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EmitSound, CSoundPatch, etc already have this feature but none support playing audio from a URL.
Instead of applying preset on channel initialization, might be better to do a Get/Set function for it?
The text was updated successfully, but these errors were encountered:
sound.PlayFile and sound.PlayURL streams do not go through the game engine's sound system and therefore cannot do engine DSPs.
sound.PlayFile
sound.PlayURL
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EmitSound, CSoundPatch, etc already have this feature but none support playing audio from a URL.
Instead of applying preset on channel initialization, might be better to do a Get/Set function for it?
The text was updated successfully, but these errors were encountered: