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Super Smash Bros Ultimate GC Controllers Drift #625

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seanjones150 opened this issue Nov 12, 2018 · 25 comments · Fixed by #868
Closed

Super Smash Bros Ultimate GC Controllers Drift #625

seanjones150 opened this issue Nov 12, 2018 · 25 comments · Fixed by #868

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@seanjones150
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Nintendo has a released a new batch of GameCube Controllers for the upcoming Super Smash Bros Ultimate. All of these controllers drift while using Nintendont plus the GC adapter on Wii U or native ports on the Wii. Setting Native Control to ON fixes the issue on the Wii but is not an option on a Wii U with the GC adapter. I tested the GC controllers on other games outside of Nintendont... No drift! When the GC adapter is used on a PC + this controller there is also no drift. There's some sort of issue between these controllers and Nintendont.

@cujomalainey
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Can confirm 3 out of 3 Smash ultimate controllers bought all drift in nintendont on wii but not outside nintendont or on wii u.

@virex210
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virex210 commented Dec 2, 2018

I’ve tried 6 Smash Ultimate controllers and they all drift in Nintendont on WiiU as well. They work fine on Nintendont for Wii if native is turned on.

@carnage702
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which games you guys tested? bought the new controller and im playing double dash on wiiu with gc adpater and new smash controller on port 2 and no drift

@seanjones150
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Any game that has precision movement. For example in Melee the hand to select characters drifts while at 0x and 0y. The same can be seen in RPGs like The Legend of Zelda collection that contain Ocarina of Time. Link walks backward at a slow pace consistent with a drift. You might not notice it in a game like Mario kart since the nature of those controls are more sensitive to left and right movements. The cart will still go forward since your movement control is an acceleration button.

@cujomalainey
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20XX training pack. Don't remember the version off by heart. Flipped to native controls and no more drift.

@shadowdeku
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Melee definitely drifts in the menus. The controller works fine with the new Smash Bros on the Switch and with Melee running on Dolphin.

@carnage702
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https://www.amazon.com/gp/customer-reviews/R1FHXCDIEKUGUP/ref=cm_cr_dp_d_rvw_ttl?ie=UTF8&ASIN=B07DJX3Y47

so yeah i just checked and yeah nintendo messed up, mine is also not correct, but mine is upper than the red circle and his is downward, so nintendo used something cheap and messed up the center-zones of this controllers

no wonder its cheaper than the wiiu one

wiiu smash controller was 35
switch smash controller is 30

not sure how to fix this without messing the other controllers centers tough

@Brog33
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Brog33 commented Dec 10, 2018

I have bought two new SSB GCN Controllers. One drifts and the other is fine. I think Nintendo may have messed up as @carnage702 suggests.

@cujomalainey
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Even if they did, they left something in their system to compensate for it that should be able to be ported to nintendont.

@SSBuug
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SSBuug commented Dec 19, 2018

I have encountered the same problem with 2 separate Super Smash Bros Ultimate GC Controllers.
I tried to fix this by changing the DeadZone value from 0 to 10 for the StickY variable in 057E_0337.ini (it goes from StickY=5,0,100 to StickY=5,10,100)
It effectively removes the drifting but makes it a bit harder to input an "upwards" control.
Depending on the game, i think this could still work while FIX94 works on a better fix (if it's planned).

@figo5211
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figo5211 commented Dec 29, 2018

Just acquired 2 Smash Ultimate Controllers and the new WUP-028 adapter. Yeah, noticed drifting downwards on SSBM running on Nintendont vWii but none at all on Dolphin nor SSB4. So yeah, I assume that's something on the loader side. Hopefully we'll get a fix. Fingers-crossed.
EDIT: Actually, not only SSBM, but it seems that any game suffers from this drift.

@fatefulatom
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I can validate this is an issue related to the new Smash Ultimate Controllers. I was having issues with Paper Mario (there was a drift pushing Mario up). After reading these comments, switched out the controller to my old 3rd party wireless GC controller and drift issue has been resolved. It also affects a few other games, but not all.

@hurda
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hurda commented Dec 31, 2018

Are your controllers drifting on a GC or when playing a GC-game on Wii natively, too?
Not really Nintendont's fault when the new controllers are just broken, and some game/system-combos are working around that by using bigger deadzones.
IIRC F-Zero GX's calibraton and SSBM with 20XXTE are good ways to show if the sticks are good or not.
Let Nintendo know about this flaw, maybe it's widespread enough to get some attention.

@Porkite
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Porkite commented Jan 17, 2019

yeah, i bought two GC controllers (for switch ones, with GC plug) in two different shops and both has drift problem. Native option on solved the problem.

Native Control to OFF:
20190117_201742

Native Control to ON:
20190117_205044

@ghost
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ghost commented Feb 12, 2019

I tried to fix this by changing the DeadZone value from 0 to 10 for the StickY variable in 057E_0337.ini (it goes from StickY=5,0,100 to StickY=5,10,100)
It effectively removes the drifting but makes it a bit harder to input an "upwards" control.

Increasing the third numeric value (radius) of StickY and/or StickX seems to mitigate this issue.

@akimasa
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akimasa commented Feb 20, 2019

I made a build which calibrates drift.
I tested with Wii + Built-in GC Port and Wii + WUP-028.
There are small drift but much better than before.
img_2999

https://github.com/akimasa/Nintendont/blob/SSBGC-drift/loader/loader.dol

@MarkTheFreak
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The same thing happens to me with Chibi-Robo (so annoying because every step you take decreases your watts).

@MarkTheFreak
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I'll try updating to the latest version to see if that fixes it

@MarkTheFreak
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(oops, forgot to comment earlier) Tested Animal Crossing, Super Mario Sunshine and Luigi's Mansion, no drift.
Chibi-Robo: Drift.
;-;

@MarkTheFreak
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Using Native Control seems to fix the issue.

@booki89
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booki89 commented Oct 9, 2019

Using the ultimate gc control on my WiiU in vWii and get the drift - anybody have a fix for it?

@TweakMinded
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I made a build which calibrates drift.
I tested with Wii + Built-in GC Port and Wii + WUP-028.
There are small drift but much better than before.
img_2999

https://github.com/akimasa/Nintendont/blob/SSBGC-drift/loader/loader.dol

That build fixed the left stick but not the right. Any chance of adding whatever change you made on the C-Stick as well? Thanks!

@booki89
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booki89 commented Oct 14, 2019

@TweakMinded - Check out the other build here, it fixed the C stick drift for me!

akimasa#2

@iGom
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iGom commented Aug 25, 2020

Same issue with gc controller on Wii U with adapter

@JoselleAstrid
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The Native Control setting doesn't fix the stick drift for F-Zero AX (Triforce arcade game), but thankfully akimasa's fork does fix it.

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