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Events.cs
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Events.cs
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using System.Threading.Tasks;
using AltV.Net.Data;
using AltV.Net.Elements.Entities;
namespace AltV.Net.Async.Events
{
public delegate Task CheckpointAsyncDelegate(ICheckpoint checkpoint, IEntity entity, bool state);
public delegate Task ClientEventAsyncDelegate(IPlayer player, object[] args);
public delegate Task PlayerConnectAsyncDelegate(IPlayer player, string reason);
public delegate Task PlayerBeforeConnectAsyncDelegate(PlayerConnectionInfo connectionInfo, string reason);
public delegate Task PlayerDamageAsyncDelegate(IPlayer player, IEntity attacker, ushort oldHealth, ushort oldArmor,
ushort oldMaxHealth, ushort oldMaxArmor, uint weapon, ushort healthDamage, ushort armourDamage);
public delegate Task PlayerDeadAsyncDelegate(IPlayer player, IEntity killer, uint weapon);
public delegate Task PlayerDisconnectAsyncDelegate(IPlayer player, string reason);
public delegate Task PlayerRemoveAsyncDelegate(IPlayer player);
public delegate Task VehicleRemoveAsyncDelegate(IVehicle vehicle);
public delegate Task ServerEventAsyncDelegate(object[] args);
public delegate Task PlayerChangeVehicleSeatAsyncDelegate(IVehicle vehicle, IPlayer player, byte oldSeat,
byte newSeat);
public delegate Task PlayerEnterVehicleAsyncDelegate(IVehicle vehicle, IPlayer player, byte seat);
public delegate Task PlayerEnteringVehicleAsyncDelegate(IVehicle vehicle, IPlayer player, byte seat);
public delegate Task PlayerLeaveVehicleAsyncDelegate(IVehicle vehicle, IPlayer player, byte seat);
public delegate Task PlayerClientEventAsyncDelegate(IPlayer player, string eventName, object[] args);
public delegate Task ConsoleCommandAsyncDelegate(string name, string[] args);
public delegate Task MetaDataChangeAsyncDelegate(IEntity entity, string key, object value);
public delegate Task ColShapeAsyncDelegate(IColShape colShape, IEntity targetEntity, bool state);
public delegate Task ExplosionAsyncDelegate(IPlayer player, ExplosionType explosionType, Position position,
uint explosionFx, IEntity target);
public delegate Task WeaponDamageAsyncDelegate(IPlayer player, IEntity target, uint weapon, ushort damage,
Position shotOffset, BodyPart bodyPart);
public delegate Task VehicleDestroyAsyncDelegate(IVehicle vehicle);
public delegate Task FireAsyncDelegate(IPlayer player, FireInfo[] fireInfos);
public delegate Task StartProjectileAsyncDelegate(IPlayer player, Position startPosition, Position direction, uint ammoHash, uint weaponHash);
public delegate Task PlayerWeaponChangeAsyncDelegate(IPlayer player, uint oldWeapon, uint newWeapon);
public delegate Task NetOwnerChangeAsyncDelegate(IEntity target, IPlayer oldNetOwner, IPlayer newNetOwner);
public delegate Task VehicleAttachAsyncDelegate(IVehicle target, IVehicle attachedVehicle);
public delegate Task VehicleDetachAsyncDelegate(IVehicle target, IVehicle detachedVehicle);
public delegate Task VehicleDamageAsyncDelegate(IVehicle target, IEntity attacker, uint bodyHealthDamage, uint additionalBodyHealthDamage, uint engineHealthDamage, uint petrolTankDamage, uint weaponHash);
}