Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Setting mesh data leads to a noticeable lag #655

Open
wrestledBearOnce opened this issue Oct 4, 2022 · 0 comments
Open

Setting mesh data leads to a noticeable lag #655

wrestledBearOnce opened this issue Oct 4, 2022 · 0 comments
Labels

Comments

@wrestledBearOnce
Copy link
Member

wrestledBearOnce commented Oct 4, 2022

Setting mesh vertices is lagging in comparison to setting transform component values. Or the other way round.
This leads to a strange "wobbly" behavior when moving objects.

Steps to reproduce

  • Generate a new scenegraph with two children
  • Attach Transform, Material and Mesh to both
  • Calulate mouse delta
  • Adapt the Transform.Position value for the first child, move the vertices of the mesh for the second child
  • Observe behaviour
  • One should move "faster" than the other in terms of reaction speed, not travel distance
  • Normalize travel distance between Transform and Mesh vertex movement if necessary (model vs. view coordinate space)

Perhaps this behaviour is fixed with: 2259744

Check and verify.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
Development

No branches or pull requests

1 participant