/
Vector2Converter.cs
84 lines (75 loc) · 1.71 KB
/
Vector2Converter.cs
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#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2024 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
#region Using Statements
using System;
using System.Collections;
using System.ComponentModel;
using System.Globalization;
#endregion
namespace Microsoft.Xna.Framework.Design
{
public class Vector2Converter : MathTypeConverter
{
#region Public Constructor
public Vector2Converter() : base()
{
// FIXME: Initialize propertyDescriptions... how? -flibit
}
#endregion
#region Public Methods
public override object ConvertFrom(
ITypeDescriptorContext context,
CultureInfo culture,
object value
) {
string s = value as string;
if (s != null)
{
string[] v = s.Split(
culture.TextInfo.ListSeparator.ToCharArray()
);
return new Vector2(
float.Parse(v[0], culture),
float.Parse(v[1], culture)
);
}
return base.ConvertFrom(context, culture, value);
}
public override object ConvertTo(
ITypeDescriptorContext context,
CultureInfo culture,
object value,
Type destinationType
) {
if (destinationType == typeof(string))
{
Vector2 vec = (Vector2) value;
return string.Join(
culture.TextInfo.ListSeparator + " ",
new string[]
{
vec.X.ToString(culture),
vec.Y.ToString(culture)
}
);
}
return base.ConvertTo(context, culture, value, destinationType);
}
public override object CreateInstance(
ITypeDescriptorContext context,
IDictionary propertyValues
) {
return (object) new Vector2(
(float) propertyValues["X"],
(float) propertyValues["Y"]
);
}
#endregion
}
}