[Modding Enhancement] The projectile attribute "LaunchRotation" is not used in <SpawnItem/> and <Use/> elements of StatusEffect #13487
zhu-rengong
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Disclaimers
What happened?
Projectile has a serializable property named 'LaunchRotation', its description: "The rotation of the item relative to the rotation of the weapon when launched (in degrees)."
If you shoot projectile by ranged weapon or turret, its 'LaunchRotation' will be used.
But if you shoot projectile by
<SpawnItem/>
and<Use/>
elements of StatusEffect, itsLaunchRotation
is not used.This is not a bug, but the name 'LaunchRotation' itself has no restrictions on its meaning, so is it possible to consider extending its functions?
Reproduction steps
LaunchRotation="180"
to projectile of flak shrapnel and deep diver duckBug prevalence
Happens every now and then
Single player or multiplayer?
Single player
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No response
Version
v1.2.8.0 (Winter Update hotfix 2)
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No response
Which operating system did you encounter this bug on?
Windows
Relevant error messages and crash reports
No response
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