[Suggestion] Make characters immunities and vulnerabilities changeable through StatusEffect #13269
AzureNocte
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Code questions and modding support
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When making mods, I noticed that StatusEffect can modify some properties of entity, such as pressure protection, consume hull air or not, condition of item, etc..
So I wonder, is it possible for statuseffect to "break" creature's immunities or change its vulnerabilities? For example, I made a mod that contains an item which could change human's Empvulnerability, or an item which could make monsters' StunImmunity and PoisonImmunity to false(imagine if you can make endworm takes more poison damage, or to make some powerful mod monster be chain-stuned), if it is possible, I think it would add more potential for modding.
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