/
SpawnSettingsAccessor.java
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/
SpawnSettingsAccessor.java
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/*
* Copyright (c) 2016, 2017, 2018, 2019 FabricMC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package net.fabricmc.fabric.mixin.biome.modification;
import java.util.Map;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Mutable;
import org.spongepowered.asm.mixin.gen.Accessor;
import net.minecraft.util.collection.Pool;
import net.minecraft.entity.EntityType;
import net.minecraft.entity.SpawnGroup;
import net.minecraft.world.biome.SpawnSettings;
@Mixin(SpawnSettings.class)
public interface SpawnSettingsAccessor {
@Accessor("creatureSpawnProbability")
@Mutable
void fabric_setCreatureSpawnProbability(float probability);
@Accessor("spawners")
Map<SpawnGroup, Pool<SpawnSettings.SpawnEntry>> fabric_getSpawners();
@Accessor("spawners")
@Mutable
void fabric_setSpawners(Map<SpawnGroup, Pool<SpawnSettings.SpawnEntry>> spawners);
@Accessor("spawnCosts")
Map<EntityType<?>, SpawnSettings.SpawnDensity> fabric_getSpawnCosts();
@Accessor("spawnCosts")
@Mutable
void fabric_setSpawnCosts(Map<EntityType<?>, SpawnSettings.SpawnDensity> spawnCosts);
@Accessor("playerSpawnFriendly")
@Mutable
void fabric_setPlayerSpawnFriendly(boolean playerSpawnFriendly);
}