MECHanic skill: Exosuit comparatively lackluster; particularly when worn by Mechanic #13449
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The Exosuit is supposed to be getting buffed to 80% damage resistance in a coming update. That is combined with other dive suits getting nerfs to their damage resistances, so the Exosuit is significantly tankier than many other competing options. Backpacks slow your movement speed down by 30% and scooter speed by 30%, which is much less than the Exosuit's 60% and 75%, but means that (with backpack) Makeshift armor or Abyss suits are barely faster than the Exosuit, with worse defense and the inability to carry heavy items on your back. The Exosuit is unlocked in the Brawler skill tree of the Mechanic. This tree has talents that are mostly dedicated to just combat, not really Mechanic tasks. Also, consider the Engineer. Their Weapons Engineer skill tree has several items that really aren't useful for normal Engineer tasks. My point is, I don't think the Exosuit needs to be very good at traditional Mechanic duties in order to be a fun and effective item. Overall, I do agree that the Exosuit should get some buffs. It should have higher husk infection resistance chance, maybe 80% or so, just to be a middle ground between the 50% of normal suits and the 90% of PUCS. It also should get the stun resistance that Makeshift Armor has. If it really needs to be buffed for normal Mechanic tasks, let it dual-wield two-handed tools. Welders, Cutters, Scooters, Extinguishers, Crates, Ammo Boxes, Railgun Shells, Riot Shields, etc. However, no dedicated weapons allowed. As fun as dual boomsticks or HMGs would be, that would be WAY too OP. Simply being able to weld at double speed, or carry two ammo boxes at once, would automatically make the Exosuit fantastic for Mechanic. Plus, dual wielding dive scooters would give it a slightly faster movement option. This idea would probably be OP no matter what though, so I don't really think it should be added. If dual-wielding is okay, I'm conflicted on letting Heavy Wrenches be allowed. On one hand, they are technically a tool, and they are unlocked in the same tree as Exosuits, so it would make sense for them to synergize. Heavy Wrenches also take a lot of Mechanical skill to even swing. On the other hand, dual wielding Heavy Wrenches would be ridiculously powerful and would make the Exosuit the strongest suit for a Brawler Mechanic hands down. Does Mechanic really deserve that kind of power compared to other classes? |
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The Exosuit is an awesome piece of gear, however is largely overshadowed by other specialty suits or items.
Pros:
High armor/resistance (legit benefit)
Storage (light/moderate benefit - competes with Cargo Scooter and Backpack for usefulness)
Higher Depth Rating (marginal to no benefit, gameplay does not require 10k depth rating)
Assists with HMG recoil (legit benefit, but seems odd that the benefit is tied to an item from another class)
Cons:
Extremely slow (helped in case of Mechanic, specifically, but still slow)
Requires Fuel Rod
No speed benefit from Oxygenite
While the speed boost when used by a Mechanic is welcomed, it doesn't counteract the large list of downsides.
As the suit is in-lore a construction mech, adding some abilities/utility to assist traditional Mechanic duties could help to balance the overall value.
Suggested ideas -- some/all of these could be implemented to add utility/benefit to the suit:
Multitool
While wearing the suit, the user is treated as having a Wrench, Screwdriver, and Crowbar equipped. ie; basic repairs can be completed without need for carrying tools. Doors can be opened
Increased light output
The reduced view is fitting, however it would also make sense to have high-powered lights on a suit of this style. Between a standard suit and a spotlight
Power Arm
Native melee attack, similar to a Heavy Wrench/buffed crowbar. Having the wrench keyword to trigger mechanic talent-buffs would make sense
Mechanic specific buffs
Similar to the speed increase, a Mechanic should get the most out of this suit. Potential for a melee damage buff, plasma cutter speed/effectiveness increase, repair speed increase
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