Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

OGG sounds do not play or either gives out a sample error while correct rate is set #1430

Closed
BlackhawkGT opened this issue Aug 16, 2014 · 1 comment

Comments

@BlackhawkGT
Copy link

This has been annoying for the past couple of months now. Apparently OGG's are given sample errors for me. However, someone else tried to play the sound and it has worked fine for them for some reason.
Even after trying to reconvert them (which will obviously ruin the sound quality) will still cause the same issue.
Converted the first time:
*** Invalid sample rate (24000) for sound 'test.ogg'.
Second time:
*** Invalid sample rate (16000) for sound 'test.ogg'.
Sometimes it even goes to the 48000 rate while 44100 is the correct one for OGG's. At some point they do not even play anymore without showing an error or they possibly crash your gmod which happened to me twice while converting new sounds.
Used multiple programs like WinAmp and Foobar and all of them said that the file rate was correct (44100 Hz), trying them in gmod either causes one of the following above or just somehow works.

OS: Windows 8.1
I've used multiple conversion programs, mainly Sony Vegas 12 which is working well at converting files.

@robotboy655
Copy link
Contributor

That means your system fails to play them or something in those lines. GMod now uses whatever decoder is installed on your system to play the files ( And the only correct sample rate is 44100 ).

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants