA},
// 16: Dolphin = 0xdf059f68 = Pikmin US Demo (Unknown to Dolphin)
{0x13, 0x07, 0xEF, 0xAF, 0x7E, 0x66, 0x96, 0x60, 0xCE, 0x00, 0x2B, 0x89, 0x6E, 0x7E, 0xD4, 0xE7, 0xD8, 0x0F, 0x11, 0xF7},
};
// DSP patterns.
static const unsigned char DSPPattern[][0x10] =
{
// 0: Hash 12, 1, 0, 5, 8
{0x02, 0x9F, 0x00, 0x12, 0x00, 0x00, 0x00, 0x00, 0x02, 0xFF, 0x00, 0x00, 0x02, 0xFF, 0x00, 0x00},
// 1: Hash 14, 13, 11, 10, 16
{0x02, 0x9F, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x02, 0xFF, 0x00, 0x00, 0x02, 0xFF, 0x00, 0x00},
// 2: Hash 2
{0x00, 0x00, 0x00, 0x00, 0x02, 0x9F, 0x0C, 0x10, 0x02, 0x9F, 0x0C, 0x1F, 0x02, 0x9F, 0x0C, 0x3B},
// 3: Hash 3
{0x00, 0x00, 0x00, 0x00, 0x02, 0x9F, 0x0E, 0x76, 0x02, 0x9F, 0x0E, 0x85, 0x02, 0x9F, 0x0E, 0xA1},
// 4: Hash 4
{0x00, 0x00, 0x00, 0x00, 0x02, 0x9F, 0x0E, 0xB3, 0x02, 0x9F, 0x0E, 0xC2, 0x02, 0x9F, 0x0E, 0xDE},
// 5: Hash 9
{0x00, 0x00, 0x00, 0x00, 0x02, 0x9F, 0x0E, 0x71, 0x02, 0x9F, 0x0E, 0x80, 0x02, 0x9F, 0x0E, 0x9C},
// 6: Hash 6
{0x00, 0x00, 0x00, 0x00, 0x02, 0x9F, 0x0E, 0x88, 0x02, 0x9F, 0x0E, 0x97, 0x02, 0x9F, 0x0E, 0xB3},
// 7: Hash 15
{0x00, 0x00, 0x00, 0x00, 0x02, 0x9F, 0x0D, 0xB0, 0x02, 0x9F, 0x0D, 0xBF, 0x02, 0x9F, 0x0D, 0xDB},
};
typedef struct DspMatch
{
u32 Length;
u32 Pattern;
u32 SHA1;
} DspMatch;
static const DspMatch DspMatches[] =
{
// Order Patterns together by increasing Length
// Length, Pattern, SHA1
{ 0x00001A60, 0, 12 },
{ 0x00001CE0, 0, 1 },
{ 0x00001D20, 0, 0 },
{ 0x00001D20, 0, 5 },
{ 0x00001F00, 0, 8 },
{ 0x00001280, 1, 14 },
{ 0x00001760, 1, 13 },
{ 0x000017E0, 1, 11 },
{ 0x00001A00, 1, 10 },
{ 0x00001B80, 1, 16 },
{ 0x000019E0, 2, 2 },
{ 0x00001EC0, 3, 3 },
{ 0x00001F20, 4, 4 },
{ 0x00001EC0, 5, 9 },
{ 0x00001F00, 6, 6 },
{ 0x00001D40, 7, 15 },
};
#define AX_DSP_NO_DUP3 (0xFFFF)
static void PatchAX_Dsp(u32 ptr, u32 Dup1, u32 Dup2, u32 Dup3, u32 Dup2Offset)
{
static const u32 MoveLength = 0x22;
static const u32 CopyLength = 0x12;
static const u32 CallLength = 0x2 + 0x2; // call (2) ; jmp (2)
static const u32 New1Length = 0x1 * 3 + 0x2 + 0x7; // 3 * orc (1) ; jmp (2) ; patch (7)
static const u32 New2Length = 0x1; // ret
u32 SourceAddr = Dup1 + MoveLength;
u32 DestAddr = Dup2 + CallLength + CopyLength + New2Length;
u32 Dup2PAddr = DestAddr; // Dup2+0x17 (0xB Patch fits before +0x22)
u32 Tmp;
DestAddr--;
W16((u32)ptr + (DestAddr)* 2, 0x02DF); // ret
while (SourceAddr >= Dup1 + 1) // ensure include Dup1 below
{
SourceAddr -= 2;
Tmp = R32((u32)ptr + (SourceAddr)* 2); // original instructions
if ((Tmp & 0xFFFFFFFF) == 0x195E2ED1) // lrri $AC0.M srs @SampleFormat, $AC0.M
{
DestAddr -= 7;
W32((u32)ptr + (DestAddr + 0x0) * 2, 0x03400003); // andi $AC1.M, #0x0003
W32((u32)ptr + (DestAddr + 0x2) * 2, 0x8100009E); // clr $ACC0 -
W32((u32)ptr + (DestAddr + 0x4) * 2, 0x200002CA); // lri $AC0.M, 0x2000 lsrn
W16((u32)ptr + (DestAddr + 0x6) * 2, 0x1FFE); // mrr $AC1.M, $AC0.M
Tmp = Tmp | 0x00010100; // lrri $AC1.M srs @SampleFormat, $AC1.M
}
DestAddr -= 2;
W32((u32)ptr + (DestAddr)* 2, Tmp); // unchanged
if ((Tmp & 0x0000FFF1) == 0x00002ED0) // srs @ACxAH, $AC0.M
{
DestAddr -= 1;
W32((u32)ptr + (DestAddr)* 2, (Tmp & 0xFFFF0000) | 0x3E00); // orc AC0.M AC1.M
}
if (DestAddr == Dup2 + CallLength) // CopyLength must be even
{
DestAddr = Dup1 + CallLength + MoveLength - CopyLength + New1Length;
DestAddr -= 2;
W32((u32)ptr + (DestAddr)* 2, 0x029F0000 | (Dup2 + CallLength)); // jmp Dup2+4
}
}
W32((u32)ptr + (Dup1 + 0x00) * 2, 0x02BF0000 | (Dup1 + CallLength)); // call Dup1+4
W32((u32)ptr + (Dup1 + 0x02) * 2, 0x029F0000 | (Dup1 + MoveLength)); // jmp Dup1+0x22
W32((u32)ptr + (Dup2 + 0x00) * 2, 0x02BF0000 | (Dup1 + CallLength)); // call Dup1+4
W32((u32)ptr + (Dup2 + 0x02) * 2, 0x029F0000 | (Dup2 + MoveLength)); // jmp Dup2+0x22
Tmp = R32((u32)ptr + (Dup1 + 0x98) * 2); // original instructions
W32((u32)ptr + (Dup1 + 0x98) * 2, 0x02BF0000 | (Dup2PAddr)); // call Dup2PAddr
W32((u32)ptr + (Dup2 + Dup2Offset) * 2, 0x02BF0000 | (Dup2PAddr)); // call Dup2PAddr
W16((u32)ptr + (Dup2PAddr + 0x00) * 2, Tmp >> 16); // original instructions (Start of Dup2PAddr [0xB long])
W32((u32)ptr + (Dup2PAddr + 0x01) * 2, 0x27D10340); // lrs $AC1.M, @SampleFormat -
W32((u32)ptr + (Dup2PAddr + 0x03) * 2, 0x00038100); // andi $AC1.M, #0x0003 clr $ACC0
W32((u32)ptr + (Dup2PAddr + 0x05) * 2, 0x009E1FFF); // lri $AC0.M, #0x1FFF
W16((u32)ptr + (Dup2PAddr + 0x07) * 2, 0x02CA); // lsrn
W16((u32)ptr + (Dup2PAddr + 0x08) * 2, Tmp & 0xFFFF); // original instructions
W32((u32)ptr + (Dup2PAddr + 0x09) * 2, 0x3D0002DF); // andc $AC1.M, $AC0.M ret
if (Dup3 != AX_DSP_NO_DUP3)
{
W32((u32)ptr + (Dup3 + 0x00) * 2, 0x02BF0000 | (Dup1 + CallLength)); // call Dup1+4
W32((u32)ptr + (Dup3 + 0x02) * 2, 0x029F0000 | (Dup3 + MoveLength)); // jmp Dup3+0x22
W32((u32)ptr + (Dup3 + 0x04) * 2, 0x27D10340); // lrs $AC1.M, @SampleFormat -
W32((u32)ptr + (Dup3 + 0x06) * 2, 0x00038100); // andi $AC1.M, #0x0003 clr $ACC0
W32((u32)ptr + (Dup3 + 0x08) * 2, 0x009E1FFF); // lri $AC0.M, #0x1FFF
W16((u32)ptr + (Dup3 + 0x0A) * 2, 0x02CA); // lsrn
Tmp = R32((u32)ptr + (Dup3 + 0x5D) * 2); // original instructions
W16((u32)ptr + (Dup3 + 0x0B) * 2, Tmp >> 16); // original instructions
W16((u32)ptr + (Dup3 + 0x0C) * 2, 0x3D00); // andc $AC1.M, $AC0.M
W16((u32)ptr + (Dup3 + 0x0D) * 2, Tmp & 0xFFFF); // original instructions
Tmp = R32((u32)ptr + (Dup3 + 0x5F) * 2); // original instructions
W32((u32)ptr + (Dup3 + 0x0E) * 2, Tmp); // original instructions includes ret
W32((u32)ptr + (Dup3 + 0x5D) * 2, 0x029F0000 | (Dup3 + CallLength)); // jmp Dup3+0x4
}
return;
}
static void PatchZelda_Dsp(u32 DspAddress, u32 PatchAddr, u32 OrigAddress, bool Split, bool KeepOrig)
{
u32 Tmp = R32(DspAddress + (OrigAddress + 0) * 2); // original instructions at OrigAddress
if (Split)
{
W32(DspAddress + (PatchAddr + 0) * 2, (Tmp & 0xFFFF0000) | 0x00000260); // split original instructions at OrigAddress
W32(DspAddress + (PatchAddr + 2) * 2, 0x10000000 | (Tmp & 0x0000FFFF)); // ori $AC0.M, 0x1000 in between
}
else
{
W32(DspAddress + (PatchAddr + 0) * 2, 0x02601000); // ori $AC0.M, 0x1000
W32(DspAddress + (PatchAddr + 2) * 2, Tmp); // original instructions at OrigAddress
}
if (KeepOrig)
{
Tmp = R32(DspAddress + (PatchAddr + 4) * 2); // original instructions at end of patch
Tmp = (Tmp & 0x0000FFFF) | 0x02DF0000; // ret/
}
else
Tmp = 0x02DF02DF; // ret/ret
W32(DspAddress + (PatchAddr + 4) * 2, Tmp);
W32(DspAddress + (OrigAddress + 0) * 2, 0x02BF0000 | PatchAddr); // call PatchAddr
}
static void PatchZeldaInPlace_Dsp(u32 DspAddress, u32 OrigAddress)
{
W32(DspAddress + (OrigAddress + 0) * 2, 0x009AFFFF); // lri $AX0.H, #0xffff
W32(DspAddress + (OrigAddress + 2) * 2, 0x2AD62AD7); // srs @ACEAH, $AX0.H/srs @ACEAL, $AX0.H
W32(DspAddress + (OrigAddress + 4) * 2, 0x02601000); // ori $AC0.M, 0x1000
}
static void DoDSPPatch( char *ptr, u32 Version )
{
switch (Version)
{
case 0: // Zelda:WW
{
// 5F8 - part of halt routine
PatchZelda_Dsp( (u32)ptr, 0x05F8, 0x05B1, true, false );
PatchZeldaInPlace_Dsp( (u32)ptr, 0x0566 );
} break;
case 1: // Mario Sunshine
{
// E66 - unused
PatchZelda_Dsp( (u32)ptr, 0xE66, 0x531, false, false );
PatchZelda_Dsp( (u32)ptr, 0xE66, 0x57C, false, false ); // same orig instructions
} break;
case 2: // SSBM
{
PatchAX_Dsp( (u32)ptr, 0x5A8, 0x65D, 0x707, 0x8F );
} break;
case 3: // Mario Party 5
{
PatchAX_Dsp( (u32)ptr, 0x6A3, 0x758, 0x802, 0x8F );
} break;
case 4: // Beyond Good and Evil
{
PatchAX_Dsp( (u32)ptr, 0x6E0, 0x795, 0x83F, 0x8F );
} break;
case 5: // Mario Kart Double Dash
{
// 5F8 - part of halt routine
PatchZelda_Dsp( (u32)ptr, 0x05F8, 0x05B1, true, false );
PatchZeldaInPlace_Dsp( (u32)ptr, 0x0566 );
} break;
case 6: // Star Fox Assault
{
PatchAX_Dsp( (u32)ptr, 0x69E, 0x753, 0x814, 0xA4 );
} break;
case 7: // 0 Length DSP
{
dbgprintf( "Error! 0 Length DSP\r\n" );
} break;
case 8: // Donkey Kong Jungle Beat
{
// 6E5 - part of halt routine
PatchZelda_Dsp( (u32)ptr, 0x06E5, 0x069E, true, false );
PatchZeldaInPlace_Dsp( (u32)ptr, 0x0653 );
} break;
case 9: // Paper Mario The Thousand Year Door
{
PatchAX_Dsp( (u32)ptr, 0x69E, 0x753, 0x7FD, 0x8F );
} break;
case 10: // Animal Crossing
{
// CF4 - unused
PatchZelda_Dsp( (u32)ptr, 0x0CF4, 0x00C0, false, false );
PatchZelda_Dsp( (u32)ptr, 0x0CF4, 0x010B, false, false ); // same orig instructions
} break;
case 11: // Luigi
{
// BE8 - unused
PatchZelda_Dsp( (u32)ptr, 0x0BE8, 0x00BE, false, false );
PatchZelda_Dsp( (u32)ptr, 0x0BE8, 0x0109, false, false ); // same orig instructions
} break;
case 12: // Pikmin PAL
{
// D2B - unused
PatchZelda_Dsp( (u32)ptr, 0x0D2B, 0x04A8, false, true );
PatchZelda_Dsp( (u32)ptr, 0x0D2B, 0x04F3, false, true ); // same orig instructions
} break;
case 13: // IPL NTSC v1.2
{
// BA8 - unused
PatchZelda_Dsp( (u32)ptr, 0x0BA8, 0x00BE, false, false );
PatchZelda_Dsp( (u32)ptr, 0x0BA8, 0x0109, false, false ); // same orig instructions
} break;
case 14: // IPL NTSC v1.0
{
// 938 - unused
PatchZelda_Dsp( (u32)ptr, 0x0938, 0x00BE, false, false );
PatchZelda_Dsp( (u32)ptr, 0x0938, 0x0109, false, false ); // same orig instructions
} break;
case 15: // Metroid Prime Trilogy Wii (needed?)
{
PatchAX_Dsp( (u32)ptr, 0x69E, 0x753, AX_DSP_NO_DUP3, 0xA4 );
} break;
case 16: // Pikmin US Demo (Unknown to Dolphin)
{
// DB8 - unused
PatchZelda_Dsp( (u32)ptr, 0x0DB8, 0x00CD, false, false );
PatchZelda_Dsp( (u32)ptr, 0x0DB8, 0x0118, false, false ); // same orig instructions
} break;
default:
{
} break;
}
}
static bool write32A( u32 Offset, u32 Value, u32 CurrentValue, u32 ShowAssert )
{
if( read32(Offset) != CurrentValue )
{
//if( ShowAssert)
//dbgprintf("AssertFailed: Offset:%08X is:%08X should:%08X\r\n", Offset, read32(Offset), CurrentValue );
return false;
}
write32( Offset, Value );
return true;
}
void PatchB( u32 dst, u32 src )
{
u32 newval = (dst - src);
newval&= 0x03FFFFFC;
newval|= 0x48000000;
*(vu32*)src = newval;
}
void PatchBL( u32 dst, u32 src )
{
u32 newval = (dst - src);
newval&= 0x03FFFFFC;
newval|= 0x48000001;
*(vu32*)src = newval;
}
/*
This area gets used by IOS, this workaround fixes that problem.
*/
u32 Patch31A0Backup = 0;
static void Patch31A0( void )
{
if(Patch31A0Backup == 0)
return;
u32 PatchOffset = PATCH_OFFSET_START;
//From Russia with Love stores data here not code so
//do NOT add a jump in there, it would break the game
if(TITLE_ID != 0x474C5A && DOLMinOff < 0x31A0)
{
//backup data
u32 CurBuf = read32(0x319C);
//create jump for it
PatchB(PatchOffset, 0x319C);
if ((CurBuf & 0xFC000002) == 0x40000000)
{
u32 Orig = CurBuf;
u32 NewAddr = (((s16)(CurBuf & 0xFFFC)) + 0x319C - PatchOffset);
CurBuf = (CurBuf & 0xFFFF0003) | NewAddr;
dbgprintf("319C:Changed 0x%08X to 0x%08X\r\n", Orig, CurBuf);
}
else if ((CurBuf & 0xFC000002) == 0x48000000)
{
u32 Orig = CurBuf;
u32 BaseAddr = (CurBuf & 0x3FFFFFC);
if(BaseAddr & 0x2000000) BaseAddr |= 0xFC000000;
u32 NewAddr = (((s32)BaseAddr) + 0x319C - PatchOffset) & 0x3FFFFFC;
CurBuf = (CurBuf & 0xFC000003) | NewAddr;
dbgprintf("319C:Changed 0x%08X to 0x%08X\r\n", Orig, CurBuf);
}
write32(PatchOffset, CurBuf);
PatchOffset += 4;
}
u32 CurBuf = Patch31A0Backup;
if ((CurBuf & 0xFC000002) == 0x40000000)
{
u32 Orig = CurBuf;
u32 NewAddr = (((s16)(CurBuf & 0xFFFC)) + 0x31A0 - PatchOffset);
CurBuf = (CurBuf & 0xFFFF0003) | NewAddr;
dbgprintf("31A0:Changed 0x%08X to 0x%08X\r\n", Orig, CurBuf);
}
else if ((CurBuf & 0xFC000002) == 0x48000000)
{
u32 Orig = CurBuf;
u32 BaseAddr = (CurBuf & 0x3FFFFFC);
if(BaseAddr & 0x2000000) BaseAddr |= 0xFC000000;
u32 NewAddr = (((s32)BaseAddr) + 0x31A0 - PatchOffset) & 0x3FFFFFC;
CurBuf = (CurBuf & 0xFC000003) | NewAddr;
dbgprintf("31A0:Changed 0x%08X to 0x%08X\r\n", Orig, CurBuf);
}
write32(PatchOffset, CurBuf);
if(P2C(GameEntry) == 0x31A0) //terrible case
GameEntry = (PatchOffset | (1<<31));
PatchOffset += 4;
//jump back
PatchB(0x31A4, PatchOffset);
}
u32 PatchCopy(const u8 *PatchPtr, const u32 PatchSize)
{
POffset -= PatchSize;
memcpy( (void*)POffset, PatchPtr, PatchSize );
return POffset;
}
void PatchFuncInterface( char *dst, u32 Length )
{
u32 DIPatched = 0;
u32 SIPatched = 0;
u32 EXIPatched = 0;
u32 AIPatched = 0;
int i;
u32 LISReg = 32;
u32 LISOff = 0;
u32 LISOp = 0;
for( i=0; i < Length; i+=4 )
{
u32 op = read32( (u32)dst + i );
if( (op & 0xFC00FFFF) == 0x3C00CC00 ) // lis rX, 0xCC00
{
LISReg = (op >> 21) & 0x1F;
LISOff = (u32)dst + i;
LISOp = op & 0xFFFF0000;
continue;
}
if( (op & 0xFC1F0000) == 0x38000000 || // li rX, x
(op & 0xFC1F0000) == 0x3C000000 ) // lis rX, x
{
u32 dstR = (op >> 21) & 0x1F;
if (dstR == LISReg)
LISReg = 32;
continue;
}
if( (op & 0xFC00FF00) == 0x38006C00 ) // addi rX, rY, 0x6C00 (ai)
{
u32 src = (op >> 16) & 0x1F;
if( src == LISReg )
{
write32( (u32)LISOff, LISOp | 0x0000CD80 ); // Patch to: lis rX, 0xCD80
//dbgprintf("AI:[%08X] %08X: lis r%u, 0xCD80\r\n", (u32)LISOff, read32( (u32)LISOff), LISReg );
AIPatched++;
LISReg = 32;
}
u32 dstR = (op >> 21) & 0x1F;
if( dstR == LISReg )
LISReg = 32;
continue;
}
else if( (op & 0xFC00FF00) == 0x38006400 ) // addi rX, rY, 0x6400 (si)
{
u32 src = (op >> 16) & 0x1F;
if( src == LISReg )
{
if (DisableSIPatch)
{
write32((u32)LISOff, LISOp | 0x0000CD80); // Patch to: lis rX, 0xCD80
//dbgprintf("SI:[%08X] %08X: lis r%u, 0xCD80\r\n", (u32)LISOff, read32( (u32)LISOff), LISReg );
}
else
{
write32((u32)LISOff, LISOp | 0x0000D302); // Patch to: lis rX, 0xD302
//dbgprintf("SI:[%08X] %08X: lis r%u, 0xD302\r\n", (u32)LISOff, read32( (u32)LISOff), LISReg );
}
SIPatched++;
LISReg = 32;
}
u32 dstR = (op >> 21) & 0x1F;
if( dstR == LISReg )
LISReg = 32;
continue;
}
else if( (op & 0xFC00FF00) == 0x38006800 ) // addi rX, rY, 0x6800 (exi)
{
u32 src = (op >> 16) & 0x1F;
if( src == LISReg )
{
if( DisableEXIPatch )
{
write32((u32)LISOff, LISOp | 0x0000CD80); // Patch to: lis rX, 0xCD80
//dbgprintf("EXI:[%08X] %08X: lis r%u, 0xCD80\r\n", (u32)LISOff, read32( (u32)LISOff), LISReg );
EXIPatched++;
}
LISReg = 32;
}
u32 dstR = (op >> 21) & 0x1F;
if( dstR == LISReg )
LISReg = 32;
continue;
}
else if( (op & 0xFC00FF00) == 0x38006000 ) // addi rX, rY, 0x6000 (di)
{
u32 src = (op >> 16) & 0x1F;
if( src == LISReg )
{
write32((u32)LISOff, LISOp | 0x0000D302);
//dbgprintf("DI:[%08X] %08X: lis r%u, 0xD302\r\n", (u32)LISOff, read32( (u32)LISOff), LISReg );
DIPatched++;
LISReg = 32;
}
u32 dstR = (op >> 21) & 0x1F;
if( dstR == LISReg )
LISReg = 32;
continue;
}
if ((op & 0xFC00FF00) == 0x60006C00) // ori rX, rY, 0x6C00 (ai)
{
u32 src = (op >> 16) & 0x1F;
if (src == LISReg)
{
write32((u32)LISOff, LISOp | 0x0000CD80); // Patch to: lis rX, 0xCD80
//dbgprintf("AI:[%08X] %08X: lis r%u, 0xCD80\r\n", (u32)LISOff, read32((u32)LISOff), LISReg);
AIPatched++;
LISReg = 32;
}
u32 dstR = (op >> 21) & 0x1F;
if (dstR == LISReg)
LISReg = 32;
continue;
}
else if ((op & 0xFC00FF00) == 0x60006400) // ori rX, rY, 0x6400 (si)
{
u32 src = (op >> 16) & 0x1F;
if (src == LISReg)
{
if (DisableSIPatch)
{
write32((u32)LISOff, LISOp | 0x0000CD80); // Patch to: lis rX, 0xCD80
//dbgprintf("SI:[%08X] %08X: lis r%u, 0xCD80\r\n", (u32)LISOff, read32((u32)LISOff), LISReg);
}
else
{
write32((u32)LISOff, LISOp | 0x0000D302); // Patch to: lis rX, 0xD302
//dbgprintf("SI:[%08X] %08X: lis r%u, 0xD302\r\n", (u32)LISOff, read32((u32)LISOff), LISReg);
}
SIPatched++;
LISReg = 32;
}
u32 dstR = (op >> 21) & 0x1F;
if (dstR == LISReg)
LISReg = 32;
continue;
}
else if ((op & 0xFC00FF00) == 0x60006800) // ori rX, rY, 0x6800 (exi)
{
u32 src = (op >> 16) & 0x1F;
if (src == LISReg)
{
if ( DisableEXIPatch )
{
write32((u32)LISOff, LISOp | 0x0000CD80); // Patch to: lis rX, 0xCD80
//dbgprintf("EXI:[%08X] %08X: lis r%u, 0xCD80\r\n", (u32)LISOff, read32((u32)LISOff), LISReg);
EXIPatched++;
LISReg = 32;
}
}
u32 dstR = (op >> 21) & 0x1F;
if (dstR == LISReg)
LISReg = 32;
continue;
}
else if ((op & 0xFC00FF00) == 0x60006000) // ori rX, rY, 0x6000 (di)
{
u32 src = (op >> 16) & 0x1F;
if (src == LISReg)
{
write32((u32)LISOff, LISOp | 0x0000D302);
//dbgprintf("DI:[%08X] %08X: lis r%u, 0xD302\r\n", (u32)LISOff, read32( (u32)LISOff), LISReg );
DIPatched++;
LISReg = 32;
}
u32 dstR = (op >> 21) & 0x1F;
if (dstR == LISReg)
LISReg = 32;
continue;
}
if (((op & 0xF8000000) == 0x80000000) // lwz and lwzu
|| ( (op & 0xF8000000 ) == 0x90000000 ) ) // stw and stwu
{
u32 src = (op >> 16) & 0x1F;
u32 dstR = (op >> 21) & 0x1F;
u32 val = op & 0xFFFF;
if( src == LISReg )
{
if( (val & 0xFF00) == 0x6C00 ) // case with 0x6CXY(rZ) (ai)
{
write32((u32)LISOff, LISOp | 0x0000CD80); // Patch to: lis rX, 0xCD80
//dbgprintf("AI:[%08X] %08X: lis r%u, 0xCD80\r\n", (u32)LISOff, read32( (u32)LISOff), LISReg );
AIPatched++;
LISReg = 32;
}
else if((val & 0xFF00) == 0x6400) // case with 0x64XY(rZ) (si)
{
if (DisableSIPatch)
{
write32((u32)LISOff, LISOp | 0x0000CD80); // Patch to: lis rX, 0xCD80
//dbgprintf("SI:[%08X] %08X: lis r%u, 0xCD80\r\n", (u32)LISOff, read32( (u32)LISOff), LISReg );
}
else
{
write32((u32)LISOff, LISOp | 0x0000D302); // Patch to: lis rX, 0xD302
//dbgprintf("SI:[%08X] %08X: lis r%u, 0xD302\r\n", (u32)LISOff, read32( (u32)LISOff), LISReg );
}
SIPatched++;
LISReg = 32;
}
else if((val & 0xFF00) == 0x6800) // case with 0x68XY(rZ) (exi)
{
if( DisableEXIPatch )
{
write32((u32)LISOff, LISOp | 0x0000CD80); // Patch to: lis rX, 0xCD80
//dbgprintf("EXI:[%08X] %08X: lis r%u, 0xCD80\r\n", (u32)LISOff, read32( (u32)LISOff), LISReg );
EXIPatched++;
}
LISReg = 32;
}
else if((val & 0xFF00) == 0x6000) // case with 0x60XY(rZ) (di)
{
write32((u32)LISOff, LISOp | 0x0000D302);
//dbgprintf("DI:[%08X] %08X: lis r%u, 0xD302\r\n", (u32)LISOff, read32( (u32)LISOff), LISReg );
DIPatched++;
LISReg = 32;
}
}
if( dstR == LISReg )
LISReg = 32;
continue;
}
if( op == 0x4E800020 ) // blr
LISReg = 32;
}
dbgprintf("Patch:[SI] applied %u times\r\n", SIPatched);
if( DisableEXIPatch ) dbgprintf("Patch:[EXI] applied %u times\r\n", EXIPatched);
dbgprintf("Patch:[AI] applied %u times\r\n", AIPatched);
dbgprintf("Patch:[DI] applied %u times\r\n", DIPatched);
}
static u32 piReg = 0;
static inline bool PatchProcessorInterface( u32 BufAt0, u32 Buffer )
{
/* Pokemon XD - PI_FIFO_WP Direct */
if(BufAt0 == 0x80033014 && (read32(Buffer+12) & 0xFC00FFFF) == 0x540037FE) //extrwi rZ, rY, 1,5
{
// Extract WRAPPED bit
u32 op = read32(Buffer+12);
W16(Buffer+14, 0x1FFE);
u32 src = (op >> 21) & 0x1F; //rY
u32 dst = (op >> 16) & 0x1F; //rZ
dbgprintf( "Patch:[PI_FIFO_WP PKM] extrwi r%i,r%i,1,2 (0x%08X)\r\n", dst, src, Buffer+12 );
return true;
}
/* Dolphin SDK - GX __piReg */
if(piReg && (BufAt0 & 0xFC0FFFFF) == (0x800D0000 | piReg)) // lwz rX, __piReg(r13)
{
u32 dst = (BufAt0 >> 21) & 0x1F; //rX
u32 piRegBuf = Buffer - 4;
u32 lPtr, sPtr;
s32 lReg = -1, sReg = -1;
for(lPtr = 0; lPtr < 0x20; lPtr += 4)
{
u32 op = read32(piRegBuf+lPtr);
if(lReg == -1)
{
if((op & 0xFC00FFFF) == 0x80000014) //lwz rY, 0x14(rX)
{
u32 src = (op >> 16) & 0x1F;
if(src == dst)
lReg = (op >> 21) & 0x1F; //rY
}
}
else
{
if((op & 0xFC00FFFF) == 0x54000188) //rlwinm rZ, rY, 0,6,4
{
u32 lSrc = (op >> 21) & 0x1F; //rY
if(lSrc == lReg)
{
// Keep WRAPPED bit
W16(piRegBuf+lPtr+2, 0x00C2);
u32 lDst = (op >> 16) & 0x1F; //rZ
dbgprintf( "Patch:[PI_FIFO_WP] rlwinm r%i,r%i,0,3,1 (0x%08X)\r\n", lDst, lSrc, piRegBuf+lPtr );
return true;
}
}
else if((op & 0xFC00FFFF) == 0x540037FE) //extrwi rZ, rY, 1,5
{
u32 lSrc = (op >> 21) & 0x1F; //rY
if(lSrc == lReg)
{
// Extract WRAPPED bit
W16(piRegBuf+lPtr+2, 0x1FFE);
u32 lDst = (op >> 16) & 0x1F; //rZ
dbgprintf( "Patch:[PI_FIFO_WP] extrwi r%i,r%i,1,2 (0x%08X)\r\n", lDst, lSrc, piRegBuf+lPtr );
return true;
}
}
}
if(sReg == -1)
{
if((op & 0xFC00FFFF) == 0x54000188) //rlwinm rY, rZ, 0,6,4
{
sPtr = lPtr;
sReg = (op >> 16) & 0x1F; //rY
}
}
else
{
if((op & 0xFC00FFFF) == 0x90000014) //stw rY, 0x14(rX)
{
u32 sDst = (op >> 16) & 0x1F; //rX
u32 sSrc = (op >> 21) & 0x1F; //rY
if(sSrc == sReg && dst == sDst)
{
// Keep WRAPPED bit
W16(piRegBuf+sPtr+2, 0x00C2);
sSrc = (read32(piRegBuf+sPtr) >> 21) & 0x1F;
dbgprintf( "Patch:[PI_FIFO_WP] rlwinm r%i,r%i,0,3,1 (0x%08X)\r\n", sReg, sSrc, piRegBuf+sPtr );
return true;
}
}
}
}
}
return false;
}
// HACK: PSO 0x80001800 move to 0x931C1800
void PatchPatchBuffer(char *dst)
{
int i;
u32 LISReg = -1;
u32 LISOff = -1;
for (i = 0;; i += 4)
{
u32 op = read32((u32)dst + i);
if ((op & 0xFC1FFFFF) == 0x3C008000) // lis rX, 0x8000
{
LISReg = (op & 0x3E00000) >> 21;
LISOff = (u32)dst + i;
}
if ((op & 0xFC000000) == 0x38000000) // li rX, x
{
u32 src = (op >> 16) & 0x1F;
u32 dst = (op >> 21) & 0x1F;
if ((src != LISReg) && (dst == LISReg))
{
LISReg = -1;
LISOff = (u32)dst + i;
}
}
if ((op & 0xFC00FFFF) == 0x38001800) // addi rX, rY, 0x1800 (patch buffer)
{
u32 src = (op >> 16) & 0x1F;
if (src == LISReg)
{
write32((u32)LISOff, (LISReg << 21) | 0x3C00931C); // Patch to: lis rX, 0x931C
dbgprintf("Patch:[%08X] %08X: lis r%u, 0x931C\r\n", (u32)LISOff, read32( (u32)LISOff), LISReg );
LISReg = -1;
}
u32 dst = (op >> 21) & 0x1F;
if (dst == LISReg)
LISReg = -1;
}
if (op == 0x4E800020) // blr
break;
}
}
static bool IsPokemonDemo()
{
if( (DOLSize == 4101476 && DOLMinOff == 0x3100 && DOLMaxOff == 0x4CCFE0 &&
read32(0x27EA58) == 0x504F4BE9 && read32(0x27EA5C) == 0x4D4F4E20) || //Colosseum EUR
(DOLSize == 4336100 && DOLMinOff == 0x3100 && DOLMaxOff == 0x4F14C0 &&
read32(0x2F89DC) == 0x504F4B65 && read32(0x2F89E0) == 0x4D4F4E20) || //Pokemon XD USA
(DOLSize == 4548516 && DOLMinOff == 0x3100 && DOLMaxOff == 0x520D20 &&
read32(0x2F3AE4) == 0x504F4B65 && read32(0x2F3AE8) == 0x4D4F4E20) ) //Pokemon XD EUR
{
dbgprintf("Patch:Detected Pokemon Demo, using memset patches\r\n");
return true;
}
return false;
}
static bool DemoNeedsPaperMarioDMA()
{
if( (DOLSize == 3983396 && DOLMinOff == 0x3100 && DOLMaxOff == 0x41E4E0 &&
read32(0x2BB458) == 0x50415045 && read32(0x2BB45C) == 0x52435241) || //Paper Mario RPG JAP
(DOLSize == 3984836 && DOLMinOff == 0x3100 && DOLMaxOff == 0x41EA80 &&
read32(0x2BB818) == 0x50415045 && read32(0x2BB81C) == 0x52435241) || //Paper Mario 2 USA
(DOLSize == 4019876 && DOLMinOff == 0x3100 && DOLMaxOff == 0x429140 &&
read32(0x2BF4C0) == 0x50415045 && read32(0x2BF4C4) == 0x52435241) || //Paper Mario TTYD USA
(DOLSize == 4068836 && DOLMinOff == 0x3100 && DOLMaxOff == 0x4359C0 &&
read32(0x2CAF00) == 0x50415045 && read32(0x2CAF04) == 0x52435241) ) //Paper Mario TTYD EUR
{
dbgprintf("Patch:Known Problematic Demo, using ARStartDMA_PM\r\n");
return true;
}
return false;
}
static bool DemoNeedsPostRequest()
{
if( (DOLSize == 4107972 && DOLMinOff == 0x3100 && DOLMaxOff == 0x412760 &&
read32(0x3768E0) == 0x53756E73 && read32(0x3768E4) == 0x68696E65) || //Sunshine JAP
(DOLSize == 4123684 && DOLMinOff == 0x3100 && DOLMaxOff == 0x416460 &&
read32(0x3A61AC) == 0x53756E73 && read32(0x3A61B0) == 0x68696E65) || //Sunshine EUR
(DOLSize == 4124068 && DOLMinOff == 0x3100 && DOLMaxOff == 0x4165E0 &&
read32(0x3A632C) == 0x53756E73 && read32(0x3A6330) == 0x68696E65) || //Sunshine USA
(DOLSize == 3731268 && DOLMinOff == 0x3100 && DOLMaxOff == 0x4CD360 &&
read32(0x377900) == 0x4D616E73 && read32(0x377904) == 0x696F6E00) || //Luigis Mansion EUR
(DOLSize == 3808868 && DOLMinOff == 0x3100 && DOLMaxOff == 0x4DFE80 &&
read32(0x38AAD0) == 0x4D616E73 && read32(0x38AAD4) == 0x696F6E00) || //Luigis Mansion USA
(DOLSize == 3102820 && DOLMinOff == 0x3100 && DOLMaxOff == 0x3EC180 &&
read32(0x2AA53C) == 0x50696B6D && read32(0x2AA540) == 0x696E2064) || //Pikmin EUR
(DOLSize == 3110372 && DOLMinOff == 0x3100 && DOLMaxOff == 0x3EE780 &&
read32(0x2AC2BC) == 0x50696B6D && read32(0x2AC2C0) == 0x696E2064) || //Pikmin USA
(DOLSize == 3141732 && DOLMinOff == 0x3100 && DOLMaxOff == 0x3F59A0 &&
read32(0x2B28DC) == 0x50696B6D && read32(0x2B28E0) == 0x696E2064) ) //Pikmin JAP
{
dbgprintf("Patch:Known Problematic Demo, using ARQPostRequest\r\n");
return true;
}
return false;
}
static bool DemoNeedsHookPatch()
{
if( (DOLSize == 2044804 && DOLMinOff == 0x3100 && DOLMaxOff == 0x2EE600 &&
read32(0x1A9CA8) == 0x4A4F4520 && read32(0x1A9CAC) == 0x4D555354) || //Viewtiful Joe USA
(DOLSize == 2044804 && DOLMinOff == 0x3100 && DOLMaxOff == 0x2EE600 &&
read32(0x1A9CE8) == 0x4A4F4520 && read32(0x1A9CEC) == 0x4D555354) || //Viewtiful Joe JAP
(DOLSize == 2556708 && DOLMinOff == 0x3100 && DOLMaxOff == 0x3732A0 &&
read32(0x20A1D0) == 0x4A4F4520 && read32(0x20A1D4) == 0x4D555354) || //Viewtiful Joe EUR
(DOLSize == 2176260 && DOLMinOff == 0x3100 && DOLMaxOff == 0x2D99A0 &&
read32(0x1CF268) == 0x62696F68 && read32(0x1CF26C) == 0x617A6172) || //Biohazard 4 JAP
(DOLSize == 2177508 && DOLMinOff == 0x3100 && DOLMaxOff == 0x2FDCE0 &&
read32(0x1D2A00) == 0x62696F68 && read32(0x1D2A04) == 0x617A6172) || //Resident Evil 4 USA
(DOLSize == 1118820 && DOLMinOff == 0x3100 && DOLMaxOff == 0x3C4C40 &&
read32(0x0E1CD0) == 0x4D617269 && read32(0x0E1CD4) == 0x6F426173) ) //Mario Baseball USA
{
dbgprintf("Patch:Known Problematic Demo, using ARStartDMA_Hook\r\n");
return true;
}
return false;
}
static bool GameNeedsHook()
{
if( (TITLE_ID) == 0x473258 ) // Sonic Gems Collection
return (DOLSize != 1440644 && DOLSize != 1440100 && DOLSize != 1439812); //Everything except Sonic Fighters
return( (TITLE_ID) == 0x474234 || // Burnout 2
(TITLE_ID) == 0x47564A || // Viewtiful Joe
(TITLE_ID) == 0x474145 || // Doubutsu no Mori e+
(TITLE_ID) == 0x474146 || // Animal Crossing
(TITLE_ID) == 0x475852 || // Mega Man X Command Mission
(TITLE_ID) == 0x474832 || // NFS: HP2
(TITLE_ID) == 0x474156 || // Avatar Last Airbender
(TITLE_ID) == 0x47484E || // Hunter the Reckoning
(TITLE_ID) == 0x473442 || // Resident Evil 4
(TITLE_ID) == 0x474856 || // Disneys Hide and Sneak
(TITLE_ID) == 0x474353 || // Street Racing Syndicate
(TITLE_ID) == 0x474241 || // NBA 2k2
(TITLE_ID) == 0x47414D || // Army Men Sarges War
(TITLE_ID) == 0x474D4C || // ESPN MLS Extra Time 2002
(TITLE_ID) == 0x474D5A || // Monster 4x4: Masters Of Metal
(TITLE_ID) == 0x47504C || // Piglet's Big Game
(TITLE_ID) == 0x475951 || // Mario Superstar Baseball
(TITLE_ID) == 0x47534F || // Sonic Mega Collection
(TITLE_ID) == 0x474244 || // BloodRayne
(GAME_ID) == 0x474F544A || // One Piece - Treasure Battle
(GAME_ID) == 0x4747504A || // SD Gundam Gashapon Wars
DemoNeedsHookPatch() );