Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Empty workshop item #722

Open
dremmer8 opened this issue Jun 13, 2023 · 2 comments
Open

Empty workshop item #722

dremmer8 opened this issue Jun 13, 2023 · 2 comments
Assignees

Comments

@dremmer8
Copy link

I think I have the same issue as in issue 67 #67 . I am trying to create a new item for the workshop, everything runs smoothly, but I am getting the blank item in the end.

Steps to reproduce the behavior:

  1. run code var result = await Steamworks.Ugc.Editor.NewCommunityFile .WithTitle("Testnew") .WithPreviewFile("c:/test/like.png") .WithDescription("This is a description") .WithContent("c:/test") .WithTag("awesome") .WithTag("small") .WithPublicVisibility() .SubmitAsync();

Expected behavior
Get an item with set description

Desktop (please complete the following information):

  • OS: Windows 10
  • Unity: Unity 2021.3.25f1

image

@dremmer8
Copy link
Author

So, the problem is .WithPreviewFile("c:/test/like.png") and .WithContent("c:/test") If I push an item with either of them, everything works. But If I am trying to send an item with some path info it fails. Can it be related to differences in C# and C++ language path format? I learned from wiki and readme tutorials how to do it, but it just doesn't work :(

@dremmer8
Copy link
Author

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants