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I think I have the same issue as in issue 67 #67 . I am trying to create a new item for the workshop, everything runs smoothly, but I am getting the blank item in the end.
Steps to reproduce the behavior:
run code var result = await Steamworks.Ugc.Editor.NewCommunityFile .WithTitle("Testnew") .WithPreviewFile("c:/test/like.png") .WithDescription("This is a description") .WithContent("c:/test") .WithTag("awesome") .WithTag("small") .WithPublicVisibility() .SubmitAsync();
Expected behavior
Get an item with set description
Desktop (please complete the following information):
OS: Windows 10
Unity: Unity 2021.3.25f1
The text was updated successfully, but these errors were encountered:
So, the problem is .WithPreviewFile("c:/test/like.png") and .WithContent("c:/test") If I push an item with either of them, everything works. But If I am trying to send an item with some path info it fails. Can it be related to differences in C# and C++ language path format? I learned from wiki and readme tutorials how to do it, but it just doesn't work :(
I think I have the same issue as in issue 67 #67 . I am trying to create a new item for the workshop, everything runs smoothly, but I am getting the blank item in the end.
Steps to reproduce the behavior:
var result = await Steamworks.Ugc.Editor.NewCommunityFile .WithTitle("Testnew") .WithPreviewFile("c:/test/like.png") .WithDescription("This is a description") .WithContent("c:/test") .WithTag("awesome") .WithTag("small") .WithPublicVisibility() .SubmitAsync();
Expected behavior
Get an item with set description
Desktop (please complete the following information):
The text was updated successfully, but these errors were encountered: