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Noisium #760
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Just quickly glossing over the code, nothing seems to be game-breaking here. I can't vouch for compatibility, as it uses |
Absolutely, I see a roughly 11-30% performance boost per call in my own testing. This coupled with A) the fact that minecraft calls these methods a lot on world load, and B) that the mod also multithreads one of the laggier types of these generation calls, chunk building is a lot faster on my machine w/ high render distances. |
Some users on Discord see less or vanilla-equivalent world loading times. More tests are needed to evaluate. |
In my testing, it's not actually chunk loading that is faster, but rather new chunk generation. Loading up an already-existing world probably wont have a difference for that reason. |
I am a recent convert just passing by, so my input shouldn't be taken too seriously, but I wouldn't want to use this if it had any chance of changing the world generation at all. While I am here, thanks to the maintainers and contributors who make this such an awesome modpack, your efforts are much appreciated! |
Just to clarify, Noisium does not use a faster noise algorithm that might deviate from what minecraft + mods use, but instead optimizes what's already there. The name is a bit of a misnomer, as it just makes sampling and blockstate placement faster. Not every mod has to or inherently will break compatibility just because it changes a core feature. |
It is in fact 20-30% faster when generating new chunks, which is not significant imo. |
30% is still 30% 🤷, and I've done far more destructive optimizations in my own mods to gain 15% more performance before. Considering that it also multi-threads noise sampling means it could be faster on newer hardware. |
@AnOpenSauceDev I'm using this mod outside of FO personally because yeah, the gain can be noticed. But in context of this modpack, I think it's not that significant. Edit: Nvm, I think this 30% increase can be significant on slow CPUs, especially when travelling to non-generated regions. |
This would be especially useful addition if Distant Horizons (#240) was ever to be added to the modpack. From Noisium's description:
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Maybe the tasting method wasn't right, but i and another user tried benchmarking its impact measuring the time to generate an x radius of chunk via chunky. We had results in the margin of error identical to vanilla (at best -5%, but even some +3%) |
Interesting, what machine was this tested on? I'm curious if this is because the disk or ram is being bogged down (because chunky usually gets very slow when one of the two are saturated). This issue prevents me from using chunky as a benchmark for stuff, because usually something else gives way. |
I don't think so, it was tested on a Ryzen 9 7945hx, rtx 4080m, Samsung 980 pro 1tb, 16gb ddr5 |
CurseForge link
https://curseforge.com/minecraft/mc-mods/noisium
CurseForge Mod Distribution
Allowed
Modrinth link
https://modrinth.com/mod/noisium
Source/other link
https://github.com/Steveplays28/noisium/
Mod file size
34.7KB
License
(any other license)
What it does
Why should it be in the modpack
Why shouldn't it be in the modpack
Additional details
No response
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