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Tinted glass shadow/AO issue #1708
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Are you using 0.40.1 or 0.40.0? If 0.40.1 can you try 0.40.0 and see if the resolves the issue? |
This is 0.40.0+1.17, I can try with 0.40.1 and post some SS for comparison |
Ah, ok. The reason I ask is 0.40.1 had a rendering related change (#1701) and want to make sure that its not caused by that. |
Sorry, I've been busy IRL.
It might be possible that it's hardware dependant, but don't take my opinion, I have no idea how any of the Fabric API works lmao
I'll also leave a copy of my logs and a clear F3 screenshot as well as my driver versions edit: included driver versions from Radeon Software |
In at least the 0.4 Fabric API for 1.17.1, there appears to be issues with either shadows or ambient occlusion in specific situations using tinted glass.
Setup:
For my setup, I'm running Minecraft 1.17.1, Fabric Loader 11.6 and only 0.4 Fabric API with no resource packs.
This is an example of it working as expected with FAPI
![2021-09-10_18 23 17](https://user-images.githubusercontent.com/13466206/132893120-7f3d8203-0cfe-4e90-ac4e-f66cd8f8f6dc.png)
![2021-09-10_18 24 08](https://user-images.githubusercontent.com/13466206/132893202-e605c309-0edb-476b-9aff-13e0f262c5f1.png)
However, in this arrangement, there are clear lines where there shouldn't be, it should be smooth.
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