/
MixinWorldRenderer.java
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/
MixinWorldRenderer.java
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/*
* Copyright (c) 2016, 2017, 2018, 2019 FabricMC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package net.fabricmc.fabric.mixin.client.rendering;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.Unique;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.At.Shift;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import net.minecraft.block.BlockState;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.gl.ShaderEffect;
import net.minecraft.client.render.BufferBuilderStorage;
import net.minecraft.client.render.Camera;
import net.minecraft.client.render.Frustum;
import net.minecraft.client.render.GameRenderer;
import net.minecraft.client.render.LightmapTextureManager;
import net.minecraft.client.render.RenderLayer;
import net.minecraft.client.render.VertexConsumer;
import net.minecraft.client.render.WorldRenderer;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.client.world.ClientWorld;
import net.minecraft.entity.Entity;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Matrix4f;
import net.fabricmc.fabric.api.client.rendering.v1.DimensionRenderingRegistry;
import net.fabricmc.fabric.api.client.rendering.v1.InvalidateRenderStateCallback;
import net.fabricmc.fabric.api.client.rendering.v1.WorldRenderEvents;
import net.fabricmc.fabric.impl.client.rendering.WorldRenderContextImpl;
@Mixin(WorldRenderer.class)
public abstract class MixinWorldRenderer {
@Shadow private BufferBuilderStorage bufferBuilders;
@Shadow private ClientWorld world;
@Shadow private ShaderEffect transparencyShader;
@Shadow private MinecraftClient client;
@Unique private final WorldRenderContextImpl context = new WorldRenderContextImpl();
@Unique private boolean didRenderParticles;
@Inject(method = "render", at = @At("HEAD"))
private void beforeRender(MatrixStack matrices, float tickDelta, long limitTime, boolean renderBlockOutline, Camera camera, GameRenderer gameRenderer, LightmapTextureManager lightmapTextureManager, Matrix4f matrix4f, CallbackInfo ci) {
context.prepare((WorldRenderer) (Object) this, matrices, tickDelta, limitTime, renderBlockOutline, camera, gameRenderer, lightmapTextureManager, matrix4f, bufferBuilders.getEntityVertexConsumers(), world.getProfiler(), transparencyShader != null, world);
WorldRenderEvents.START.invoker().onStart(context);
didRenderParticles = false;
}
@Inject(method = "setupTerrain", at = @At("RETURN"))
private void afterTerrainSetup(Camera camera, Frustum frustum, boolean hasForcedFrustum, int frame, boolean spectator, CallbackInfo ci) {
context.setFrustum(frustum);
WorldRenderEvents.AFTER_SETUP.invoker().afterSetup(context);
}
@Inject(
method = "render",
at = @At(
value = "INVOKE",
target = "Lnet/minecraft/client/render/WorldRenderer;renderLayer(Lnet/minecraft/client/render/RenderLayer;Lnet/minecraft/client/util/math/MatrixStack;DDDLnet/minecraft/util/math/Matrix4f;)V",
ordinal = 2,
shift = Shift.AFTER
)
)
private void afterTerrainSolid(CallbackInfo ci) {
WorldRenderEvents.BEFORE_ENTITIES.invoker().beforeEntities(context);
}
@Inject(method = "render", at = @At(value = "CONSTANT", args = "stringValue=blockentities", ordinal = 0))
private void afterEntities(CallbackInfo ci) {
WorldRenderEvents.AFTER_ENTITIES.invoker().afterEntities(context);
}
@Inject(
method = "render",
at = @At(
value = "FIELD",
target = "Lnet/minecraft/client/MinecraftClient;crosshairTarget:Lnet/minecraft/util/hit/HitResult;",
shift = At.Shift.AFTER,
ordinal = 1
)
)
private void beforeRenderOutline(CallbackInfo ci) {
context.renderBlockOutline = WorldRenderEvents.BEFORE_BLOCK_OUTLINE.invoker().beforeBlockOutline(context, client.crosshairTarget);
}
@SuppressWarnings("ConstantConditions")
@Inject(method = "drawBlockOutline", at = @At("HEAD"), cancellable = true)
private void onDrawBlockOutline(MatrixStack matrixStack, VertexConsumer vertexConsumer, Entity entity, double cameraX, double cameraY, double cameraZ, BlockPos blockPos, BlockState blockState, CallbackInfo ci) {
if (!context.renderBlockOutline) {
// Was cancelled before we got here, so do not
// fire the BLOCK_OUTLINE event per contract of the API.
ci.cancel();
} else {
context.prepareBlockOutline(entity, cameraX, cameraY, cameraZ, blockPos, blockState);
if (!WorldRenderEvents.BLOCK_OUTLINE.invoker().onBlockOutline(context, context)) {
ci.cancel();
}
// The immediate mode VertexConsumers use a shared buffer, so we have to make sure that the immediate mode VCP
// can accept block outline lines rendered to the existing vertexConsumer by the vanilla block overlay.
context.consumers().getBuffer(RenderLayer.getLines());
}
}
@Inject(
method = "render",
at = @At(
value = "INVOKE",
target = "Lnet/minecraft/client/render/debug/DebugRenderer;render(Lnet/minecraft/client/util/math/MatrixStack;Lnet/minecraft/client/render/VertexConsumerProvider$Immediate;DDD)V",
ordinal = 0
)
)
private void beforeDebugRender(CallbackInfo ci) {
WorldRenderEvents.BEFORE_DEBUG_RENDER.invoker().beforeDebugRender(context);
}
@Inject(
method = "render",
at = @At(
value = "INVOKE",
target = "Lnet/minecraft/client/particle/ParticleManager;renderParticles(Lnet/minecraft/client/util/math/MatrixStack;Lnet/minecraft/client/render/VertexConsumerProvider$Immediate;Lnet/minecraft/client/render/LightmapTextureManager;Lnet/minecraft/client/render/Camera;F)V"
)
)
private void onRenderParticles(CallbackInfo ci) {
// set a flag so we know the next pushMatrix call is after particles
didRenderParticles = true;
}
@Inject(method = "render", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/util/math/MatrixStack;push()V"))
private void beforeClouds(CallbackInfo ci) {
if (didRenderParticles) {
didRenderParticles = false;
WorldRenderEvents.AFTER_TRANSLUCENT.invoker().afterTranslucent(context);
}
}
@Inject(
method = "render",
at = @At(
value = "INVOKE",
target = "Lnet/minecraft/client/render/WorldRenderer;renderChunkDebugInfo(Lnet/minecraft/client/render/Camera;)V"
)
)
private void onChunkDebugRender(CallbackInfo ci) {
WorldRenderEvents.LAST.invoker().onLast(context);
}
@Inject(method = "render", at = @At("RETURN"))
private void afterRender(CallbackInfo ci) {
WorldRenderEvents.END.invoker().onEnd(context);
}
@Inject(method = "Lnet/minecraft/client/render/WorldRenderer;reload()V", at = @At("HEAD"))
private void onReload(CallbackInfo ci) {
InvalidateRenderStateCallback.EVENT.invoker().onInvalidate();
}
@Inject(at = @At("HEAD"), method = "renderWeather", cancellable = true)
private void renderWeather(LightmapTextureManager manager, float tickDelta, double x, double y, double z, CallbackInfo info) {
if (this.client.world != null) {
DimensionRenderingRegistry.WeatherRenderer renderer = DimensionRenderingRegistry.getWeatherRenderer(world.getRegistryKey());
if (renderer != null) {
renderer.render(context);
info.cancel();
}
}
}
@Inject(at = @At("HEAD"), method = "renderClouds(Lnet/minecraft/client/util/math/MatrixStack;Lnet/minecraft/util/math/Matrix4f;FDDD)V", cancellable = true)
private void renderCloud(MatrixStack matrices, Matrix4f matrix4f, float tickDelta, double cameraX, double cameraY, double cameraZ, CallbackInfo info) {
if (this.client.world != null) {
DimensionRenderingRegistry.CloudRenderer renderer = DimensionRenderingRegistry.getCloudRenderer(world.getRegistryKey());
if (renderer != null) {
renderer.render(context);
info.cancel();
}
}
}
@Inject(at = @At(value = "INVOKE", target = "Ljava/lang/Runnable;run()V", shift = At.Shift.AFTER, ordinal = 0), method = "renderSky", cancellable = true)
private void renderSky(MatrixStack matrices, Matrix4f matrix4f, float tickDelta, Runnable runnable, CallbackInfo info) {
if (this.client.world != null) {
DimensionRenderingRegistry.SkyRenderer renderer = DimensionRenderingRegistry.getSkyRenderer(world.getRegistryKey());
if (renderer != null) {
renderer.render(context);
info.cancel();
}
}
}
}