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A friend of mine asked me a question a while back regarding his BHop server. He told me that when crouch jumping onto some object higher than ground-level causes the player to stop moving momentarily. I was having trouble reproducing it.
He asked me again a few hours ago if I had made any progress on it, so I came up with a theory... My assumption was that when moving into crouch, all works fine, but when jumping onto an object that is higher up, the player "lands" on the higher-up object but they aren't fully "touching" the ground / new object until the duck-time is up.
He tested my theory by setting DuckSpeed to 0 and it fixed the issue. The player no longer gets stuck / stopped from moving when crouch-jumping. I'm reporting this because it seems strange that DuckSpeed would cause this issue.
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I think its because the players hull doesn't gradually change between the speed, But is instantly set, As the player un-ducks at certain places (which is very rare in my case) the setups allow you to un-duck, So once the timer is over the hull is changed, thus sticking the player in the object by about 1-2 hammer units.
I've managed to reproduce this kinda problem tons of times on S-Ents and things like that with relative ease.
Yeah; this may stem from that fix Garry had to implement because crouch-jumping when in a crouched-only spot caused you to move through the map. I wonder if the fix involved forcing velocity to 0 and setting pos.... If so, that needs to be changed.
A friend of mine asked me a question a while back regarding his BHop server. He told me that when crouch jumping onto some object higher than ground-level causes the player to stop moving momentarily. I was having trouble reproducing it.
He asked me again a few hours ago if I had made any progress on it, so I came up with a theory... My assumption was that when moving into crouch, all works fine, but when jumping onto an object that is higher up, the player "lands" on the higher-up object but they aren't fully "touching" the ground / new object until the duck-time is up.
He tested my theory by setting DuckSpeed to 0 and it fixed the issue. The player no longer gets stuck / stopped from moving when crouch-jumping. I'm reporting this because it seems strange that DuckSpeed would cause this issue.
The text was updated successfully, but these errors were encountered: