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I'm currently working on a night vision goggles addon and I decided to use the minlight parameter only to discover that the results are inconsistent. What is considered the world by the DynamicLight (stuff that is lit when the nomodel parameter is set to true) is way darker than models (stuff that is lit up when noworld is set to true).
In this screenshot, the room is supposed to be completely dark but the DynamicLight lights both the world and the models around it, however, notice how the models are way much brighter than the walls, even though they are lit by the same DynamicLight. As the value I used for minlight is 1, I suppose the models are brighter than they should be.
The text was updated successfully, but these errors were encountered:
Details
I'm currently working on a night vision goggles addon and I decided to use the minlight parameter only to discover that the results are inconsistent. What is considered the world by the DynamicLight (stuff that is lit when the nomodel parameter is set to true) is way darker than models (stuff that is lit up when noworld is set to true).
Steps to reproduce
Spawn a DynamicLight, for example, this:
In this screenshot, the room is supposed to be completely dark but the DynamicLight lights both the world and the models around it, however, notice how the models are way much brighter than the walls, even though they are lit by the same DynamicLight. As the value I used for minlight is 1, I suppose the models are brighter than they should be.
The text was updated successfully, but these errors were encountered: