/
dmodelpanel.lua
199 lines (136 loc) · 4.94 KB
/
dmodelpanel.lua
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local PANEL = {}
AccessorFunc( PANEL, "m_fAnimSpeed", "AnimSpeed" )
AccessorFunc( PANEL, "Entity", "Entity" )
AccessorFunc( PANEL, "vCamPos", "CamPos" )
AccessorFunc( PANEL, "fFOV", "FOV" )
AccessorFunc( PANEL, "vLookatPos", "LookAt" )
AccessorFunc( PANEL, "aLookAngle", "LookAng" )
AccessorFunc( PANEL, "colAmbientLight", "AmbientLight" )
AccessorFunc( PANEL, "colColor", "Color" )
AccessorFunc( PANEL, "bAnimated", "Animated" )
function PANEL:Init()
self.Entity = nil
self.LastPaint = 0
self.DirectionalLight = {}
self.FarZ = 4096
self:SetCamPos( Vector( 50, 50, 50 ) )
self:SetLookAt( Vector( 0, 0, 40 ) )
self:SetFOV( 70 )
self:SetText( "" )
self:SetAnimSpeed( 0.5 )
self:SetAnimated( false )
self:SetAmbientLight( Color( 50, 50, 50 ) )
self:SetDirectionalLight( BOX_TOP, Color( 255, 255, 255 ) )
self:SetDirectionalLight( BOX_FRONT, Color( 255, 255, 255 ) )
self:SetColor( color_white )
end
function PANEL:SetDirectionalLight( iDirection, color )
self.DirectionalLight[ iDirection ] = color
end
function PANEL:SetModel( strModelName )
-- Note - there's no real need to delete the old
-- entity, it will get garbage collected, but this is nicer.
if ( IsValid( self.Entity ) ) then
self.Entity:Remove()
self.Entity = nil
end
-- Note: Not in menu dll
if ( !ClientsideModel ) then return end
self.Entity = ClientsideModel( strModelName, RENDERGROUP_OTHER )
if ( !IsValid( self.Entity ) ) then return end
self.Entity:SetNoDraw( true )
self.Entity:SetIK( false )
-- Try to find a nice sequence to play
local iSeq = self.Entity:LookupSequence( "walk_all" )
if ( iSeq <= 0 ) then iSeq = self.Entity:LookupSequence( "WalkUnarmed_all" ) end
if ( iSeq <= 0 ) then iSeq = self.Entity:LookupSequence( "walk_all_moderate" ) end
if ( iSeq > 0 ) then self.Entity:ResetSequence( iSeq ) end
end
function PANEL:GetModel()
if ( !IsValid( self.Entity ) ) then return end
return self.Entity:GetModel()
end
function PANEL:DrawModel()
local curparent = self
local leftx, topy = self:LocalToScreen( 0, 0 )
local rightx, bottomy = self:LocalToScreen( self:GetWide(), self:GetTall() )
while ( curparent:GetParent() != nil ) do
curparent = curparent:GetParent()
local x1, y1 = curparent:LocalToScreen( 0, 0 )
local x2, y2 = curparent:LocalToScreen( curparent:GetWide(), curparent:GetTall() )
leftx = math.max( leftx, x1 )
topy = math.max( topy, y1 )
rightx = math.min( rightx, x2 )
bottomy = math.min( bottomy, y2 )
previous = curparent
end
render.ClearDepth( false )
render.SetScissorRect( leftx, topy, rightx, bottomy, true )
local ret = self:PreDrawModel( self.Entity )
if ( ret != false ) then
self.Entity:DrawModel()
self:PostDrawModel( self.Entity )
end
render.SetScissorRect( 0, 0, 0, 0, false )
end
function PANEL:PreDrawModel( ent )
return true
end
function PANEL:PostDrawModel( ent )
end
function PANEL:Paint( w, h )
if ( !IsValid( self.Entity ) ) then return end
local x, y = self:LocalToScreen( 0, 0 )
self:LayoutEntity( self.Entity )
local ang = self.aLookAngle
if ( !ang ) then
ang = ( self.vLookatPos - self.vCamPos ):Angle()
end
cam.Start3D( self.vCamPos, ang, self.fFOV, x, y, w, h, 5, self.FarZ )
render.SuppressEngineLighting( true )
render.SetLightingOrigin( self.Entity:GetPos() )
render.ResetModelLighting( self.colAmbientLight.r / 255, self.colAmbientLight.g / 255, self.colAmbientLight.b / 255 )
render.SetColorModulation( self.colColor.r / 255, self.colColor.g / 255, self.colColor.b / 255 )
render.SetBlend( ( self:GetAlpha() / 255 ) * ( self.colColor.a / 255 ) ) -- * surface.GetAlphaMultiplier()
for i = 0, 6 do
local col = self.DirectionalLight[ i ]
if ( col ) then
render.SetModelLighting( i, col.r / 255, col.g / 255, col.b / 255 )
end
end
self:DrawModel()
render.SuppressEngineLighting( false )
cam.End3D()
self.LastPaint = RealTime()
end
function PANEL:RunAnimation()
self.Entity:FrameAdvance( --[[( RealTime() - self.LastPaint ) * self.m_fAnimSpeed]] )
end
function PANEL:StartScene( name )
if ( IsValid( self.Scene ) ) then
self.Scene:Remove()
end
self.Scene = ClientsideScene( name, self.Entity )
end
function PANEL:LayoutEntity( Entity )
--
-- This function is to be overriden
--
if ( self.bAnimated ) then
self:RunAnimation()
end
Entity:SetAngles( Angle( 0, RealTime() * 10 % 360, 0 ) )
end
function PANEL:OnRemove()
if ( IsValid( self.Entity ) ) then
self.Entity:Remove()
end
end
function PANEL:GenerateExample( ClassName, PropertySheet, Width, Height )
local ctrl = vgui.Create( ClassName )
ctrl:SetSize( 300, 300 )
ctrl:SetModel( "models/props_junk/PlasticCrate01a.mdl" )
ctrl:GetEntity():SetSkin( 2 )
PropertySheet:AddSheet( ClassName, ctrl, nil, true, true )
end
derma.DefineControl( "DModelPanel", "A panel containing a model", PANEL, "DButton" )