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MeshExporter.cs
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MeshExporter.cs
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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using CUE4Parse.UE4.Assets.Exports.Animation;
using CUE4Parse.UE4.Assets.Exports.Material;
using CUE4Parse.UE4.Assets.Exports.SkeletalMesh;
using CUE4Parse.UE4.Assets.Exports.StaticMesh;
using CUE4Parse.UE4.Objects.Core.Math;
using CUE4Parse.UE4.Objects.Meshes;
using CUE4Parse.UE4.Writers;
using CUE4Parse_Conversion.ActorX;
using CUE4Parse_Conversion.Materials;
using CUE4Parse_Conversion.Meshes.PSK;
using CUE4Parse.UE4.Objects.UObject;
using CUE4Parse.Utils;
using Serilog;
namespace CUE4Parse_Conversion.Meshes
{
public class MeshExporter : ExporterBase
{
public readonly List<Mesh> MeshLods;
public MeshExporter(USkeleton originalSkeleton, ExporterOptions options) : base(originalSkeleton, options)
{
MeshLods = new List<Mesh>();
if (!originalSkeleton.TryConvert(out var bones) || bones.Count == 0)
{
Log.Logger.Warning($"Skeleton '{ExportName}' has no bone");
return;
}
using var Ar = new FArchiveWriter();
var mainHdr = new VChunkHeader { TypeFlag = Constants.PSK_VERSION };
Ar.SerializeChunkHeader(mainHdr, "ACTRHEAD");
ExportSkeletalSockets(Ar, originalSkeleton.Sockets, bones);
ExportSkeletonData(Ar, bones);
MeshLods.Add(new Mesh($"{PackagePath}.psk", Ar.GetBuffer(), new List<MaterialExporter2>()));
}
public MeshExporter(UStaticMesh originalMesh, ExporterOptions options) : base(originalMesh, options)
{
MeshLods = new List<Mesh>();
if (!originalMesh.TryConvert(out var convertedMesh) || convertedMesh.LODs.Count == 0)
{
Log.Logger.Warning($"Mesh '{ExportName}' has no LODs");
return;
}
var i = -1;
foreach (var lod in convertedMesh.LODs)
{
i++;
if (lod.SkipLod)
{
Log.Logger.Warning($"LOD {i} in mesh '{ExportName}' should be skipped");
continue;
}
using var Ar = new FArchiveWriter();
var materialExports = options.ExportMaterials ? new List<MaterialExporter2>() : null;
string ext;
switch (Options.MeshFormat)
{
case EMeshFormat.ActorX:
ext = "pskx";
ExportStaticMeshLods(lod, Ar, materialExports, originalMesh.Sockets);
break;
case EMeshFormat.Gltf2:
ext = "glb";
new Gltf(ExportName, lod, materialExports, Options).Save(Options.MeshFormat, Ar);
break;
case EMeshFormat.OBJ:
ext = "obj";
new Gltf(ExportName, lod, materialExports, Options).Save(Options.MeshFormat, Ar);
break;
default:
throw new ArgumentOutOfRangeException(nameof(Options.MeshFormat), Options.MeshFormat, null);
}
if (Options.LodFormat == ELodFormat.FirstLod)
{
MeshLods.Add(new Mesh($"{PackagePath}.{ext}", Ar.GetBuffer(), materialExports ?? new List<MaterialExporter2>()));
break;
}
else
{
MeshLods.Add(new Mesh($"{PackagePath}_LOD{i}.{ext}", Ar.GetBuffer(), materialExports ?? new List<MaterialExporter2>()));
}
}
}
public MeshExporter(USkeletalMesh originalMesh, ExporterOptions options) : base(originalMesh, options)
{
MeshLods = new List<Mesh>();
if (!originalMesh.TryConvert(out var convertedMesh) || convertedMesh.LODs.Count == 0)
{
Log.Logger.Warning($"Mesh '{ExportName}' has no LODs");
return;
}
var totalSockets = new List<FPackageIndex>();
if (Options.SocketFormat != ESocketFormat.None)
{
totalSockets.AddRange(originalMesh.Sockets);
if (originalMesh.Skeleton.TryLoad<USkeleton>(out var originalSkeleton))
{
totalSockets.AddRange(originalSkeleton.Sockets);
}
}
var i = 0;
for (var lodIndex = 0; lodIndex < convertedMesh.LODs.Count; lodIndex++)
{
var lod = convertedMesh.LODs[lodIndex];
if (lod.SkipLod)
{
Log.Logger.Warning($"LOD {i} in mesh '{ExportName}' should be skipped");
continue;
}
using var Ar = new FArchiveWriter();
var materialExports = options.ExportMaterials ? new List<MaterialExporter2>() : null;
var ext = "";
switch (Options.MeshFormat)
{
case EMeshFormat.ActorX:
ext = convertedMesh.LODs[i].NumVerts > 65536 ? "pskx" : "psk";
ExportSkeletalMeshLod(lod, convertedMesh.RefSkeleton, Ar, materialExports,
Options.ExportMorphTargets ? originalMesh.MorphTargets : null,
totalSockets.ToArray(), lodIndex);
break;
case EMeshFormat.Gltf2:
ext = "glb";
new Gltf(ExportName, lod, convertedMesh.RefSkeleton, materialExports, Options,
Options.ExportMorphTargets ? originalMesh.MorphTargets : null, lodIndex).Save(Options.MeshFormat, Ar);
break;
case EMeshFormat.OBJ:
ext = "obj";
new Gltf(ExportName, lod, convertedMesh.RefSkeleton, materialExports, Options).Save(Options.MeshFormat, Ar);
break;
default:
throw new ArgumentOutOfRangeException(nameof(Options.MeshFormat), Options.MeshFormat, null);
}
if (Options.LodFormat == ELodFormat.FirstLod)
{
MeshLods.Add(new Mesh($"{PackagePath}.{ext}", Ar.GetBuffer(), materialExports ?? new List<MaterialExporter2>()));
break;
}
else
{
MeshLods.Add(new Mesh($"{PackagePath}_LOD{i}.{ext}", Ar.GetBuffer(), materialExports ?? new List<MaterialExporter2>()));
}
i++;
}
}
private void ExportStaticMeshLods(CStaticMeshLod lod, FArchiveWriter Ar, List<MaterialExporter2>? materialExports, FPackageIndex[] sockets)
{
var share = new CVertexShare();
var boneHdr = new VChunkHeader();
var infHdr = new VChunkHeader();
share.Prepare(lod.Verts);
foreach (var vert in lod.Verts)
{
share.AddVertex(vert.Position, vert.Normal);
}
ExportCommonMeshData(Ar, lod.Sections.Value, lod.Verts, lod.Indices.Value, share, materialExports);
var bones = new List<CSkelMeshBone>();
ExportStaticSockets(Ar, sockets, bones);
ExportSkeletonData(Ar, bones);
infHdr.DataCount = 0;
infHdr.DataSize = 12;
Ar.SerializeChunkHeader(infHdr, "RAWWEIGHTS");
ExportVertexColors(Ar, lod.VertexColors, lod.NumVerts);
ExportExtraUV(Ar, lod.ExtraUV.Value, lod.NumVerts, lod.NumTexCoords);
}
private void ExportSkeletalMeshLod(CSkelMeshLod lod, List<CSkelMeshBone> bones, FArchiveWriter Ar, List<MaterialExporter2>? materialExports, FPackageIndex[]? morphTargets, FPackageIndex[] sockets, int lodIndex)
{
var share = new CVertexShare();
var infHdr = new VChunkHeader();
share.Prepare(lod.Verts);
foreach (var vert in lod.Verts)
{
var weightsHash = vert.PackedWeights;
for (var i = 0; i < vert.Bone.Length; i++)
{
weightsHash ^= (uint) vert.Bone[i] << i;
}
share.AddVertex(vert.Position, vert.Normal, weightsHash);
}
ExportCommonMeshData(Ar, lod.Sections.Value, lod.Verts, lod.Indices.Value, share, materialExports);
ExportSkeletalSockets(Ar, sockets, bones);
ExportSkeletonData(Ar, bones);
var numInfluences = 0;
for (var i = 0; i < share.Points.Count; i++)
{
for (var j = 0; j < Constants.NUM_INFLUENCES_UE4; j++)
{
if (lod.Verts[share.VertToWedge.Value[i]].Bone[j] < 0)
break;
numInfluences++;
}
}
infHdr.DataCount = numInfluences;
infHdr.DataSize = 12;
Ar.SerializeChunkHeader(infHdr, "RAWWEIGHTS");
for (var i = 0; i < share.Points.Count; i++)
{
var v = lod.Verts[share.VertToWedge.Value[i]];
var unpackedWeights = v.UnpackWeights();
for (var j = 0; j < Constants.NUM_INFLUENCES_UE4; j++)
{
if (v.Bone[j] < 0)
break;
Ar.Write(unpackedWeights[j]);
Ar.Write(i);
Ar.Write((int) v.Bone[j]);
}
}
ExportVertexColors(Ar, lod.VertexColors, lod.NumVerts);
ExportExtraUV(Ar, lod.ExtraUV.Value, lod.NumVerts, lod.NumTexCoords);
ExportMorphTargets(Ar, lod, share, morphTargets, lodIndex);
}
private void ExportCommonMeshData(FArchiveWriter Ar, CMeshSection[] sections, CMeshVertex[] verts,
FRawStaticIndexBuffer indices, CVertexShare share, List<MaterialExporter2>? materialExports)
{
var mainHdr = new VChunkHeader();
var ptsHdr = new VChunkHeader();
var wedgHdr = new VChunkHeader();
var facesHdr = new VChunkHeader();
var matrHdr = new VChunkHeader();
var normHdr = new VChunkHeader();
mainHdr.TypeFlag = Constants.PSK_VERSION;
Ar.SerializeChunkHeader(mainHdr, "ACTRHEAD");
var numPoints = share.Points.Count;
ptsHdr.DataCount = numPoints;
ptsHdr.DataSize = 12;
Ar.SerializeChunkHeader(ptsHdr, "PNTS0000");
for (var i = 0; i < numPoints; i++)
{
var point = share.Points[i];
point.Y = -point.Y; // MIRROR_MESH
point.Serialize(Ar);
}
var numFaces = 0;
var numVerts = verts.Length;
var numSections = sections.Length;
var wedgeMat = new int[numVerts];
for (var i = 0; i < numSections; i++)
{
var faces = sections[i].NumFaces;
numFaces += faces;
for (var j = 0; j < faces * 3; j++)
{
wedgeMat[indices[j + sections[i].FirstIndex]] = i;
}
}
wedgHdr.DataCount = numVerts;
wedgHdr.DataSize = 16;
Ar.SerializeChunkHeader(wedgHdr, "VTXW0000");
for (var i = 0; i < numVerts; i++)
{
Ar.Write(share.WedgeToVert[i]);
Ar.Write(verts[i].UV.U);
Ar.Write(verts[i].UV.V);
Ar.Write((byte) wedgeMat[i]);
Ar.Write((byte) 0);
Ar.Write((short) 0);
}
facesHdr.DataCount = numFaces;
if (numVerts <= 65536)
{
facesHdr.DataSize = 12;
Ar.SerializeChunkHeader(facesHdr, "FACE0000");
for (var i = 0; i < numSections; i++)
{
for (var j = 0; j < sections[i].NumFaces; j++)
{
var wedgeIndex = new ushort[3];
for (var k = 0; k < wedgeIndex.Length; k++)
{
wedgeIndex[k] = (ushort) indices[sections[i].FirstIndex + j * 3 + k];
}
Ar.Write(wedgeIndex[1]); // MIRROR_MESH
Ar.Write(wedgeIndex[0]); // MIRROR_MESH
Ar.Write(wedgeIndex[2]);
Ar.Write((byte) i);
Ar.Write((byte) 0);
Ar.Write((uint) 1);
}
}
}
else
{
facesHdr.DataSize = 18;
Ar.SerializeChunkHeader(facesHdr, "FACE3200");
for (var i = 0; i < numSections; i++)
{
for (var j = 0; j < sections[i].NumFaces; j++)
{
var wedgeIndex = new int[3];
for (var k = 0; k < wedgeIndex.Length; k++)
{
wedgeIndex[k] = indices[sections[i].FirstIndex + j * 3 + k];
}
Ar.Write(wedgeIndex[1]); // MIRROR_MESH
Ar.Write(wedgeIndex[0]); // MIRROR_MESH
Ar.Write(wedgeIndex[2]);
Ar.Write((byte) i);
Ar.Write((byte) 0);
Ar.Write((uint) 1);
}
}
}
matrHdr.DataCount = numSections;
matrHdr.DataSize = 88;
Ar.SerializeChunkHeader(matrHdr, "MATT0000");
for (var i = 0; i < numSections; i++)
{
string materialName;
if (sections[i].Material?.Load<UMaterialInterface>() is { } tex)
{
materialName = tex.Name;
materialExports?.Add(new MaterialExporter2(tex, Options));
}
else materialName = $"material_{i}";
new VMaterial(materialName, i, 0u, 0, 0u, 0, 0).Serialize(Ar);
}
var numNormals = share.Normals.Count;
normHdr.DataCount = numNormals;
normHdr.DataSize = 12;
Ar.SerializeChunkHeader(normHdr, "VTXNORMS");
for (var i = 0; i < numNormals; i++)
{
var normal = (FVector)share.Normals[i];
// Normalize
normal /= MathF.Sqrt(normal | normal);
normal.Y = -normal.Y; // MIRROR_MESH
normal.Serialize(Ar);
}
}
private void ExportSkeletonData(FArchiveWriter Ar, List<CSkelMeshBone> bones)
{
var boneHdr = new VChunkHeader();
var numBones = bones.Count;
boneHdr.DataCount = numBones;
boneHdr.DataSize = 120;
Ar.SerializeChunkHeader(boneHdr, "REFSKELT");
for (var i = 0; i < numBones; i++)
{
var numChildren = 0;
for (var j = 0; j < numBones; j++)
if (j != i && bones[j].ParentIndex == i)
numChildren++;
var bone = new VBone
{
Name = bones[i].Name.Text,
NumChildren = numChildren,
ParentIndex = bones[i].ParentIndex,
BonePos = new VJointPosPsk
{
Position = bones[i].Position,
Orientation = bones[i].Orientation
}
};
// MIRROR_MESH
bone.BonePos.Orientation.Y *= -1;
if (i == 0) bone.BonePos.Orientation.W *= -1; // because the importer has invert enabled by default...
bone.BonePos.Position.Y *= -1;
bone.Serialize(Ar);
}
}
public void ExportVertexColors(FArchiveWriter Ar, FColor[]? colors, int numVerts)
{
if (colors == null) return;
var colorHdr = new VChunkHeader { DataCount = numVerts, DataSize = 4 };
Ar.SerializeChunkHeader(colorHdr, "VERTEXCOLOR");
for (var i = 0; i < numVerts; i++)
{
colors[i].Serialize(Ar);
}
}
public void ExportExtraUV(FArchiveWriter Ar, FMeshUVFloat[][] extraUV, int numVerts, int numTexCoords)
{
var uvHdr = new VChunkHeader { DataCount = numVerts, DataSize = 8 };
for (var i = 1; i < numTexCoords; i++)
{
Ar.SerializeChunkHeader(uvHdr, $"EXTRAUVS{i - 1}");
for (var j = 0; j < numVerts; j++)
{
extraUV[i - 1][j].Serialize(Ar);
}
}
}
public void ExportMorphTargets(FArchiveWriter Ar, CSkelMeshLod lod, CVertexShare share, FPackageIndex[]? morphTargets, int lodIndex)
{
if (morphTargets == null) return;
var morphInfoHdr = new VChunkHeader { DataCount = morphTargets.Length, DataSize = 64 + sizeof(int) };
Ar.SerializeChunkHeader(morphInfoHdr, "MRPHINFO");
var morphDeltas = new List<VMorphData>();
for (var i = 0; i < morphTargets.Length; i++)
{
var morphTarget = morphTargets[i].Load<UMorphTarget>();
if (morphTarget?.MorphLODModels == null || morphTarget.MorphLODModels.Length <= lodIndex)
continue;
var morphModel = morphTarget.MorphLODModels[lodIndex];
var morphVertCount = 0;
var localMorphDeltas = new List<VMorphData>();
for (var j = 0; j < morphModel.Vertices.Length; j++)
{
var delta = morphModel.Vertices[j];
if (delta.SourceIdx >= lod.Verts.Length) continue;
var vertex = lod.Verts[delta.SourceIdx];
var index = FindVertex(vertex.Position, share.Points);
if (index == -1) continue;
if (localMorphDeltas.Any(x => x.PointIdx == index)) continue;
var morphData = new VMorphData(delta.PositionDelta, delta.TangentZDelta, index);
localMorphDeltas.Add(morphData);
morphVertCount++;
}
morphDeltas.AddRange(localMorphDeltas);
var morphInfo = new VMorphInfo(morphTarget.Name, morphVertCount);
morphInfo.Serialize(Ar);
}
var morphDataHdr = new VChunkHeader { DataCount = morphDeltas.Count, DataSize = Constants.VMorphData_SIZE };
Ar.SerializeChunkHeader(morphDataHdr, "MRPHDATA");
foreach (var delta in morphDeltas)
{
delta.Serialize(Ar);
}
}
public void ExportSkeletalSockets(FArchiveWriter Ar, FPackageIndex[] sockets, List<CSkelMeshBone> bones)
{
if (sockets.Length == 0) return;
switch (Options.SocketFormat)
{
case ESocketFormat.Socket:
{
var socketInfoHdr = new VChunkHeader { DataCount = sockets.Length, DataSize = Constants.VSocket_SIZE };
Ar.SerializeChunkHeader(socketInfoHdr, "SKELSOCK");
for (var i = 0; i < sockets.Length; i++)
{
var socket = sockets[i].Load<USkeletalMeshSocket>();
if (socket is null) continue;
var pskSocket = new VSocket(socket.SocketName.Text, socket.BoneName.Text, socket.RelativeLocation, socket.RelativeRotation, socket.RelativeScale);
pskSocket.Serialize(Ar);
}
break;
}
case ESocketFormat.Bone:
{
for (var i = 0; i < sockets.Length; i++)
{
var socket = sockets[i].Load<USkeletalMeshSocket>();
if (socket is null) continue;
var targetBoneIdx = -1;
for (var j = 0; j < bones.Count; j++)
{
if (bones[j].Name.Text.Equals(socket.BoneName.Text))
{
targetBoneIdx = j;
break;
}
}
if (targetBoneIdx == -1) continue;
var meshBone = new CSkelMeshBone
{
Name = socket.SocketName.Text,
ParentIndex = targetBoneIdx,
Position = socket.RelativeLocation,
Orientation = socket.RelativeRotation.Quaternion()
};
bones.Add(meshBone);
}
break;
}
}
}
public void ExportStaticSockets(FArchiveWriter Ar, FPackageIndex[] sockets, List<CSkelMeshBone> bones)
{
if (sockets.Length == 0) return;
switch (Options.SocketFormat)
{
case ESocketFormat.Socket:
{
var socketInfoHdr = new VChunkHeader { DataCount = sockets.Length, DataSize = Constants.VSocket_SIZE };
Ar.SerializeChunkHeader(socketInfoHdr, "SKELSOCK");
for (var i = 0; i < sockets.Length; i++)
{
var socket = sockets[i].Load<UStaticMeshSocket>();
if (socket is null) continue;
var pskSocket = new VSocket(socket.SocketName.Text, string.Empty, socket.RelativeLocation, socket.RelativeRotation, socket.RelativeScale);
pskSocket.Serialize(Ar);
}
break;
}
case ESocketFormat.Bone:
{
for (var i = 0; i < sockets.Length; i++)
{
var socket = sockets[i].Load<UStaticMeshSocket>();
if (socket is null) continue;
var meshBone = new CSkelMeshBone
{
Name = socket.SocketName.Text,
ParentIndex = -1,
Position = socket.RelativeLocation,
Orientation = socket.RelativeRotation.Quaternion()
};
bones.Add(meshBone);
}
break;
}
}
}
private int FindVertex(FVector a, IReadOnlyList<FVector> vertices)
{
for (var i = 0; i < vertices.Count; i++)
{
if (vertices[i].Equals(a))
return i;
}
return -1;
}
/// <param name="baseDirectory"></param>
/// <param name="label"></param>
/// <param name="savedFilePath"></param>
/// <returns>true if *ALL* lods were successfully exported</returns>
public override bool TryWriteToDir(DirectoryInfo baseDirectory, out string label, out string savedFilePath)
{
var b = false;
label = string.Empty;
savedFilePath = PackagePath;
if (MeshLods.Count == 0) return b;
var outText = "LOD ";
for (var i = 0; i < MeshLods.Count; i++)
{
b |= MeshLods[i].TryWriteToDir(baseDirectory, out label, out savedFilePath);
outText += $"{i} ";
}
label = outText + $"as '{savedFilePath.SubstringAfterWithLast('.')}' for '{ExportName}'";
return b;
}
public override bool TryWriteToZip(out byte[] zipFile)
{
throw new NotImplementedException();
}
public override void AppendToZip()
{
throw new NotImplementedException();
}
}
}