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macos.yml
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name: Mac OS Build
on:
push:
workflow_dispatch:
jobs:
build:
name: Mac OS Build
permissions: write-all
runs-on: macos-13
steps:
- name: Pulling the new commit
uses: actions/checkout@v2
- name: Setting up Haxe
uses: krdlab/setup-haxe@v1
with:
haxe-version: 4.2.5
- name: Restore existing build cache for faster compilation
uses: actions/cache@v3
with:
# not caching the bin folder to prevent asset duplication and stuff like that
key: cache-build-mac
path: |
.haxelib/
export/release/macos/haxe/
export/release/macos/obj/
restore-keys: |
cache-build-mac
- name: Installing/Updating libraries
run: |
haxe -cp commandline -D analyzer-optimize --run Main setup
- name: Building the game
run: |
haxelib run lime build mac
- name: Tar files
run: tar -zcvf CodenameEngine.tar.gz export/release/macos/bin
- name: Uploading artifact (entire build)
uses: actions/upload-artifact@v2
with:
name: Codename Engine
path: CodenameEngine.tar.gz
# - name: Uploading artifact (executable)
# uses: actions/upload-artifact@v2
# with:
# name: Update-Mac
# path: export/release/macos/bin/CodenameEngine
- name: Clearing already existing cache
uses: actions/github-script@v6
with:
script: |
const caches = await github.rest.actions.getActionsCacheList({
owner: context.repo.owner,
repo: context.repo.repo,
})
for (const cache of caches.data.actions_caches) {
if (cache.key == "cache-build-mac") {
console.log('Clearing ' + cache.key + '...')
await github.rest.actions.deleteActionsCacheById({
owner: context.repo.owner,
repo: context.repo.repo,
cache_id: cache.id,
})
console.log("Cache cleared.")
}
}
- name: Uploading new cache
uses: actions/cache@v3
with:
# caching again since for some reason it doesnt work with the first post cache shit
key: cache-build-mac
path: |
.haxelib/
export/release/macos/haxe/
export/release/macos/obj/
restore-keys: |
cache-build-mac